acdream/docs/architecture
Erik 75acae02d6 fix(world): complete recall before teleport hide
Match retail's update ordering so object animation, particles, and scripts advance before inbound teleport state is applied. Separate input-originated movement from post-network autonomous position output, and reconcile presentation without a second physics tick so recall cannot resume after arrival.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-16 06:37:29 +02:00
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acdream-architecture.md fix(world): complete recall before teleport hide 2026-07-16 06:37:29 +02:00
code-structure.md feat(vfx): port retail hidden and teleport presentation 2026-07-14 14:59:48 +02:00
retail-divergence-register.md fix(world): remove non-retail portal exit fade 2026-07-15 23:20:52 +02:00
worldbuilder-inventory.md feat(world): port retail portal-space viewport 2026-07-15 21:59:23 +02:00