acdream/tests/AcDream.App.Tests/UI/Layout
Erik 025108a8aa fix(CT-GF1): review fix round — literal DrawHere clip shape, empty-clip cull, popup input routing
Applies all 11 items from the Opus dual-lens review of 989f6652 (0
blockers, 7 SHOULD-FIX, 4 NOTE):

- S2: UiElement.DrawSelfAndChildren now pushes the ambient clip right
  after PushAlpha and wraps OnDraw + the children walk +
  OnDrawAfterChildren in ONE block — the literal UIRegion::DrawHere
  @0x0069FA30 shape, which clips an element's OWN DrawSelf too, not
  just its children (UIElement_Text::DrawSelf @0x00467AA0 locks glyph
  blits to its own clipped surface rect; UIRegion::DrawSelf
  @0x0069F1A0 blits per clip rect). Deleted the two now-redundant
  ad-hoc self-clips this supersedes: UiText.DrawText and
  UiField.DrawMultiLine both pushed their own (0,0,Width,Height) —
  exactly what the new ambient clip already provides one level up.
  Kept UiButton.DrawBlockLabel's clip: it clips to LabelBox/ValueBox,
  an authored INNER sub-rect that can be smaller than and offset from
  the button's own full rect — a genuine narrower viewport, not a
  redundant duplicate.
- S3: deleted UiItemList's `ClipsChildren => CellWidth > 0f` override
  — correct under the old opt-in-false default, inverted under the
  new default-true (an unconfigured list would stop clipping instead
  of clipping like everything else).
- S4: pinned the escaped-popup input path end to end. New
  UiAncestorClipTests test mounts a menu inside a short window on a
  real UiRoot, opens it, and proves a click in the escaped popup
  region reaches the menu through UiRoot.PopupHit (a plain top-down
  walk is proven to reject the same point first). UiRoot.WantsMouse
  now also checks PopupHit — it previously only checked Captured/
  HitTestTopDown, so a game action could fire underneath an open
  dropdown's escaped region. OnMouseDown/OnScroll already routed
  through PopupHit first (#374); unchanged.
- S5: strengthened the Titles-divider regression test's positive
  half. The old assertion only checked SOME quad's Y fell in a band —
  vacuously true given other same-band content. Now asserts the
  divider's exact rect (X and Y), then diffs against the same rect
  with the divider hidden (Visible=false) to prove the quad was
  actually attributable to it.
- S1: added UiWindowDrawCaptureSweepTests — Character/Chat/Vendor/
  Options mounted through their real production Bind entry points
  with a non-zero sprite resolver, drawn via RecordingGpuDevice,
  asserting a per-window vertex floor (~40-45% of this session's
  observed baseline: Character 588, Chat 162, Vendor 54, Options 240)
  plus one key sprite id read LIVE off the bound controller/element
  (never hardcoded). Character's key sprite (RetailChromeSprites.
  TopEdge) specifically exercises OnDrawAfterChildren, the exact path
  S2's caution note flagged. Inventory/Paperdoll/social/map-house
  skipped — no single fixture-driven top-level Bind entry point.
- S6: added the CT-GF1 subsection to the campaign plan's ledger
  (989f6652 + this fix round; CT7 re-gate still owed).
- S7: UiRenderContext.PushClipUnbounded now resets to the CANVAS rect
  (0,0,ScreenSize), not null — retail's own popup region is
  SCREEN-clipped (UIElement_Menu::MakePopup spawns a top-level region
  bounded by the screen), not truly unbounded. AD-113 amended.
- N1: UiRoot overrides ClipsChildren => false — the root's own region
  IS the screen (the viewport already scissors it), so this is a
  safety net against a momentarily zero-sized root silently blanking
  the whole UI tree under the new ancestor-clip default.
- N2: added the empty-clip subtree cull (retail's var_24 gate
  @0x0069FB8E) to DrawSelfAndChildren only — DrawOverlays is a wholly
  separate traversal untouched by this change. New test proves a menu
  inside a fully-clipped (zero-width) window still draws its open
  popup via the overlay pass while the main pass draws nothing.
