Applies both MUST-FIX items and the code-facing SHOULD-FIX items from the dual-lens FA1 review (docs/research/2026-08-12-fa1-review-mechanism.md, docs/research/2026-08-12-fa1-review-blast.md): Mechanism MF-1 / blast SF-2: AllegianceHierarchy::Add @0x005B6E90 wraps its entire body in `if (_id != 0)` -- a record whose own id is zero discards the WHOLE message, for both the monarch and a child record, and this is also what makes treeParent == 0 unconditionally fatal for a non-monarch record. ReadAllegianceProfileBody now rejects CharacterId == 0 on both paths; four new boundary tests in AllegianceProfileVersionGateTests.cs (zero-id monarch, zero-id child, zero treeParent, plus the existing orphan/self-parent/duplicate trio). Mechanism MF-2: added the missing 0x001F AllegianceUpdateRequest builder -- the structural twin of the fellowship 0x00A6 this slice already repaired -- with golden-vector tests for both on/off. Mechanism SF-1 / blast SF-3: UnPack's last act before returning success forces the monarch's MayPassupExperience to false regardless of the wire bit or the HasPackedLevel-absent legacy-compat fallback. Ported at the end of the record loop; the pre-existing HasPackedLevel-absent test moved off the monarch record (which the new clear makes indistinguishable from "the fallback never fired") onto a vassal record, and a new test proves the monarch clear fires even when the wire bit explicitly asks for true. Mechanism SF-2: removed ParseFellowshipDisband's invented body-length validation -- retail's DispatchUI_Disband reads only the opcode and never inspects a trailing body. The parser now always succeeds; the matching test flips from asserting rejection to asserting acceptance. Mechanism SF-3: added the D5 `<<1` shareLoot-shape test at the 0x02C0 FellowshipUpdateFellow site -- previously only pinned at 0x02BE, so a future split of the shared ReadFellow helper could silently reintroduce a bool read on this leg undetected. Mechanism SF-5: renumbered the version-gate comments in ReadAllegianceProfileBody to the true AllegianceVersion enum values (1-11, matching acclient.h's SpokespersonAdded..ApprovedVassal) instead of wire-appearance order, which only reached 10 and silently dropped gate 5 (BannedCharactersAdded, which is real but gates nothing in UnPack -- now called out explicitly). Fixed the stale "lane B §12" citation in SocialActions.cs to the actual master-table row. Blast SF-1: pinned the two retail-faithful but user-visible behavior changes FA1 made to the ALREADY-LIVE `@allegiance info` command -- reversed vassal print order (3-vassal test through FormatAllegianceInfoLines) and malformed-tree silent-drop (test at the GameEventWiring registration layer, which is `if (info is null) return;`). Blast SF-4: fixed a doc comment citing a nonexistent `ConfirmationResponseTests` class; the actual class is `ConfirmationTripleTests`. Blast SF-5: cross-referenced the confirmation-triple discriminator's split representation (ConfirmationType on the response leg only; bare uint on the two inbound legs production actually reads) at both sites, so FA4 inherits a stated decision rather than an unexplained inconsistency. Full Release suite: 13,158 passed / 4 skipped / 0 failed (13,162 total), up from the pre-fix-round 13,149/4/0 (+9 tests this round). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
515 lines
20 KiB
C#
515 lines
20 KiB
C#
using System.Buffers.Binary;
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using System.Linq;
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using AcDream.Core.Chat;
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using AcDream.Core.Combat;
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using AcDream.Core.Items;
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using AcDream.Core.Net.Messages;
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using AcDream.Core.Player;
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using AcDream.Core.Spells;
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using AcDream.Core.Ui;
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using Xunit;
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namespace AcDream.Core.Net.Tests.Messages;
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/// <summary>
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/// Campaign CH user-gate round 1, item E (#362 / register row TS-70):
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/// parser round-trips for the four previously-unhandled inbound responses
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/// (ChannelIndex 0x0149, ChannelList 0x0148, AvailableHouses 0x0271,
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/// AllegianceInfoResponse 0x027C), plus a routing test proving each reaches
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/// the chat transcript with retail's LogTextType.
