acdream/tests/AcDream.Core.Tests/Rendering/Wb
Erik 75664805f8 feat(rendering): port retail one-pass detail material
Replace the building and EnvCell detail replay with retail's exact single-pass stage result, including authored surface opacity, squared detail alpha, final-alpha clipping, and the original subset pipeline/order. Arm the ordered walk command in place to close #471, delete the replay pipelines/shaders, and advance prepared content to recipe 9.

Mutation witnesses (each restored before commit):
- X=a*qA: RetailDetailTextureContractTests.BothShaderFamiliesUseTheSharedOnePassSourceAndDebugPrecedesDetailSample line 174, missing materialAlpha * detail.a * detail.a.
- X*=base alpha: same test line 175, forbidden baseTexel.a found.
- CLIP against base alpha: EnvCellAlphaDrawSourceTests.ClipShaders_UseGreaterEqualForThePerRangeReference line 260, final-X conditional missing.
- second detail draw: EnvCellAlphaDrawSourceTests.DetailOn_EveryEnvCellFamilyDrawsOnceInPlaceWithAuthoredOpacity line 105, Assert.Single saw 2 MDI calls.
- straight-alpha substitution: WalkStaticStreamPopulatorTests.ImmediateBuildingDetail_RetainsOriginalFramebufferFamily line 1244, Additive first failed (only wb-mesh-alpha-1x recorded; InvAlpha also failed).
- omit ordered arm: OrderPreservingSubmitterTests.PrepareThenDraw_OrdinaryBuildingClipBuildingOrdinary_ArmsOnePassInPlace line 305, expected (77,3.5), got (0,0).
- omit atmospheric combine: RetailDetailTextureContractTests.BothShaderFamiliesUseTheSharedOnePassSourceAndDebugPrecedesDetailSample line 173, atmospheric shared include missing.
- drop serialized opacity: ObjectMeshDataSerializerTests.SurfaceOpacity_RoundTripsBitExactlyAndDeterministically line 288, first reported 0.5 bits 1056964608 vs 1065353216.
- stale detail arm: ordered adjacency test line 307, expected following ordinary (0,0), got (77,3.5).
- per-frame surface map: EnvCellAlphaDrawSourceTests.ProductionWholeLeaf_WarmedScanSubmitRhiAndFilteredReplayDoNotAllocate line 178, expected 0 B, got 147456 B.

Verification before commit: shader compiler 23/23; focused App 213/213; Content 75/75; Core Wb 10/10; launcher migration 6/6; Release solution build 0 warnings / 0 errors; git diff --check clean.
2026-09-05 02:03:13 +02:00
..
AnimatedEntityStateTests.cs phase(N.4) Tasks 16+18+19: AnimatedEntityState + AnimPartChange + HiddenParts 2026-05-08 14:37:09 +02:00
AnimPartChangeTests.cs phase(N.4) Tasks 16+18+19: AnimatedEntityState + AnimPartChange + HiddenParts 2026-05-08 14:37:09 +02:00
EntityClassificationCacheTests.cs refactor(render): one group-creation seam, required foliage key field, first-frame wind snap (Campaign VM VM6 review 3) 2026-08-23 03:03:56 +02:00
EntitySpawnAdapterTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
EnvCellGeometryIdentityTests.cs fix(render): eliminate EnvCell identity collisions 2026-07-24 13:44:56 +02:00
HiddenPartsTests.cs phase(N.4) Tasks 16+18+19: AnimatedEntityState + AnimPartChange + HiddenParts 2026-05-08 14:37:09 +02:00
LandblockSpawnAdapterTests.cs feat(render): Phase A8 — indoor visibility + streaming fixes batch 2026-05-29 10:14:50 +02:00
MatrixCompositionTests.cs phase(N.4) Tasks 22+23: WbDrawDispatcher + surface metadata side-table 2026-05-08 15:30:33 +02:00
MeshExtractionConformanceTests.cs fix #426: extract solid-colour (NO_POS_UVS) faces; skip untextured subsets only on building shells and cells like retail 2026-08-23 11:20:24 +02:00
PendingSpawnIntegrationTests.cs refactor(world): separate live lifetime from spatial buckets 2026-07-14 07:47:03 +02:00
SetupFlattenConformanceTests.cs test(N.4): conformance tests for mesh extraction + setup flatten 2026-05-08 13:14:36 +02:00
WbDispatcherDepthMaskTests.cs test(A.5 T21): lock in depth-write attribution per translucency kind 2026-05-10 08:27:03 +02:00
WbDrawDispatcherBucketingTests.cs refactor(render): delete superseded alpha sidecars 2026-09-04 15:16:03 +02:00
WbDrawDispatcherIndirectBuilderTests.cs feat(rendering): port retail one-pass detail material 2026-09-05 02:03:13 +02:00
WbDrawDispatcherTranslucencyTests.cs phase(N.5) Task 11: translucency partition contract test 2026-05-08 20:53:36 +02:00
WbMeshAdapterTests.cs feat(render): Vulkan campaign V11 step 3 — drop the GL packages and shaders 2026-07-29 02:58:15 +02:00