- N3: CT7 script §5 now names the collapsed-toolbar check and the
  four highest-overflow windows (combat/vitals bar, Options
  bottom-button row, map/house page, floaty chat) as explicit
  eyeball items for the re-gate.
- N4: verification below covers both the working tree and the clean
  committed tree.

Decomp anchors: UIRegion::DrawHere @0x0069FA30 (var_24 gate
@0x0069FB8E); UIElement_Text::DrawSelf @0x00467AA0 (self-clip);
UIRegion::DrawSelf @0x0069F1A0; UIElement_Menu::MakePopup (screen-
clipped popup region).

Verification (both runs green, --filter "Lane!=InstalledDat&
Lane!=PreparedPackage&Lane!=Live&Lane!=Manual&Lane!=Timing&
Lane!=Windows&Lane!=Linux&Lane!=SystemFont&Purpose!=Diagnostic&
Status!=KnownFailure"): full Release solution build green; working
tree 14,900+ tests across every project (one LandblockPresentation
PipelineTests flake reproduced ONLY under full-solution parallel
load, passes standalone and on rerun — unrelated to this change,
streaming domain); InstalledDat lane green (ACDREAM_RUN_INSTALLED_DAT
_TESTS=1, Status!=KnownFailure, 205+34+3+172 App/Content/Bake/Core
tests). Clean committed tree (git stash push -u the uncommitted
owner probe + docs files, rerun, stash pop) reported in the session
summary.

src/AcDream.App/UI/UiRoot.cs carries an unrelated, pre-existing
uncommitted owner probe (ACDREAM_PROBE_UI_HOVER) — staged selectively
(git add -p) so only this commit's own two hunks (ClipsChildren
override, WantsMouse) landed; the probe hunk is untouched and stays
uncommitted, same as before this fix round.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-25 07:11:42 +02:00
..
fixtures fix(ui): restore retail vitals and window interactions 2026-08-20 13:26:35 +02:00
AppraisalUiControllerTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
CharacterControllerTests.cs feat(render): Campaign V slice V11 commit 1 - delete ImGui, Studio, and the DevTools frontend 2026-07-28 23:56:04 +02:00
CharacterCreationAppearancePageSwatchColorTests.cs fix(chargen): Campaign CC gate round 1 re-test 2 — R3-5/R3-6 color-key swatch/gradient textures 2026-08-16 17:20:31 +02:00
CharacterCreationLiveDatTests.cs test: separate non-hermetic release lanes 2026-08-18 10:49:22 +02:00
CharacterCreationUiControllerTests.cs fix(ui): systemic escape normalization at the string source 2026-08-17 13:26:25 +02:00
CharacterLayoutImportProbe.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
CharacterManagementLiveDatTests.cs test: separate non-hermetic release lanes 2026-08-18 10:49:22 +02:00
CharacterManagementUiControllerTests.cs feat(chargen): Campaign CC slice CC7 — end-to-end create flow + connected checklist 2026-08-16 02:35:21 +02:00
CharacterOptionsPageControllerTests.cs feat(ui): vitals — Side By Side Vitals swaps retail's two vitals windows 2026-08-17 10:40:49 +02:00
CharacterPanelLiveDatTests.cs fix(CT6): fix round — chrome-inclusive host clamp (BLOCKER B1) + 372px mount default 2026-08-25 02:53:57 +02:00
CharacterScreensFixedCanvasArbiterTests.cs fix(chargen): Campaign CC CC7 review fix round — F1-F9 — REVIEW-CLOSED 2026-08-16 03:13:02 +02:00
CharacterSheetProviderTests.cs fix(ui): Campaign CT4 fix round — luminance text, verbatim title, PK PWD bits 2026-08-25 00:54:33 +02:00
CharacterStatControllerTests.cs fix(CT6): fix round — chrome-inclusive host clamp (BLOCKER B1) + 372px mount default 2026-08-25 02:53:57 +02:00
CharacterTitleResolverLiveDatTests.cs fix(CT): CT2 fix round — dedupe client-side title add, drop retail-inexact send guard 2026-08-24 22:27:07 +02:00
CharacterTitlesControllerTests.cs fix(CT-GF1): review fix round — literal DrawHere clip shape, empty-clip cull, popup input routing 2026-08-25 07:11:42 +02:00
