acdream/docs
Erik 754b299f7a docs: close #189 (fountain water spray) — user visual gate passed
"Fountain is back! We can close it." Root cause was #190 (entity-id
overflow), not the light-carrier hydration fix directly. Moved to
Recently closed with the mechanism summary; the candle-flame
identification sub-thread is noted as an unraised residual rather than
a new open issue, since the user didn't re-flag it.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-09 12:44:13 +02:00
..
architecture feat(A7.L1): scope the point-light pool by last frame's visible cells (#79/#93/#176/#177) 2026-07-09 10:34:15 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs: A7.L1 session bookkeeping — close #190, update #93/#189, file #191 2026-07-09 12:40:42 +02:00
research docs(A7): Town Network "too dark" root-caused — ambient RULED OUT (live cdb 0.2 white == retail), cause is the 463>128 light cap 2026-07-09 10:18:05 +02:00
superpowers docs(#185): design v2 — REAL root cause = shadow part-id uint32 overflow 2026-07-08 09:55:24 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md docs: close #189 (fountain water spray) — user visual gate passed 2026-07-09 12:44:13 +02:00