Hand-off briefing for the remaining "observed retail char's leg cycle
doesn't visibly switch in acdream" bug. Captures everything we learned
today including:
- All 8 commits shipped today (turn-sign, observed-velocity revert,
retail-faithful tick, Commands-list SubState skip, currNode reset)
- Confirmed wins: body translation, run-in-circles, jump landing
position + animation, turn-left direction
- Confirmed remaining bug: walk/run/idle leg cycle on observed remotes
+ residual steady-state blippiness
- Diagnostic infrastructure (FWD_WIRE, CMD_LIST, HASCYCLE, SETCYCLE,
SEQSTATE, TURN_WIRE, OMEGA_DIAG, VEL_DIAG) and how to reproduce
- cdb live trace findings (retail uses additive add_to_queue with no
truncate; we have ClearCyclicTail + rebuild)
- Six concrete next-step hypotheses
- A self-contained prompt for the next research agent
- Notes on rejected approaches (link-skip, full-reset, scaling hack)
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>