ChargenColorSpotComposerTests.cs fix(chargen): Campaign CC gate round 1 re-test 2 — R3-5/R3-6 color-key swatch/gradient textures 2026-08-16 17:20:31 +02:00
ChatIndicatorButtonLiveMountProbeTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
ChatLayoutConformanceTests.cs feat(CT-GF1): port retail ancestor-clip to the retained UI tree 2026-08-25 06:29:15 +02:00
ChatOptionsDatDefaultsTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
ChatOptionsPageControllerTests.cs test: replace campaign labels with behavior names 2026-08-18 12:25:00 +02:00
ChatStringsLiveDatTests.cs fix(ui): chat window retail parity — focus rails, authored captions, menu flick, drag-stable text 2026-08-24 20:27:04 +02:00
ChatTagClickTests.cs feat(chat): CT-A5 — clicking a speaker's name opens a tell 2026-08-21 07:34:58 +02:00
ChatTranscriptRendererTests.cs feat(chat): retail text style — two-plane glyph outlines, authored SpewBox/chat styles 2026-08-10 19:28:34 +02:00
ChatTranscriptRunsTests.cs feat(chat): CT-C2 Escape leaves the entry; CT-C3 the timestamp is grey 2026-08-21 08:28:45 +02:00
ChatWindowControllerTests.cs fix(ui): chat window retail parity — focus rails, authored captions, menu flick, drag-stable text 2026-08-24 20:27:04 +02:00
CombatLayoutConformanceTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
CombatUiControllerTests.cs fix: powerbar mode captions - jump 'Height' + combat 'Power'/'Accuracy' 2026-08-14 08:14:14 +02:00
ConfigOptionsPageControllerTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
CreatureAppraisalRowsTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
DatRichTextTests.cs fix(ui): systemic escape normalization at the string source 2026-08-17 13:26:25 +02:00
DatStringEscapeSweepTests.cs test: separate non-hermetic release lanes 2026-08-18 10:49:22 +02:00
DatStringResolverTemplateTests.cs build: make release restore reproducible 2026-08-18 10:29:00 +02:00
DatWidgetFactoryFontResolveTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
DatWidgetFactoryTests.cs fix(ui): chat window retail parity — focus rails, authored captions, menu flick, drag-stable text 2026-08-24 20:27:04 +02:00
DormantDatWidgetConformanceTests.cs test: remove final campaign labels 2026-08-18 13:50:31 +02:00
EffectsUiControllerTests.cs fix(ui): effects list stayed pinned at its authored height in a taller window 2026-08-20 21:00:16 +02:00
ElementReaderTests.cs feat(ui): #409 — client-wide retail tooltip system 2026-08-16 20:03:24 +02:00
ExternalContainerControllerTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
FaPanelSlotProbeTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
FixtureLoader.cs feat(ui): Map/House panel — slices 2+3, panel shell + Map tab 2026-08-17 02:04:19 +02:00
FloatingChatLayoutConformanceTests.cs fix(chat): CH6a/b rework — grip media, retail window-id model, floaty fixture 2026-08-10 13:09:32 +02:00
FloatingChatWindowControllerTests.cs feat(chat): Campaign CH slice CH6b — floating chat windows 1-4 2026-08-10 12:10:20 +02:00
IndicatorBarControllerTests.cs fix(movement): invalidate burden on enchantment changes 2026-07-31 10:16:27 +02:00
IndicatorDetailPanelControllerTests.cs fix(ui): restore effect detail scrolling 2026-07-17 13:28:18 +02:00
InventoryControllerTests.cs fix(ui): restore retail vitals and window interactions 2026-08-20 13:26:35 +02:00
InventoryFrameImportProbe.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
ItemAppraisalTextFormatterTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
ItemCooldownUiControllerTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
ItemListCellTemplateTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
JournalContractsPageControllerTests.cs fix(journal): the location readout is a FIELD, refresh at the click, and Abandon works 2026-08-21 16:19:18 +02:00