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/// </summary>
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public sealed class ClientCommandResponsesTests
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{
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// ── ChannelIndex / ChannelList ──────────────────────────────────────────
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[Fact]
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public void ParseChannelIndex_RoundTrips()
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{
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byte[] wire = new AceWireWriter()
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.Write((uint)2)
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.WriteString16L("Admin")
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.WriteString16L("Help")
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.ToArray();
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var channels = ClientCommandResponses.ParseChannelIndex(wire);
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Assert.NotNull(channels);
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Assert.Equal(new[] { "Admin", "Help" }, channels);
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}
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[Fact]
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public void ParseChannelIndex_EmptyList_ParsesToEmpty()
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{
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byte[] wire = new AceWireWriter().Write((uint)0).ToArray();
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var channels = ClientCommandResponses.ParseChannelIndex(wire);
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Assert.NotNull(channels);
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Assert.Empty(channels);
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}
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[Fact]
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public void FormatChannelIndexLines_MatchesRetailHeaderAndOrder()
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{
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var lines = ClientCommandResponses.FormatChannelIndexLines(new[] { "Admin", "Help" }).ToArray();
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Assert.Equal(
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new[]
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{
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"The following channels are available to you:",
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"Admin",
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"Help",
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},
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lines);
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}
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[Fact]
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public void ParseChannelList_RoundTrips()
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{
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byte[] wire = new AceWireWriter()
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.Write((uint)3)
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.WriteString16L("Caith")
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.WriteString16L("Vandal")
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.WriteString16L("Elysia")
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.ToArray();
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var names = ClientCommandResponses.ParseChannelList(wire);
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Assert.NotNull(names);
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Assert.Equal(new[] { "Caith", "Vandal", "Elysia" }, names);
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}
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[Fact]
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public void FormatChannelListLines_MatchesRetailHeaderAndOrder()
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{
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var lines = ClientCommandResponses.FormatChannelListLines(new[] { "Caith" }).ToArray();
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Assert.Equal(
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new[]
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{
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"The following characters are currently listening on the channel:",
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"Caith",
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},
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lines);
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}
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// ── AvailableHouses ──────────────────────────────────────────────────────
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// Block x=10 (0x0A), y=10 (0x0A), low=1 -> a valid outdoor cell id
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// (LandDefs.GidToLcoord requires low in [1,0x40]).
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private const uint TestVillaLandblockId = 0x0A0A0001u;
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[Fact]
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public void ParseAvailableHouses_RoundTrips()
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{
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byte[] wire = new AceWireWriter()
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.Write((uint)2) // HouseType.Villa
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.Write((uint)1) // locations count
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.Write(TestVillaLandblockId)
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.Write(5) // totalAvailable
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.ToArray();
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var response = ClientCommandResponses.ParseAvailableHouses(wire);
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Assert.NotNull(response);
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Assert.Equal(2u, response.Value.HouseType);
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Assert.Equal(new[] { TestVillaLandblockId }, response.Value.Locations);
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Assert.Equal(5, response.Value.TotalAvailable);
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}
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[Fact]
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public void FormatAvailableHousesLines_VillasIncludesSummaryAndCoordinate()
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{
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var response = new ClientCommandResponses.AvailableHousesResponse(
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HouseType: 2u,
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Locations: new[] { TestVillaLandblockId },
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TotalAvailable: 5);
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var lines = ClientCommandResponses.FormatAvailableHousesLines(response).ToArray();
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Assert.True(RadarCoordinates.TryFromCell(TestVillaLandblockId, out var coordinates));
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Assert.Equal(
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new[]
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{
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"There are 5 villas available.",
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$" {coordinates.YText}, {coordinates.XText}",
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},
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lines);
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}
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[Fact]
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public void FormatAvailableHousesLines_ApartmentsSkipsCoordinateList()
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{
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// Retail's Handle_House__Recv_AvailableHouses only calls
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// DisplayListOfCoords when arg2 != 4 (apartments have no world
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// location) — acclient_2013_pseudo_c.txt:400247.
