The entry snap set only the controller (physics stood on the grounded floor) while the renderer kept drawing the entity at the server-restored height - the user's "spawned 2 meters in the air" screenshot over a fully-correct interior. The teleport-arrival path already does entity.SetPosition + ParentCellId (GameWindow.cs:4914); the login path now matches. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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| .. | ||
| Audio | ||
| Input | ||
| Net | ||
| Plugins | ||
| Rendering | ||
| Streaming | ||
| UI | ||
| AcDream.App.csproj | ||
| Program.cs | ||
| RuntimeOptions.cs | ||