acdream/tests
Erik 75ac51ac23 feat(D.5.2): IconComposer.ResolveEffectDid (effect submap 0x10000005)
Add effect-overlay submap resolve: EnsureEffectSubMap walks the portal
MasterMap (0x25000000) → EnumIDMap 0x10000005 → submap 0x25000009;
ResolveEffectDid(effects) maps LowestSetBit(effects)+1 → RenderSurface
DID with fallback to index 0x21. Golden test validates all 6 cases
(Magical/Poisoned/BoostHealth/BoostStamina/Nether/zero) against the
live dat. Retail ref: IconData::RenderIcons 0x0058d180.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 18:37:40 +02:00
..
AcDream.App.Tests feat(D.5.2): IconComposer.ResolveEffectDid (effect submap 0x10000005) 2026-06-17 18:37:40 +02:00
AcDream.Core.Net.Tests feat(D.5.2): PublicUpdatePropertyInt (0x02CE) parser 2026-06-17 18:29:23 +02:00
AcDream.Core.Tests refactor(D.5.2): hoist UiEffectsPropertyId to fields + use it in tests (review polish) 2026-06-17 18:26:28 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00
AcDream.UI.Abstractions.Tests feat(D.2b): write-mode movement gate that preserves autorun 2026-06-16 15:24:19 +02:00