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var response = new ClientCommandResponses.AvailableHousesResponse(
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HouseType: 4u,
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Locations: new[] { TestVillaLandblockId },
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TotalAvailable: 3);
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var lines = ClientCommandResponses.FormatAvailableHousesLines(response).ToArray();
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Assert.Equal(new[] { "There are 3 apartments available." }, lines);
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}
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[Fact]
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public void FormatAvailableHousesLines_OverFourHundred_AddsTruncationNotice()
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{
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var response = new ClientCommandResponses.AvailableHousesResponse(
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HouseType: 1u,
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Locations: System.Array.Empty<uint>(),
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TotalAvailable: 401);
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var lines = ClientCommandResponses.FormatAvailableHousesLines(response).ToArray();
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Assert.Equal(
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new[]
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{
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"There are 401 cottages available.",
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"There were too many houses to display all the locations. Only the first 400 locations are displayed here.",
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},
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lines);
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}
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// ── AllegianceInfoResponse ───────────────────────────────────────────────
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private static byte[] BuildAllegianceWire(
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uint targetGuid,
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System.Collections.Generic.List<(uint characterId, uint parentGuid, bool loggedIn, string name)> records)
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{
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var w = new AceWireWriter()
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.Write(targetGuid)
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.Write((uint)(records.Count)) // totalMembers (not consulted by renderer)
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.Write((uint)0) // totalVassals (not consulted)
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.Write((ushort)records.Count) // recordCount
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.Write((ushort)0x000B) // oldVersion
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// officers PackableHashTable header: 0 entries, 256 buckets.
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.Write((ushort)0)
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.Write((ushort)256)
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// officerTitles: int32 count = 0.
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.Write((uint)0)
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.Write((uint)0) // monarchBroadcastTime
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.Write((uint)0) // monarchBroadcastsToday
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.Write((uint)0) // spokesBroadcastTime
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.Write((uint)0) // spokesBroadcastsToday
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.WriteString16L("") // motd
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.WriteString16L("") // motdSetBy
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.Write((uint)0) // chatRoomID
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// bindPoint Position: cell + 3 floats + 4 floats = 32 bytes.
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.Write((uint)0)
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.Write(0f).Write(0f).Write(0f)
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.Write(0f).Write(0f).Write(0f).Write(0f)
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.WriteString16L("Test Allegiance") // allegianceName
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.Write((uint)0) // nameLastSetTime
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.Write((uint)0) // isLocked
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.Write(0); // approvedVassal
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for (int i = 0; i < records.Count; i++)
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{
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var (characterId, parentGuid, loggedIn, name) = records[i];
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if (i > 0)
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w.Write(parentGuid); // the wire's own "treeParent" tag precedes non-monarch records.
