acdream/src
Erik 403a338feb fix(physics #145): Slice 7 — idle the motion interpreter on teleport arrival
SetPosition zeros the body velocity but the motion interpreter kept the
PRE-teleport ForwardCommand (RunForward), so the next Update() rebuilt that
run vector via get_state_velocity and the player sprinted off in the old
direction on arrival. DoMotion(Ready) makes the player arrive at rest. Not a
cascade fix anymore (Slice 3 closed that) — the last user-visible bit of #145.
All suites green: Core 1529 / App 480 / UI 425 / Net 313.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 13:54:29 +02:00
..
AcDream.App fix(physics #145): Slice 7 — idle the motion interpreter on teleport arrival 2026-06-21 13:54:29 +02:00
AcDream.Cli chore(cli): UI-debug apparatus — mock-selbar, dump-edges, crop, probe 2026-06-20 09:37:29 +02:00
AcDream.Core fix(physics #145): Slice 3 — carried-anchor membership; closes the far-town cascade 2026-06-21 13:51:04 +02:00
AcDream.Core.Net feat(D.5.3a): selected-object meter — Health bar + name on the action bar 2026-06-18 22:47:24 +02:00
AcDream.Plugin.Abstractions feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost 2026-06-14 17:46:37 +02:00
AcDream.Plugins.Smoke feat(app): wire IGameState+IEvents into Program and SmokePlugin 2026-04-10 20:31:50 +02:00
AcDream.UI.Abstractions feat(D.2b): write-mode movement gate that preserves autorun 2026-06-16 15:24:19 +02:00
AcDream.UI.ImGui fix(ui): scope title-bar-only-drag absorber to BeginChild — Settings tabs work 2026-04-26 23:04:10 +02:00