Move attack build/repeat state, combat-mode policy, authoritative auto-target transitions, and spell-cast intent beneath RuntimeActionState. Keep App as the input, world-query, DAT-policy, transport, and presentation adapter while preserving retail request and busy ordering. Add direct/graphical parity, reset, failure, and instance-isolation coverage. Co-authored-by: Codex <noreply@openai.com> |
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| .. | ||
| InteractionStateTests.cs | ||
| RuntimeActionStateTests.cs | ||
| RuntimeActionTestFactory.cs | ||
| RuntimeCharacterStateTests.cs | ||
| RuntimeCombatAttackStateTests.cs | ||
| RuntimeCombatModeStateTests.cs | ||
| RuntimeCombatTargetStateTests.cs | ||
| RuntimeCommunicationStateTests.cs | ||
| RuntimeGameplayOwnershipTests.cs | ||
| RuntimeInteractionTransactionStateTests.cs | ||
| RuntimeInventoryStateTests.cs | ||
| RuntimeSpellCastStateTests.cs | ||