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uint bitfield = 0x4u | 0x8u; // HasAllegianceAge | HasPackedLevel (ACE's own always-set default)
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if (loggedIn) bitfield |= 0x1u; // LoggedIn
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w.Write(characterId)
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.Write((uint)0) // cpCached
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.Write((uint)0) // cpTithed
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.Write(bitfield)
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.Write((byte)0) // gender
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.Write((byte)0) // heritage group
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.Write((ushort)1) // rank
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.Write((uint)5) // level (HasPackedLevel set)
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.Write((ushort)0) // loyalty
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.Write((ushort)0) // leadership
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.Write((uint)0) // timeOnline (HasAllegianceAge set)
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.Write((uint)0) // allegianceAge
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.WriteString16L(name);
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}
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return w.ToArray();
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}
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[Fact]
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public void ParseAllegianceInfoResponse_MonarchOnly_RoundTrips()
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{
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const uint monarchGuid = 0x50000010u;
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byte[] wire = BuildAllegianceWire(
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monarchGuid,
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new() { (monarchGuid, 0u, true, "Grandmaster") });
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var response = ClientCommandResponses.ParseAllegianceInfoResponse(wire);
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Assert.NotNull(response);
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Assert.Equal(monarchGuid, response.Value.TargetGuid);
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Assert.Equal((ushort)1, response.Value.RecordCount);
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Assert.Equal("Test Allegiance", response.Value.AllegianceName);
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Assert.NotNull(response.Value.Monarch);
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Assert.Equal("Grandmaster", response.Value.Monarch!.Value.Name);
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Assert.True(response.Value.Monarch!.Value.IsLoggedIn);
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Assert.Empty(response.Value.Records);
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}
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[Fact]
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public void FormatAllegianceInfoLines_MonarchOnly_PrintsHeaderAndSelfNoPatronNoVassals()
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{
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const uint monarchGuid = 0x50000010u;
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var response = new ClientCommandResponses.AllegianceInfoResponse(
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TargetGuid: monarchGuid,
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TotalMembers: 1,
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TotalVassals: 0,
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RecordCount: 1,
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AllegianceName: "Test Allegiance",
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Monarch: new ClientCommandResponses.AllegianceMemberRecord(monarchGuid, 0u, true, "Grandmaster"),
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Records: System.Array.Empty<ClientCommandResponses.AllegianceMemberRecord>());
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var lines = ClientCommandResponses.FormatAllegianceInfoLines(response).ToArray();
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Assert.Equal(
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new[]
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{
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"Note: An asterisk (*) indicates that the character is currently online.",
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"Allegiance information for Grandmaster *:",
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},
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lines);
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}
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[Fact]
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public void ParseAndFormatAllegianceInfoResponse_PatronAndVassals_RendersFullTree()
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{
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const uint monarchGuid = 0x50000001u;
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const uint patronGuid = 0x50000002u;
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const uint selfGuid = 0x50000003u;
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const uint vassalGuid = 0x50000004u;
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// Records order matches AllegianceHierarchy.Write: patron (parent=monarch),
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// self (parent=patron), then vassals (parent=self).
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byte[] wire = BuildAllegianceWire(
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selfGuid,
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new()
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{
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(monarchGuid, 0u, false, "Monarch"),
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(patronGuid, monarchGuid, true, "Patron"),
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(selfGuid, patronGuid, false, "Self"),
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(vassalGuid, selfGuid, true, "Vassal"),
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});
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var response = ClientCommandResponses.ParseAllegianceInfoResponse(wire);
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Assert.NotNull(response);
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Assert.Equal(3, response.Value.Records.Count);
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var lines = ClientCommandResponses.FormatAllegianceInfoLines(response.Value).ToArray();
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Assert.Equal(
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new[]
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{
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"Note: An asterisk (*) indicates that the character is currently online.",
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"Allegiance information for Self:",
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" Patron: Patron *",
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" Vassals: ",
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" Vassal *",
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},
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lines);
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}
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// FA1 review round (blast SF-1): FA1's tree-assembly rules flipped
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// vassal print order (FindVassals now walks in REVERSE wire order —
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// see AllegianceProfileVersionGateTests.TreeAssembly_SiblingOrder_
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// ReversesOnAssembly) at the LIVE @allegiance info surface. The
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// pre-existing full-tree test above has exactly ONE vassal, which
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// cannot distinguish forward from reverse order — this pins the
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// reversal through FormatAllegianceInfoLines itself, not just through
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// FindVassals, with three vassals so the ordering is unambiguous.
