acdream/tests/AcDream.App.Tests/World
Erik 75acae02d6 fix(world): complete recall before teleport hide
Match retail's update ordering so object animation, particles, and scripts advance before inbound teleport state is applied. Separate input-originated movement from post-network autonomous position output, and reconcile presentation without a second physics tick so recall cannot resume after arrival.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-16 06:37:29 +02:00
..
InboundPhysicsStateControllerTests.cs feat(vfx): port retail hidden and teleport presentation 2026-07-14 14:59:48 +02:00
LiveEntityLifecycleStressTests.cs test(vfx): harden live missile and effect lifetimes 2026-07-14 15:47:00 +02:00
LiveEntityPresentationControllerTests.cs feat(vfx): port retail hidden and teleport presentation 2026-07-14 14:59:48 +02:00
LiveEntityRuntimeTests.cs test(vfx): harden live missile and effect lifetimes 2026-07-14 15:47:00 +02:00
ParentAttachmentStateTests.cs refactor(world): separate live lifetime from spatial buckets 2026-07-14 07:47:03 +02:00
RecallTeleportAnimationTests.cs fix(world): complete recall before teleport hide 2026-07-16 06:37:29 +02:00