Reaches the first major milestone of Phase 4: acdream's codec is proven
byte-compatible with a live ACE server. LiveHandshakeTests drives a real
UDP exchange against 127.0.0.1:9000 and successfully negotiates the
first half of the connect handshake.
Added:
- Packets/PacketHeaderOptional.cs: new ConnectRequest flag branch.
ACE's AGPL parser doesn't decode ConnectRequest (server only sends
it) so this is new client-side code. Exposes ConnectRequestServerTime,
Cookie, ClientId, ServerSeed, ClientSeed — the values we need to
seed our two ISAAC instances and echo the cookie back in a
ConnectResponse.
- NetClient.cs: minimum-viable UDP transport, a thin UdpClient wrapper
with synchronous Send and timeout-based Receive. No background thread
or retransmit window yet — good enough for handshake bring-up and
the offline state-machine tests.
- LiveHandshakeTests.cs: gated behind ACDREAM_LIVE=1 environment
variable so CI without a server doesn't fail. Reads credentials
from ACDREAM_TEST_USER / ACDREAM_TEST_PASS (never logged or
committed), builds a LoginRequest datagram via our codec, sends
it to localhost:9000, waits for up to 5s for a response, and
asserts we receive a ConnectRequest with non-zero cookie, clientId,
and both ISAAC seeds.
Tests (5 new, 77 total in net project, 154 across both projects):
- ConnectRequestTests: two offline tests exercising the new
PacketHeaderOptional branch via synthetic datagrams. One verifies
every field round-trips through Encode + TryDecode, one feeds the
extracted 32-bit seeds into IsaacRandom to prove they work as
keystream seeds.
- NetClientTests: 2 offline tests — loopback SendReceive round-trip
between two NetClient instances (proves UDP pump is alive without
needing any server), and Receive-with-timeout returning null
cleanly when no datagram arrives.
- LiveHandshakeTests: 1 live integration test (early-exits when
ACDREAM_LIVE env var not set, so it passes trivially in CI).
LIVE RUN OUTPUT (against user's localhost ACE server):
[live] sending 84-byte LoginRequest to 127.0.0.1:9000 (user.len=11, pass.len=12)
[live] received 52-byte datagram from 127.0.0.1:9000
[live] decode result: None, flags: ConnectRequest
[live] ConnectRequest decoded: serverTime=290029541.121 cookie=0xAC45998D06754133
clientId=0x00000001 serverSeed=0x4CC09763 clientSeed=0x5C3DE13E
Meaning: 84-byte LoginRequest went out, 52-byte ConnectRequest came
back, codec.TryDecode returned None error, every field parsed to a
sensible value. This proves byte-compatibility of both directions at
the protocol layer, ISAAC seed extraction path, Hash32 checksum on
both encode and decode, and the whole String16L/String32L/bodyLength
layout of LoginRequest against the real server parser.
Next step: send ConnectResponse echoing the cookie so the server
promotes us to "connected" and starts streaming CharacterList +
CreateObject messages (those will use EncryptedChecksum, which is
where our ISAAC implementation gets its ultimate test).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
93 lines
4.1 KiB
C#
93 lines
4.1 KiB
C#
using System.Buffers.Binary;
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using AcDream.Core.Net.Cryptography;
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using AcDream.Core.Net.Packets;
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namespace AcDream.Core.Net.Tests.Packets;
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public class ConnectRequestTests
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{
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/// <summary>
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/// Build a synthetic ConnectRequest packet matching the bytes ACE's
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/// PacketOutboundConnectRequest would emit, hash it correctly, then
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/// verify PacketCodec.TryDecode parses the fields back out.
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/// </summary>
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[Fact]
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public void PacketCodec_Decodes_ConnectRequest_Fields()
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{
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// Body = 32 bytes of ConnectRequest section.
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byte[] body = new byte[32];
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double serverTime = 12345.6789;
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ulong cookie = 0xFEEDFACECAFEBABEUL;
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uint clientId = 0x11223344u;
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uint serverSeed = 0xAABBCCDDu;
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uint clientSeed = 0x01020304u;
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BinaryPrimitives.WriteInt64LittleEndian(body.AsSpan(0), BitConverter.DoubleToInt64Bits(serverTime));
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BinaryPrimitives.WriteUInt64LittleEndian(body.AsSpan(8), cookie);
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(16), clientId);
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(20), serverSeed);
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(24), clientSeed);
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// bytes 28-31 = trailing padding uint, zero is fine
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var header = new PacketHeader
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{
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Flags = PacketHeaderFlags.ConnectRequest,
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DataSize = (ushort)body.Length,
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};
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// Compute unencrypted checksum and pack.
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uint headerHash = header.CalculateHeaderHash32();
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uint optionalHash = Hash32.Calculate(body);
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header.Checksum = headerHash + optionalHash;
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byte[] datagram = new byte[PacketHeader.Size + body.Length];
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header.Pack(datagram);
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body.CopyTo(datagram.AsSpan(PacketHeader.Size));
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var result = PacketCodec.TryDecode(datagram, inboundIsaac: null);
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Assert.Equal(PacketCodec.DecodeError.None, result.Error);
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Assert.Equal(serverTime, result.Packet!.Optional.ConnectRequestServerTime, 1e-6);
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Assert.Equal(cookie, result.Packet.Optional.ConnectRequestCookie);
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Assert.Equal(clientId, result.Packet.Optional.ConnectRequestClientId);
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Assert.Equal(serverSeed, result.Packet.Optional.ConnectRequestServerSeed);
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Assert.Equal(clientSeed, result.Packet.Optional.ConnectRequestClientSeed);
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}
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[Fact]
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public void ConnectRequest_IsaacSeeds_FeedIsaacRandomSuccessfully()
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{
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// Sanity: the 32-bit seeds extracted from a ConnectRequest field are
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// what IsaacRandom needs to construct an instance. Doesn't prove
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// the seeds match the server's — that happens at the live test.
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byte[] body = new byte[32];
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uint serverSeed = 0xDEADBEEFu;
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uint clientSeed = 0xCAFEBABEu;
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(20), serverSeed);
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(24), clientSeed);
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var header = new PacketHeader { Flags = PacketHeaderFlags.ConnectRequest, DataSize = 32 };
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header.Checksum = header.CalculateHeaderHash32() + Hash32.Calculate(body);
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byte[] datagram = new byte[PacketHeader.Size + 32];
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header.Pack(datagram);
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body.CopyTo(datagram.AsSpan(PacketHeader.Size));
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var result = PacketCodec.TryDecode(datagram, inboundIsaac: null);
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Assert.Equal(PacketCodec.DecodeError.None, result.Error);
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// Reconstruct the seed bytes and feed IsaacRandom.
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var serverSeedBytes = new byte[4];
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BinaryPrimitives.WriteUInt32LittleEndian(serverSeedBytes, result.Packet!.Optional.ConnectRequestServerSeed);
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var clientSeedBytes = new byte[4];
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BinaryPrimitives.WriteUInt32LittleEndian(clientSeedBytes, result.Packet.Optional.ConnectRequestClientSeed);
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var serverIsaac = new IsaacRandom(serverSeedBytes);
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var clientIsaac = new IsaacRandom(clientSeedBytes);
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// Just verify they produce nonzero output (not a correctness check).
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uint firstServerKey = serverIsaac.Next();
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uint firstClientKey = clientIsaac.Next();
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Assert.NotEqual(firstServerKey, firstClientKey);
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}
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}
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