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[Fact]
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public void ParseAndFormatAllegianceInfoResponse_ThreeVassals_PrintsInReverseWireOrder()
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{
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const uint monarchGuid = 0x50000001u;
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const uint vassalAGuid = 0x50000010u;
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const uint vassalBGuid = 0x50000011u;
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const uint vassalCGuid = 0x50000012u;
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byte[] wire = BuildAllegianceWire(
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monarchGuid,
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new()
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{
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(monarchGuid, 0u, true, "Monarch"),
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(vassalAGuid, monarchGuid, true, "VassalA"),
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(vassalBGuid, monarchGuid, true, "VassalB"),
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(vassalCGuid, monarchGuid, true, "VassalC"),
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});
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var response = ClientCommandResponses.ParseAllegianceInfoResponse(wire);
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Assert.NotNull(response);
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var lines = ClientCommandResponses.FormatAllegianceInfoLines(response.Value).ToArray();
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Assert.Equal(
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new[]
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{
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"Note: An asterisk (*) indicates that the character is currently online.",
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"Allegiance information for Monarch *:",
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" Vassals: ",
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" VassalC *",
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" VassalB *",
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" VassalA *",
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},
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lines);
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}
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// FA1 review round (blast SF-1): the §4.4 tree-assembly rules turned a
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// malformed tree (orphan / self-parent / duplicate treeParent) into a
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// whole-message discard (ParseAllegianceInfoResponse returns null),
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// and GameEventWiring's registration is `if (info is null) return;` —
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// so the live @allegiance info command now goes from "prints a
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// possibly-garbled roster" to "prints nothing at all" on a malformed
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// tree. Pin that silent-drop behavior at the wiring layer that shows
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// it to the user.
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[Fact]
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public void WireAll_AllegianceInfoResponse_MalformedTree_PrintsNothing()
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{
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var dispatcher = new GameEventDispatcher();
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var chat = new ChatLog();
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GameEventWiring.WireAll(dispatcher, new ClientObjectTable(), new CombatState(), new Spellbook(), chat);
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const uint monarchGuid = 0x50000001u;
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byte[] payload = BuildAllegianceWire(
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monarchGuid,
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new()
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{
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(monarchGuid, 0u, true, "Monarch"),
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(0x50000005u, 0x5000FFFFu /* never-seen parent — orphan */, true, "Orphan"),
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});
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GameEventEnvelope? envelope = GameEventEnvelope.TryParse(
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WrapEnvelope(GameEventType.AllegianceInfoResponse, payload));
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Assert.NotNull(envelope);
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dispatcher.Dispatch(envelope.Value);
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Assert.Empty(chat.Snapshot());
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}
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[Fact]
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public void FormatAllegianceInfoLines_NoAllegiance_PrintsNothing()
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{
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// Retail's AllegianceProfile::GetData fails for a player with no
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// record at all (no allegiance) and the handler returns early with
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// NO text printed — acclient_2013_pseudo_c.txt:375151-375155.
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const uint targetGuid = 0x50000099u;
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var response = new ClientCommandResponses.AllegianceInfoResponse(
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TargetGuid: targetGuid,
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TotalMembers: 0,
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TotalVassals: 0,
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RecordCount: 0,
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AllegianceName: "",
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Monarch: null,
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Records: System.Array.Empty<ClientCommandResponses.AllegianceMemberRecord>());
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Assert.Empty(ClientCommandResponses.FormatAllegianceInfoLines(response));
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}
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[Fact]
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public void ParseAllegianceInfoResponse_EmptyWire_ParsesToNoRecords()
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{
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// ACE omits monarchData/records entirely when allegiance/node are
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// null (AllegianceHierarchy.Write) -- recordCount stays 0.
