acdream/tests/AcDream.App.Tests/Combat/CombatAttackTargetSourceTests.cs

209 lines
6.7 KiB
C#

using System.Numerics;
using AcDream.App.Combat;
using AcDream.App.Input;
using AcDream.App.Rendering;
using AcDream.App.Streaming;
using AcDream.App.World;
using AcDream.Core.Combat;
using AcDream.Core.Items;
using AcDream.Core.Net;
using AcDream.Core.Net.Messages;
using AcDream.Core.Physics;
using AcDream.Core.Selection;
using AcDream.Core.World;
using DatReaderWriter.DBObjs;
namespace AcDream.App.Tests.Combat;
public sealed class CombatAttackTargetSourceTests
{
private const uint Player = 0x5000_0001u;
[Fact]
public void ExplicitSelectedHostileIsAcceptedWithoutAutoTarget()
{
var harness = new Harness();
const uint target = 0x7000_0001u;
harness.Add(target, new Vector3(2f, 0f, 0f), attackable: true);
harness.Selection.Select(target, SelectionChangeSource.Keyboard);
Assert.Equal(
target,
harness.Targets.GetSelectedOrClosestCombatTarget(autoTarget: false));
}
[Fact]
public void AutoTargetUsesNearestEligibleLiveHostile()
{
var harness = new Harness();
const uint valid = 0x7000_0010u;
harness.Add(valid, new Vector3(8f, 0f, 0f), attackable: true);
harness.Add(0x7000_0011u, new Vector3(2f, 0f, 0f), attackable: false);
WorldEntity dead = harness.Add(
0x7000_0012u,
new Vector3(3f, 0f, 0f),
attackable: true);
harness.Runtime.SetAnimationRuntime(
dead.ServerGuid,
new Animation(dead, MotionCommand.Dead));
WorldEntity hidden = harness.Add(
0x7000_0013u,
new Vector3(4f, 0f, 0f),
attackable: true);
Assert.True(harness.Runtime.TryApplyState(
new SetState.Parsed(
hidden.ServerGuid,
(uint)(PhysicsStateFlags.ReportCollisions | PhysicsStateFlags.Hidden),
InstanceSequence: 1,
StateSequence: 2),
out _));
WorldEntity pending = harness.Add(
0x7000_0014u,
new Vector3(5f, 0f, 0f),
attackable: true);
Assert.True(harness.Runtime.WithdrawLiveEntityProjection(pending.ServerGuid));
uint? selected = harness.Targets.GetSelectedOrClosestCombatTarget(
autoTarget: true);
Assert.Equal(valid, selected);
Assert.Equal(valid, harness.Selection.SelectedObjectId);
}
[Fact]
public void MissingAutoTargetClearsAnInvalidSelection()
{
var harness = new Harness();
const uint nonHostile = 0x7000_0020u;
harness.Add(nonHostile, Vector3.UnitX, attackable: false);
harness.Selection.Select(nonHostile, SelectionChangeSource.Keyboard);
Assert.Null(harness.Targets.GetSelectedOrClosestCombatTarget(autoTarget: true));
Assert.Null(harness.Selection.SelectedObjectId);
}
private sealed class Harness
{
public ClientObjectTable Objects { get; } = new();
public SelectionState Selection { get; } = new();
public LiveEntityRuntime Runtime { get; }
public CombatAttackTargetSource Targets { get; }
public Harness()
{
var spatial = new GpuWorldState();
spatial.AddLandblock(new LoadedLandblock(
0x0101_FFFFu,
new LandBlock(),
Array.Empty<WorldEntity>()));
Runtime = new LiveEntityRuntime(spatial, new Resources());
var identity = new LocalPlayerIdentityState { ServerGuid = Player };
Targets = new CombatAttackTargetSource(
Selection,
Runtime,
Objects,
identity);
Add(Player, Vector3.Zero, attackable: false, isPlayer: true);
}
public WorldEntity Add(
uint guid,
Vector3 position,
bool attackable,
bool isPlayer = false)
{
Runtime.RegisterLiveEntity(Spawn(guid));
WorldEntity entity = Runtime.MaterializeLiveEntity(
guid,
0x0101_0001u,
id => new WorldEntity
{
Id = id,
ServerGuid = guid,
SourceGfxObjOrSetupId = 0x0200_0001u,
Position = position,
Rotation = Quaternion.Identity,
Scale = 1f,
MeshRefs = [],
})!;
uint flags = attackable ? SelectedObjectHealthPolicy.BfAttackable : 0u;
if (isPlayer)
flags |= SelectedObjectHealthPolicy.BfPlayer;
Objects.AddOrUpdate(new ClientObject
{
ObjectId = guid,
Name = $"Object {guid:X8}",
Type = ItemType.Creature,
PublicWeenieBitfield = flags,
});
return entity;
}
}
private sealed record Animation(WorldEntity Entity, uint CurrentMotion)
: ILiveEntityAnimationRuntime;
private sealed class Resources : ILiveEntityResourceLifecycle
{
public void Register(WorldEntity entity)
{
}
public void Unregister(WorldEntity entity)
{
}
}
private static WorldSession.EntitySpawn Spawn(uint guid)
{
var position = new CreateObject.ServerPosition(
0x0101_0001u,
10f,
10f,
5f,
1f,
0f,
0f,
0f);
var physics = new PhysicsSpawnData(
RawState: (uint)PhysicsStateFlags.ReportCollisions,
Position: position,
Movement: null,
AnimationFrame: null,
SetupTableId: 0x0200_0001u,
MotionTableId: 0x0900_0001u,
SoundTableId: null,
PhysicsScriptTableId: null,
Parent: null,
Children: null,
Scale: null,
Friction: null,
Elasticity: null,
Translucency: null,
Velocity: null,
Acceleration: null,
AngularVelocity: null,
DefaultScriptType: null,
DefaultScriptIntensity: null,
Timestamps: new PhysicsTimestamps(1, 1, 1, 1, 0, 1, 0, 1, 1));
return new WorldSession.EntitySpawn(
guid,
position,
0x0200_0001u,
[],
[],
[],
null,
null,
"fixture",
null,
null,
0x0900_0001u,
PhysicsState: (uint)PhysicsStateFlags.ReportCollisions,
InstanceSequence: 1,
MovementSequence: 1,
ServerControlSequence: 1,
PositionSequence: 1,
Physics: physics);
}
}