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AnimationCommandRouterTests.cs
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fix(anim): Phase L.1b route motion commands
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2026-04-28 10:46:22 +02:00 |
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AnimationHookRouterTests.cs
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feat(anim): Phase E.1 hook router + GameWindow wiring
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2026-04-18 16:30:23 +02:00 |
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AnimationSequencerTests.cs
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fix(anim): Phase L.1c route creature actions and despawns
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2026-04-28 19:21:02 +02:00 |
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BSPQueryTests.cs
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feat(physics): PhysicsDataCache + BSP sphere query
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2026-04-13 23:28:39 +02:00 |
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CellSurfaceTests.cs
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feat(core): Phase B.3 — CellSurface (indoor floor polygon projection)
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2026-04-12 09:51:22 +02:00 |
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CollisionPrimitivesTests.cs
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feat(physics): port 9 collision primitives from acclient.exe (chunk_00530000.c)
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2026-04-12 23:53:47 +02:00 |
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MotionCommandResolverTests.cs
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fix(anim): Phase L.1b route motion commands
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2026-04-28 10:46:22 +02:00 |
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MotionInterpreterTests.cs
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fix(anim): Phase L.1b route motion commands
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2026-04-28 10:46:22 +02:00 |
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PhysicsBodyTests.cs
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feat(core): port decompiled AC client physics — CollisionPrimitives + PhysicsBody
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2026-04-12 23:54:51 +02:00 |
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PhysicsEngineTests.cs
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feat(core): Phase B.3 — CellPortal-based indoor/outdoor transitions in PhysicsEngine
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2026-04-12 18:22:55 +02:00 |
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PlayerWeenieTests.cs
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feat(physics): PlayerWeenie with retail Run/Jump formulas
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2026-04-13 23:15:25 +02:00 |
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PortalPlaneTests.cs
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feat(core): Phase B.3 — PortalPlane (plane math + crossing detection)
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2026-04-12 18:17:48 +02:00 |
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ServerControlledLocomotionTests.cs
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fix(anim): Phase L.1c animate server-controlled chase
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2026-04-28 19:38:52 +02:00 |
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ShadowObjectRegistryTests.cs
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feat(physics): port full CTransition collision response from pseudocode
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2026-04-14 11:17:45 +02:00 |
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TerrainSurfaceTests.cs
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feat(core): Phase B.3 — TerrainSurface (outdoor heightmap Z + cell ID)
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2026-04-12 09:51:54 +02:00 |
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TransitionTests.cs
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feat(physics): Transition.FindTransitionalPosition core algorithm
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2026-04-13 23:52:45 +02:00 |