Adds `EnvCell` (sealed, extends `ObjCell`) with a primitive constructor and `PointInCell` that uses the cell-containment BSP when present, else falls back to an AABB test. Retail anchor: CEnvCell (acclient.h:32072). BSP branch delegates to `BSPQuery.PointInsideCellBsp` (BSPQuery.cs:1034); the AABB branch is the genuinely new logic. No `FromDat` factory — that is a separate later task. Consumed by nobody yet (Stage 1 scaffold). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
using System.Numerics;
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using AcDream.Core.World.Cells;
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using Xunit;
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namespace AcDream.Core.Tests.World.Cells;
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public class EnvCellTests
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{
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private static EnvCell Make(Vector3 min, Vector3 max, Matrix4x4? transform = null)
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{
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var t = transform ?? Matrix4x4.Identity;
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Matrix4x4.Invert(t, out var inv);
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return new EnvCell(0xA9B40174u, t, inv, min, max,
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System.Array.Empty<CellPortal>(), System.Array.Empty<uint>(),
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seenOutside: false, containmentBsp: null);
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}
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[Fact]
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public void PointInCell_NullBsp_Aabb_InsideIsTrue()
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=> Assert.True(Make(new Vector3(0,0,0), new Vector3(10,10,10)).PointInCell(new Vector3(5,5,5)));
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[Fact]
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public void PointInCell_NullBsp_Aabb_OutsideIsFalse()
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=> Assert.False(Make(new Vector3(0,0,0), new Vector3(10,10,10)).PointInCell(new Vector3(20,5,5)));
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[Fact]
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public void PointInCell_TransformsWorldToLocalBeforeTesting()
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{
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var c = Make(new Vector3(0,0,0), new Vector3(10,10,10), Matrix4x4.CreateTranslation(100,0,0));
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Assert.True(c.PointInCell(new Vector3(105,5,5)));
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Assert.False(c.PointInCell(new Vector3(5,5,5)));
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}
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}
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