acdream/docs/superpowers
Erik 77a6331ecd docs(render): Phase A8.F — camera-collision implementation plan
Bite-sized TDD plan for the swept-sphere camera collision: CollideCamera flag,
ICameraCollisionProbe + PhysicsCameraCollisionProbe (reuses ResolveWithTransition),
RetailChaseCamera slot-in, GameWindow wiring, Camera-menu toggle, visual
acceptance. Also refines the spec from planning findings: the InitPath +radius
sphere-center offset (ToSpherePath/FromSpherePath z-shift) and the deterministic
probe test scope (z-offset round-trip + cellId==0 guard; collision correctness
rides the existing sweep suite + visual).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-29 18:45:58 +02:00
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plans docs(render): Phase A8.F — camera-collision implementation plan 2026-05-29 18:45:58 +02:00
specs docs(render): Phase A8.F — camera-collision implementation plan 2026-05-29 18:45:58 +02:00