Move use throttling, appraisal identity, queued interactions, and exact post-arrival pickup state beneath RuntimeActionState. Keep App as the picker, movement, transport, and retained-presentation adapter while preserving retail send and UseDone ordering. Add reset, disposal, GUID-reuse, callback-reentrancy, and transport-failure coverage. Co-authored-by: Codex <noreply@openai.com> |
||
|---|---|---|
| .. | ||
| PlayerApproachCompletionStateTests.cs | ||
| PlayerInteractionMovementSinkTests.cs | ||
| SelectionInteractionControllerTests.cs | ||
| WorldSelectionQueryTests.cs | ||