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const uint targetGuid = 0x50000099u;
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byte[] wire = BuildAllegianceWire(targetGuid, new());
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var response = ClientCommandResponses.ParseAllegianceInfoResponse(wire);
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Assert.NotNull(response);
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Assert.Equal((ushort)0, response.Value.RecordCount);
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Assert.Null(response.Value.Monarch);
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Assert.Empty(response.Value.Records);
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Assert.Empty(ClientCommandResponses.FormatAllegianceInfoLines(response.Value));
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}
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// ── Routing (GameEventWiring -> ChatLog) ─────────────────────────────────
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private static byte[] WrapEnvelope(GameEventType type, byte[] payload)
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{
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byte[] body = new byte[GameEventEnvelope.HeaderSize + payload.Length];
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BinaryPrimitives.WriteUInt32LittleEndian(body, GameEventEnvelope.Opcode);
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(4), 0u);
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(8), 0u);
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(12), (uint)type);
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payload.CopyTo(body, GameEventEnvelope.HeaderSize);
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return body;
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}
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[Fact]
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public void WireAll_ChannelIndex_ReachesChatTranscriptAsDefaultLogTextType()
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{
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var dispatcher = new GameEventDispatcher();
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var chat = new ChatLog();
|
|
GameEventWiring.WireAll(dispatcher, new ClientObjectTable(), new CombatState(), new Spellbook(), chat);
|
|
|
|
byte[] payload = new AceWireWriter()
|
|
.Write((uint)1)
|
|
.WriteString16L("Sentinel")
|
|
.ToArray();
|
|
|
|
GameEventEnvelope? envelope = GameEventEnvelope.TryParse(
|
|
WrapEnvelope(GameEventType.ChannelIndex, payload));
|
|
Assert.NotNull(envelope);
|
|
dispatcher.Dispatch(envelope.Value);
|
|
|
|
ChatEntry[] entries = chat.Snapshot();
|
|
Assert.Equal(2, entries.Length);
|
|
Assert.All(entries, e => Assert.Equal(ChatKind.System, e.Kind));
|
|
Assert.All(entries, e => Assert.Equal((uint)RetailLogTextType.Default, e.ChannelId));
|
|
Assert.Equal("The following channels are available to you:", entries[0].Text);
|
|
Assert.Equal("Sentinel", entries[1].Text);
|
|
}
|
|
|
|
[Fact]
|
|
public void WireAll_AvailableHouses_ReachesChatTranscript()
|
|
{
|
|
var dispatcher = new GameEventDispatcher();
|
|
var chat = new ChatLog();
|
|
GameEventWiring.WireAll(dispatcher, new ClientObjectTable(), new CombatState(), new Spellbook(), chat);
|
|
|
|
byte[] payload = new AceWireWriter()
|
|
.Write((uint)2)
|
|
.Write((uint)1)
|
|
.Write(TestVillaLandblockId)
|
|
.Write(2)
|
|
.ToArray();
|
|
|
|
GameEventEnvelope? envelope = GameEventEnvelope.TryParse(
|
|
WrapEnvelope(GameEventType.AvailableHouses, payload));
|
|
Assert.NotNull(envelope);
|
|
dispatcher.Dispatch(envelope.Value);
|
|
|
|
ChatEntry[] entries = chat.Snapshot();
|
|
Assert.Equal(2, entries.Length);
|
|
Assert.Equal("There are 2 villas available.", entries[0].Text);
|
|
Assert.All(entries, e => Assert.Equal((uint)RetailLogTextType.Default, e.ChannelId));
|
|
}
|
|
|
|
[Fact]
|
|
public void WireAll_AllegianceInfoResponse_ReachesChatTranscript()
|
|
{
|
|
var dispatcher = new GameEventDispatcher();
|
|
var chat = new ChatLog();
|
|
GameEventWiring.WireAll(dispatcher, new ClientObjectTable(), new CombatState(), new Spellbook(), chat);
|
|
|
|
const uint monarchGuid = 0x50000010u;
|
|
byte[] payload = BuildAllegianceWire(
|
|
monarchGuid,
|
|
new() { (monarchGuid, 0u, false, "Grandmaster") });
|
|
|
|
GameEventEnvelope? envelope = GameEventEnvelope.TryParse(
|
|
WrapEnvelope(GameEventType.AllegianceInfoResponse, payload));
|
|
Assert.NotNull(envelope);
|
|
dispatcher.Dispatch(envelope.Value);
|
|
|
|
ChatEntry[] entries = chat.Snapshot();
|
|
Assert.Equal(2, entries.Length);
|
|
Assert.Equal("Note: An asterisk (*) indicates that the character is currently online.", entries[0].Text);
|
|
Assert.Equal("Allegiance information for Grandmaster:", entries[1].Text);
|
|
Assert.All(entries, e => Assert.Equal((uint)RetailLogTextType.Default, e.ChannelId));
|
|
}
|
|
}
|