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AnimationCommandRouter.cs
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fix(anim): Phase L.1b route motion commands
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2026-04-28 10:46:22 +02:00 |
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AnimationHookRouter.cs
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feat(anim): Phase E.1 hook router + GameWindow wiring
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2026-04-18 16:30:23 +02:00 |
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AnimationSequencer.cs
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fix(anim): instant-engage Falling cycle on jump start (skip transition link)
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2026-04-26 22:16:59 +02:00 |
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BSPQuery.cs
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feat(ui): debug overlay + refined input controls
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2026-04-17 18:45:38 +02:00 |
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CellSurface.cs
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feat(core): Phase B.3 — CellSurface (indoor floor polygon projection)
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2026-04-12 09:51:22 +02:00 |
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CollisionPrimitives.cs
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feat(physics): port 9 collision primitives from acclient.exe (chunk_00530000.c)
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2026-04-12 23:53:47 +02:00 |
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IAnimationHookSink.cs
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feat(anim): Phase E.1 hook router + GameWindow wiring
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2026-04-18 16:30:23 +02:00 |
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MotionCommandResolver.cs
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feat(anim): Phase L.1c select combat maneuvers
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2026-04-28 11:44:17 +02:00 |
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MotionInterpreter.cs
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fix(anim): Phase L.1b route motion commands
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2026-04-28 10:46:22 +02:00 |
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PhysicsBody.cs
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fix(physics): full retail per-frame chain for remote motion + persist ContactPlane across frames
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2026-04-21 16:55:59 +02:00 |
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PhysicsDataCache.cs
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feat(ui): debug overlay + refined input controls
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2026-04-17 18:45:38 +02:00 |
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PhysicsEngine.cs
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fix(physics): jump arc was zero — stop pre-seeding ContactPlane while airborne
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2026-04-26 17:17:13 +02:00 |
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PlayerWeenie.cs
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feat(physics): PlayerWeenie with retail Run/Jump formulas
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2026-04-13 23:15:25 +02:00 |
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PortalPlane.cs
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fix(core): Phase B.3 — add centroid + radius bounds to PortalPlane crossing test
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2026-04-12 19:08:46 +02:00 |
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ResolveResult.cs
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feat(core): Phase B.3 — PhysicsEngine (top-level collision resolver)
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2026-04-12 09:54:28 +02:00 |
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ServerControlledLocomotion.cs
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fix(anim): Phase L.1c animate server-controlled chase
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2026-04-28 19:38:52 +02:00 |
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ShadowObjectRegistry.cs
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feat(ui): debug overlay + refined input controls
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2026-04-17 18:45:38 +02:00 |
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TerrainSurface.cs
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fix(physics): water depth submersion + sphere-safety-push steep-slope correction
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2026-04-21 20:56:46 +02:00 |
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TransitionTypes.cs
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fix(physics): water depth submersion + sphere-safety-push steep-slope correction
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2026-04-21 20:56:46 +02:00 |