acdream/tests/AcDream.App.Tests/Rendering/Gpu/Vk
Erik 75664805f8 feat(rendering): port retail one-pass detail material
Replace the building and EnvCell detail replay with retail's exact single-pass stage result, including authored surface opacity, squared detail alpha, final-alpha clipping, and the original subset pipeline/order. Arm the ordered walk command in place to close #471, delete the replay pipelines/shaders, and advance prepared content to recipe 9.

Mutation witnesses (each restored before commit):
- X=a*qA: RetailDetailTextureContractTests.BothShaderFamiliesUseTheSharedOnePassSourceAndDebugPrecedesDetailSample line 174, missing materialAlpha * detail.a * detail.a.
- X*=base alpha: same test line 175, forbidden baseTexel.a found.
- CLIP against base alpha: EnvCellAlphaDrawSourceTests.ClipShaders_UseGreaterEqualForThePerRangeReference line 260, final-X conditional missing.
- second detail draw: EnvCellAlphaDrawSourceTests.DetailOn_EveryEnvCellFamilyDrawsOnceInPlaceWithAuthoredOpacity line 105, Assert.Single saw 2 MDI calls.
- straight-alpha substitution: WalkStaticStreamPopulatorTests.ImmediateBuildingDetail_RetainsOriginalFramebufferFamily line 1244, Additive first failed (only wb-mesh-alpha-1x recorded; InvAlpha also failed).
- omit ordered arm: OrderPreservingSubmitterTests.PrepareThenDraw_OrdinaryBuildingClipBuildingOrdinary_ArmsOnePassInPlace line 305, expected (77,3.5), got (0,0).
- omit atmospheric combine: RetailDetailTextureContractTests.BothShaderFamiliesUseTheSharedOnePassSourceAndDebugPrecedesDetailSample line 173, atmospheric shared include missing.
- drop serialized opacity: ObjectMeshDataSerializerTests.SurfaceOpacity_RoundTripsBitExactlyAndDeterministically line 288, first reported 0.5 bits 1056964608 vs 1065353216.
- stale detail arm: ordered adjacency test line 307, expected following ordinary (0,0), got (77,3.5).
- per-frame surface map: EnvCellAlphaDrawSourceTests.ProductionWholeLeaf_WarmedScanSubmitRhiAndFilteredReplayDoNotAllocate line 178, expected 0 B, got 147456 B.

Verification before commit: shader compiler 23/23; focused App 213/213; Content 75/75; Core Wb 10/10; launcher migration 6/6; Release solution build 0 warnings / 0 errors; git diff --check clean.
2026-09-05 02:03:13 +02:00
..
BlockCompressionTests.cs feat(render): Campaign V slice V6b - Vulkan textures, mips, samplers and the descriptor table 2026-07-28 07:49:40 +02:00
VulkanActiveDeviceProbeTests.cs feat(render): Campaign V slice V5 - Vulkan bring-up, dark 2026-07-28 07:11:50 +02:00
VulkanBindingScopeArenaTests.cs feat(render): Campaign V slice V6i-1 - one descriptor set per renderer scope 2026-07-28 13:17:25 +02:00
VulkanBringUpBudgetTests.cs ci(render): Campaign V slice V9 - the Vulkan gate runs on lavapipe 2026-07-28 20:10:01 +02:00
VulkanCapabilityGateTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
VulkanCapabilityReportContractTests.cs test: remove exact duplicate coverage 2026-08-18 12:36:41 +02:00
VulkanDeviceSelectionTests.cs feat(render): Campaign V slice V5 - Vulkan bring-up, dark 2026-07-28 07:11:50 +02:00
VulkanDirectionalMultiviewContractTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
VulkanDrawBindingStateTests.cs test(ci): harden scheduling and allocation gates 2026-08-27 19:28:10 +02:00
VulkanFrameFlightTests.cs feat(render): Campaign V slice V6a - Vulkan memory, buffers, rings and the frame timeline 2026-07-28 07:36:15 +02:00
VulkanGraphicsContextAcquisitionTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
VulkanHostStorageVisibilityTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
VulkanMemoryModelTests.cs feat(render): Campaign V slice V6a - Vulkan memory, buffers, rings and the frame timeline 2026-07-28 07:36:15 +02:00
VulkanRenderFailurePolicyTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
VulkanShaderDescriptorContractTests.cs fix(render): S3 chunk 4 round 2 — draw-gate condition pinned, scissor and terrain-clip stacks deleted, one outside-view slice constructor 2026-09-03 16:18:27 +02:00
VulkanShaderManifestTests.cs feat(rendering): port retail one-pass detail material 2026-09-05 02:03:13 +02:00
VulkanSwapchainConfigurationTests.cs feat(render): Campaign V slice V5 - Vulkan bring-up, dark 2026-07-28 07:11:50 +02:00
VulkanViewportMappingTests.cs feat(rendering): port retail one-pass detail material 2026-09-05 02:03:13 +02:00
VulkanWorldPassScopeTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00