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Shaders
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chore(sky): post-merge cleanups — CullFace save/restore + stale comments
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2026-04-27 23:34:21 +02:00 |
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Sky
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chore(sky): post-merge cleanups — CullFace save/restore + stale comments
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2026-04-27 23:34:21 +02:00 |
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BitmapFont.cs
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feat(ui): debug overlay + refined input controls
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2026-04-17 18:45:38 +02:00 |
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CameraController.cs
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feat(app): Phase B.2 — CameraController chase mode
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2026-04-12 14:29:47 +02:00 |
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CellVisibility.cs
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feat(render): portal-based EnvCell visibility (Step 4)
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2026-04-13 22:20:52 +02:00 |
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ChaseCamera.cs
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fix(camera): pin chase-camera Z to last-grounded while airborne
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2026-04-26 18:23:02 +02:00 |
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DebugLineRenderer.cs
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feat(ui): debug overlay + refined input controls
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2026-04-17 18:45:38 +02:00 |
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FlyCamera.cs
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feat(app): slow default fly speed and add Shift-boost
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2026-04-11 19:19:12 +02:00 |
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FrustumCuller.cs
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feat(app): Phase A.2 — FrustumCuller + FrustumPlanes (Gribb-Hartmann)
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2026-04-12 08:49:17 +02:00 |
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GameWindow.cs
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fix(anim): Phase L.1c animate server-controlled chase
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2026-04-28 19:38:52 +02:00 |
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ICamera.cs
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feat(app): extract ICamera interface from OrbitCamera
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2026-04-10 20:24:29 +02:00 |
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InstancedMeshRenderer.cs
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feat(render): Phase G.1/G.2 — SceneLighting UBO + sky renderer + shader integration
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2026-04-19 10:39:48 +02:00 |
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OrbitCamera.cs
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feat(app): extract ICamera interface from OrbitCamera
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2026-04-10 20:24:29 +02:00 |
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ParticleRenderer.cs
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feat(render): Phase G.1 — billboard particle renderer for weather + spells
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2026-04-19 10:42:05 +02:00 |
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SceneLightingUboBinding.cs
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feat(render): Phase G.1/G.2 — SceneLighting UBO + sky renderer + shader integration
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2026-04-19 10:39:48 +02:00 |
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Shader.cs
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feat(ui): debug overlay + refined input controls
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2026-04-17 18:45:38 +02:00 |
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StaticMeshRenderer.cs
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fix(app): multi-point Z sampling + never-cull player landblock
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2026-04-12 21:29:54 +02:00 |
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TerrainAtlas.cs
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feat(core+app): per-cell terrain texture blending (Phase 3c.4)
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2026-04-11 14:02:15 +02:00 |
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TerrainChunkRenderer.cs
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feat(render): Phase G.1/G.2 — SceneLighting UBO + sky renderer + shader integration
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2026-04-19 10:39:48 +02:00 |
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TerrainRenderer.cs
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perf(terrain): single shared VAO/VBO/EBO for all landblocks
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2026-04-13 21:30:43 +02:00 |
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TextRenderer.cs
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feat(ui): debug overlay + refined input controls
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2026-04-17 18:45:38 +02:00 |
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TextureCache.cs
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sky(phase-8): retail-faithful night sky + README refresh
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2026-04-24 20:34:36 +02:00 |