acdream/tests/AcDream.Launcher.Core.Tests
Erik 75664805f8 feat(rendering): port retail one-pass detail material
Replace the building and EnvCell detail replay with retail's exact single-pass stage result, including authored surface opacity, squared detail alpha, final-alpha clipping, and the original subset pipeline/order. Arm the ordered walk command in place to close #471, delete the replay pipelines/shaders, and advance prepared content to recipe 9.

Mutation witnesses (each restored before commit):
- X=a*qA: RetailDetailTextureContractTests.BothShaderFamiliesUseTheSharedOnePassSourceAndDebugPrecedesDetailSample line 174, missing materialAlpha * detail.a * detail.a.
- X*=base alpha: same test line 175, forbidden baseTexel.a found.
- CLIP against base alpha: EnvCellAlphaDrawSourceTests.ClipShaders_UseGreaterEqualForThePerRangeReference line 260, final-X conditional missing.
- second detail draw: EnvCellAlphaDrawSourceTests.DetailOn_EveryEnvCellFamilyDrawsOnceInPlaceWithAuthoredOpacity line 105, Assert.Single saw 2 MDI calls.
- straight-alpha substitution: WalkStaticStreamPopulatorTests.ImmediateBuildingDetail_RetainsOriginalFramebufferFamily line 1244, Additive first failed (only wb-mesh-alpha-1x recorded; InvAlpha also failed).
- omit ordered arm: OrderPreservingSubmitterTests.PrepareThenDraw_OrdinaryBuildingClipBuildingOrdinary_ArmsOnePassInPlace line 305, expected (77,3.5), got (0,0).
- omit atmospheric combine: RetailDetailTextureContractTests.BothShaderFamiliesUseTheSharedOnePassSourceAndDebugPrecedesDetailSample line 173, atmospheric shared include missing.
- drop serialized opacity: ObjectMeshDataSerializerTests.SurfaceOpacity_RoundTripsBitExactlyAndDeterministically line 288, first reported 0.5 bits 1056964608 vs 1065353216.
- stale detail arm: ordered adjacency test line 307, expected following ordinary (0,0), got (77,3.5).
- per-frame surface map: EnvCellAlphaDrawSourceTests.ProductionWholeLeaf_WarmedScanSubmitRhiAndFilteredReplayDoNotAllocate line 178, expected 0 B, got 147456 B.

Verification before commit: shader compiler 23/23; focused App 213/213; Content 75/75; Core Wb 10/10; launcher migration 6/6; Release solution build 0 warnings / 0 errors; git diff --check clean.
2026-09-05 02:03:13 +02:00
..
Installation feat(rendering): port retail one-pass detail material 2026-09-05 02:03:13 +02:00
Integrity feat(launcher): Campaign LA LA3 — AcDream.Launcher.Core profile store, composer, supervisor, status tailer 2026-08-14 15:49:13 +02:00
Launching feat(launcher): stabilize prepared content updates 2026-08-25 19:17:13 +02:00
Orchestration feat(launcher): LU8 — logging in IS the character refresh; put Play above the fold 2026-08-19 20:48:15 +02:00
Profiles test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
Status test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
Updates feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Launcher.Core.Tests.csproj build: make release restore reproducible 2026-08-18 10:29:00 +02:00
LauncherCoreDependencyBoundaryTests.cs fix(launcher): Campaign LA LA3 review fixes — contract paths omission, probe composition, graceful stop, hygiene 2026-08-14 16:29:39 +02:00
packages.neutral.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00