acdream/tests/AcDream.Content.Tests
Erik 75664805f8 feat(rendering): port retail one-pass detail material
Replace the building and EnvCell detail replay with retail's exact single-pass stage result, including authored surface opacity, squared detail alpha, final-alpha clipping, and the original subset pipeline/order. Arm the ordered walk command in place to close #471, delete the replay pipelines/shaders, and advance prepared content to recipe 9.

Mutation witnesses (each restored before commit):
- X=a*qA: RetailDetailTextureContractTests.BothShaderFamiliesUseTheSharedOnePassSourceAndDebugPrecedesDetailSample line 174, missing materialAlpha * detail.a * detail.a.
- X*=base alpha: same test line 175, forbidden baseTexel.a found.
- CLIP against base alpha: EnvCellAlphaDrawSourceTests.ClipShaders_UseGreaterEqualForThePerRangeReference line 260, final-X conditional missing.
- second detail draw: EnvCellAlphaDrawSourceTests.DetailOn_EveryEnvCellFamilyDrawsOnceInPlaceWithAuthoredOpacity line 105, Assert.Single saw 2 MDI calls.
- straight-alpha substitution: WalkStaticStreamPopulatorTests.ImmediateBuildingDetail_RetainsOriginalFramebufferFamily line 1244, Additive first failed (only wb-mesh-alpha-1x recorded; InvAlpha also failed).
- omit ordered arm: OrderPreservingSubmitterTests.PrepareThenDraw_OrdinaryBuildingClipBuildingOrdinary_ArmsOnePassInPlace line 305, expected (77,3.5), got (0,0).
- omit atmospheric combine: RetailDetailTextureContractTests.BothShaderFamiliesUseTheSharedOnePassSourceAndDebugPrecedesDetailSample line 173, atmospheric shared include missing.
- drop serialized opacity: ObjectMeshDataSerializerTests.SurfaceOpacity_RoundTripsBitExactlyAndDeterministically line 288, first reported 0.5 bits 1056964608 vs 1065353216.
- stale detail arm: ordered adjacency test line 307, expected following ordinary (0,0), got (77,3.5).
- per-frame surface map: EnvCellAlphaDrawSourceTests.ProductionWholeLeaf_WarmedScanSubmitRhiAndFilteredReplayDoNotAllocate line 178, expected 0 B, got 147456 B.

Verification before commit: shader compiler 23/23; focused App 213/213; Content 75/75; Core Wb 10/10; launcher migration 6/6; Release solution build 0 warnings / 0 errors; git diff --check clean.
2026-09-05 02:03:13 +02:00
..
CharGen test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
Spells test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
Vfx test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
AcDream.Content.Tests.csproj build: make release restore reproducible 2026-08-18 10:29:00 +02:00
BoundedDatObjectCacheTests.cs perf(diag): per-frame history export + checkpoint LOH/cache counters + soak capped mode (2026-07-24 audit review) 2026-07-24 12:00:30 +02:00
CellStructSurfaceConstructionInstalledDatTests.cs fix(content): S1 review round - retail default sides shape, mask hoist, upload order 2026-09-02 19:37:25 +02:00
ContentConformanceDats.cs test(pipeline): MP1b - live-vs-pak equivalence suite (dat-gated) 2026-07-05 21:33:32 +02:00
ContractTableReaderInstalledDatTests.cs feat(quest): QT2/QT4 — the contract catalog, and retail's progress column 2026-08-21 14:53:21 +02:00
Crc32Tests.cs fix(pipeline): MP1b review - pak format/reader hardening 2026-07-05 22:08:59 +02:00
DatResolutionPrecedenceTests.cs perf(content): remove exception-driven setup probes 2026-07-24 15:12:21 +02:00
DecodedTextureCacheTests.cs perf(diag): per-frame history export + checkpoint LOH/cache counters + soak capped mode (2026-07-24 audit review) 2026-07-24 12:00:30 +02:00
FlatCollisionAssetSerializerTests.cs feat(content): bake and read flat collision assets 2026-07-25 15:22:08 +02:00
InstalledMagicCatalogFociTests.cs fix(magic): the foci map never loaded — casts demanded full components a focus should waive 2026-08-20 21:28:22 +02:00
InstalledPreparedCollisionCatalogTests.cs checkpoint(render): preserve pre-overhaul investigation state 2026-09-01 18:04:24 +02:00
InstalledSetupBspPrimitiveDispatchTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
InstalledSetupCollisionReachabilityTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
InstalledStaticAnimatingOmegaTests.cs fix(world): honour SetOmega — the birds and butterflies fly again 2026-08-21 05:42:59 +02:00
Issue334NeftetFormationCellMembershipTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
LandblockPhysicsContentBuilderStaticSphereTests.cs feat(render): Campaign OVERHAUL S2 chunk 5 + closeout — registry is the only render membership owner 2026-09-03 01:01:47 +02:00
LayeredPreparedAssetSourceTests.cs feat(launcher): stabilize prepared content updates 2026-08-25 19:17:13 +02:00
MeshExtractorSolidFaceExtractionTests.cs feat(rendering): port retail one-pass detail material 2026-09-05 02:03:13 +02:00
ObjectMeshDataEquality.cs feat(rendering): port retail one-pass detail material 2026-09-05 02:03:13 +02:00
ObjectMeshDataSerializerTests.cs feat(rendering): port retail one-pass detail material 2026-09-05 02:03:13 +02:00
packages.neutral.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00
PakAliasTests.cs feat(content): add physical blob aliases to pak writer 2026-07-24 13:33:53 +02:00
PakEquivalenceTests.cs Optimize prepared asset package v2 2026-08-27 20:09:09 +02:00
PakFormatTests.cs feat(rendering): port retail one-pass detail material 2026-09-05 02:03:13 +02:00
PakKeyTests.cs feat(content): bake and read flat collision assets 2026-07-25 15:22:08 +02:00
PakRoundTripTests.cs Optimize prepared asset package v2 2026-08-27 20:09:09 +02:00
PakV2Tests.cs Optimize prepared asset package v2 2026-08-27 20:09:09 +02:00
PreparedAssetSourceTests.cs feat(rendering): port retail one-pass detail material 2026-09-05 02:03:13 +02:00
SharedPreparedCollisionCacheTests.cs feat(headless): share immutable gameplay content 2026-07-27 09:00:48 +02:00
SolidColorTextureCacheTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
StaticSpherePopulationMeasurementTests.cs test: replace campaign labels with behavior names 2026-08-18 12:25:00 +02:00