JournalNotesPageControllerTests.cs fix(journal): the timer's unit labels hide with their boxes 2026-08-21 18:29:58 +02:00
JournalPageListControllerTests.cs feat(journal): QJ3/QJ4/QJ5 — both remaining tabs are live 2026-08-21 15:42:05 +02:00
JournalPanelBoundWidgetTypesTests.cs fix(journal): the location readout is a FIELD, refresh at the click, and Abandon works 2026-08-21 16:19:18 +02:00
JournalPanelButtonsAreClickableTests.cs test(ui): pin every Journal-panel button as enabled and reachable 2026-08-21 15:59:19 +02:00
JournalPanelLiveBindTests.cs fix(journal): the timer's unit labels hide with their boxes 2026-08-21 18:29:58 +02:00
JournalPanelSlotProbeTests.cs feat(quest): QT5/QT6 — the Journal panel, and the button that was already there 2026-08-21 15:12:05 +02:00
JumpPowerbarControllerTests.cs feat(ui): port retail jump power bar 2026-07-13 10:22:12 +02:00
JumpPowerbarLayoutConformanceTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
KeyboardConfigControllerTests.cs fix #394 #395 #396: OP8 re-gate round — caption font, retail key names, capture dialog 2026-08-14 13:45:55 +02:00
KeyboardConfigLiveMountProbeTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
LayoutConformanceTests.cs feat(ui): port retained widget foundations 2026-07-10 17:55:41 +02:00
LayoutImporterMediaBearingChildSweepTests.cs test: separate non-hermetic release lanes 2026-08-18 10:49:22 +02:00
LayoutImporterTests.cs feat(ui): #409 — client-wide retail tooltip system 2026-08-16 20:03:24 +02:00
MapHousePanelControllerTests.cs fix(ui): morning gate — map town markers: green rollover highlight + the authored map-note tooltip skin/font 2026-08-17 09:22:46 +02:00
MapHousePanelLiveDatMountTests.cs test: separate non-hermetic release lanes 2026-08-18 10:49:22 +02:00
MapHousePanelSlotProbeTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
MapNoteLiveDatTests.cs test: separate non-hermetic release lanes 2026-08-18 10:49:22 +02:00
MapPageControllerTests.cs fix(ui): Map tab player/house icon resolution — build the button-swallowed icons from the panel-slot resolve tree, detached from the per-frame layout pass 2026-08-17 05:58:17 +02:00
MouseTurningSettingsMacroTests.cs feat(ui): Campaign OP slice OP3 — Options panel shell, open paths, Gameplay tab 2026-08-11 02:14:40 +02:00
OptionPageModelTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
OptionsPanelControllerTests.cs fix #381: Options-panel footer needs an opaque backing field 2026-08-11 23:01:43 +02:00
OptionsPanelLayoutConformanceTests.cs test: remove final campaign labels 2026-08-18 13:50:31 +02:00
OptionsPanelLiveMountProbeTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
PaperdollClickMapTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
PaperdollControllerTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
PaperdollSlotBackgroundTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
PaperdollToggleTests.cs feat(D.2b): Slice 2 — paperdoll armor/non-armor partition + Slots toggle state 2026-06-23 08:57:50 +02:00
PowerbarLayoutProbeTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
RadarControllerTests.cs fix(ui): restore retail vitals and window interactions 2026-08-20 13:26:35 +02:00
RadarLayoutConformanceTests.cs feat(ui): port retail radar and compass 2026-07-10 16:14:37 +02:00
RadarSnapshotProviderTests.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
RetailDialogFactoryTests.cs fix(ui,net): Campaign LA gate round 2 — char-select exit confirmation, authored row justify, world name 2026-08-15 11:50:45 +02:00
RetailFixtureConformanceTests.cs feat(ui): port retail appraisal panel 2026-07-23 11:34:08 +02:00
RetailFpsControllerTests.cs fix #213: complete suicide and framerate presentation 2026-07-13 15:50:47 +02:00
