acdream/src/AcDream.Core/Physics
2026-04-28 19:38:52 +02:00
..
AnimationCommandRouter.cs fix(anim): Phase L.1b route motion commands 2026-04-28 10:46:22 +02:00
AnimationHookRouter.cs feat(anim): Phase E.1 hook router + GameWindow wiring 2026-04-18 16:30:23 +02:00
AnimationSequencer.cs fix(anim): instant-engage Falling cycle on jump start (skip transition link) 2026-04-26 22:16:59 +02:00
BSPQuery.cs feat(ui): debug overlay + refined input controls 2026-04-17 18:45:38 +02:00
CellSurface.cs feat(core): Phase B.3 — CellSurface (indoor floor polygon projection) 2026-04-12 09:51:22 +02:00
CollisionPrimitives.cs feat(physics): port 9 collision primitives from acclient.exe (chunk_00530000.c) 2026-04-12 23:53:47 +02:00
IAnimationHookSink.cs feat(anim): Phase E.1 hook router + GameWindow wiring 2026-04-18 16:30:23 +02:00
MotionCommandResolver.cs feat(anim): Phase L.1c select combat maneuvers 2026-04-28 11:44:17 +02:00
MotionInterpreter.cs fix(anim): Phase L.1b route motion commands 2026-04-28 10:46:22 +02:00
PhysicsBody.cs fix(physics): full retail per-frame chain for remote motion + persist ContactPlane across frames 2026-04-21 16:55:59 +02:00
PhysicsDataCache.cs feat(ui): debug overlay + refined input controls 2026-04-17 18:45:38 +02:00
PhysicsEngine.cs fix(physics): jump arc was zero — stop pre-seeding ContactPlane while airborne 2026-04-26 17:17:13 +02:00
PlayerWeenie.cs feat(physics): PlayerWeenie with retail Run/Jump formulas 2026-04-13 23:15:25 +02:00
PortalPlane.cs fix(core): Phase B.3 — add centroid + radius bounds to PortalPlane crossing test 2026-04-12 19:08:46 +02:00
ResolveResult.cs feat(core): Phase B.3 — PhysicsEngine (top-level collision resolver) 2026-04-12 09:54:28 +02:00
ServerControlledLocomotion.cs fix(anim): Phase L.1c animate server-controlled chase 2026-04-28 19:38:52 +02:00
ShadowObjectRegistry.cs feat(ui): debug overlay + refined input controls 2026-04-17 18:45:38 +02:00
TerrainSurface.cs fix(physics): water depth submersion + sphere-safety-push steep-slope correction 2026-04-21 20:56:46 +02:00
TransitionTypes.cs fix(physics): water depth submersion + sphere-safety-push steep-slope correction 2026-04-21 20:56:46 +02:00