RetailKeyNamesTests.cs fix #394 #395 #396: OP8 re-gate round — caption font, retail key names, capture dialog 2026-08-14 13:45:55 +02:00
RetailLayoutFixtureGenerator.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
RetailPanelUiControllerTests.cs fix(ui): OP3 review fixes — byte-verified Magic chat lines, Gameplay/OptionPage shape, mid-air tri-state, shared geometry 2026-08-11 03:05:27 +02:00
RetailStringEscapesTests.cs fix(ui): systemic escape normalization at the string source 2026-08-17 13:26:25 +02:00
RetailTooltipPresenterTests.cs fix #430: tooltip wrap and draw honor the text child's authored margins 2026-08-24 18:44:28 +02:00
RetailWindowFrameTests.cs fix(CT6): fix round — chrome-inclusive host clamp (BLOCKER B1) + 372px mount default 2026-08-25 02:53:57 +02:00
RowTemplateResolverTests.cs feat(ui): FA4 -- fellowship page fully live 2026-08-12 04:40:53 +02:00
ScrollbarSkinLiveDatTests.cs fix(ui): retail scrollbar parity — button seating, full-track thumb, hover/pressed states 2026-08-24 19:20:43 +02:00
SelectedObjectControllerTests.cs test: remove final campaign labels 2026-08-18 13:50:31 +02:00
SocialFellowshipPageControllerTests.cs fix: social panel completion batch (user gate 2026-08-13, "fix all") 2026-08-13 19:30:51 +02:00
SocialPanelControllerTests.cs fix: social panel completion batch (user gate 2026-08-13, "fix all") 2026-08-13 19:30:51 +02:00
SocialPanelLiveMountProbeTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
SpellbookRowStyleTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
SpellbookWindowControllerTests.cs feat: regen buffs, wand aura, spellbook assess, indicator press flash 2026-08-20 20:38:28 +02:00
SpellcastingUiControllerTests.cs fix(ui): night-round review — F3/F4/F7 cast-button tooltip strings 2026-08-17 04:39:17 +02:00
SpellExamineComponentTemplateFactoryTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
ToolbarControllerTests.cs fix(ui): restore retail vitals and window interactions 2026-08-20 13:26:35 +02:00
ToolbarInputControllerTests.cs feat(ui): complete retail quick-slot input 2026-07-11 08:59:49 +02:00
TooltipLiveDatTests.cs test: separate non-hermetic release lanes 2026-08-18 10:49:22 +02:00
TooltipSkinLiveDatTests.cs fix #430: tooltip wrap and draw honor the text child's authored margins 2026-08-24 18:44:28 +02:00
UiButtonCorpusSweepTests.cs test: separate non-hermetic release lanes 2026-08-18 10:49:22 +02:00
UiDatElementTests.cs fix #416 #415: the retail button state/media machine — roster hover highlight clears; probe wait verbs bind without an artifact dir 2026-08-17 16:25:36 +02:00
UiMediaSequenceTests.cs feat(ui): authored state media animates, so the unseen-text indicator blinks 2026-08-21 11:14:53 +02:00
UiPropertyBagTests.cs feat(chat): retail text style — two-plane glyph outlines, authored SpewBox/chat styles 2026-08-10 19:28:34 +02:00
UiTextLayoutCacheTests.cs test(app): put every strict-zero site on the probe (#250) 2026-07-29 03:49:13 +02:00
UiViewportFactoryTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
UiWindowDrawCaptureSweepTests.cs fix(CT-GF1): review fix round — literal DrawHere clip shape, empty-clip cull, popup input routing 2026-08-25 07:11:42 +02:00
VendorUiControllerTests.cs feat(CT-GF1): port retail ancestor-clip to the retained UI tree 2026-08-25 06:29:15 +02:00
VitalsBindingTests.cs feat(ui): port retained widget foundations 2026-07-10 17:55:41 +02:00
VitalsDetailToggleTests.cs fix(ui): gate — no void frames around the login wormhole; vitals icons centered 2026-08-17 12:30:51 +02:00
VitalsSideBySideControllerTests.cs feat(ui): vitals — Side By Side Vitals swaps retail's two vitals windows 2026-08-17 10:40:49 +02:00
VividTargetIndicatorLayoutTests.cs feat(selection): port retail offscreen target indicator 2026-07-18 07:41:12 +02:00