Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
161 lines
5.3 KiB
C#
161 lines
5.3 KiB
C#
using DatReaderWriter.DBObjs;
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using DatReaderWriter.Lib.IO;
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using System.Diagnostics.CodeAnalysis;
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namespace AcDream.Content;
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/// <summary>
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/// Thread-safe LRU for unpacked DAT objects retained by
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/// <see cref="DatDatabaseWrapper"/>.
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/// </summary>
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/// <remarks>
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/// The underlying <see cref="DatReaderWriter.DatCollection"/> remains the sole
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/// reader and owner of the DAT databases. Entries here are managed object
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/// references only; eviction therefore releases the adapter's reference and
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/// never disposes or mutates an object.
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///
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/// DatReaderWriter objects do not expose an exact retained-size contract. The
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/// byte budget is consequently conservative accounting rather than a hard
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/// managed-heap limit: known raw texture payloads are charged exactly, while
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/// other object graphs receive a fixed floor. The independent entry ceiling
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/// provides the hard bound even when a generated DAT type grows an unmeasured
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/// child graph.
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/// </remarks>
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internal sealed class BoundedDatObjectCache
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{
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internal const int DefaultEntryLimit = 256;
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internal const long DefaultEstimatedByteLimit = 64L * 1024L * 1024L;
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private const long UnknownObjectEstimate = 128L * 1024L;
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private readonly record struct CacheKey(Type ObjectType, uint FileId);
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private sealed record CacheEntry(
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CacheKey Key,
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IDBObj Value,
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long EstimatedBytes);
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private readonly int _entryLimit;
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private readonly long _estimatedByteLimit;
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private readonly Func<IDBObj, long> _estimateRetainedBytes;
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private readonly Dictionary<CacheKey, LinkedListNode<CacheEntry>> _byKey = new();
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private readonly LinkedList<CacheEntry> _leastRecentlyUsed = new();
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private readonly object _gate = new();
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private long _estimatedBytes;
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internal BoundedDatObjectCache(
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int entryLimit = DefaultEntryLimit,
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long estimatedByteLimit = DefaultEstimatedByteLimit,
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Func<IDBObj, long>? estimateRetainedBytes = null)
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{
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ArgumentOutOfRangeException.ThrowIfLessThan(entryLimit, 1);
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ArgumentOutOfRangeException.ThrowIfLessThan(estimatedByteLimit, 1);
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_entryLimit = entryLimit;
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_estimatedByteLimit = estimatedByteLimit;
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_estimateRetainedBytes = estimateRetainedBytes ?? EstimateRetainedBytes;
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}
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internal int Count
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{
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get
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{
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lock (_gate)
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return _byKey.Count;
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}
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}
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internal long EstimatedBytes
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{
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get
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{
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lock (_gate)
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return _estimatedBytes;
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}
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}
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internal bool TryGet<T>(uint fileId, [MaybeNullWhen(false)] out T value)
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where T : IDBObj
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{
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lock (_gate)
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{
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if (!_byKey.TryGetValue(new CacheKey(typeof(T), fileId), out var node))
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{
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value = default;
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return false;
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}
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MarkMostRecentlyUsed(node);
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value = (T)node.Value.Value;
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return true;
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}
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}
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/// <summary>
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/// Returns the existing canonical object for a key, or admits
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/// <paramref name="candidate"/> and returns it. An object larger than the
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/// complete byte budget is served to the caller but is not retained.
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/// </summary>
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internal T GetOrAdd<T>(uint fileId, T candidate)
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where T : IDBObj
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{
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ArgumentNullException.ThrowIfNull(candidate);
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var key = new CacheKey(typeof(T), fileId);
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long estimatedBytes = Math.Max(1L, _estimateRetainedBytes(candidate));
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lock (_gate)
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{
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if (_byKey.TryGetValue(key, out var existing))
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{
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MarkMostRecentlyUsed(existing);
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return (T)existing.Value.Value;
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}
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if (estimatedBytes > _estimatedByteLimit)
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return candidate;
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while (_byKey.Count >= _entryLimit
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|| _estimatedBytes > _estimatedByteLimit - estimatedBytes)
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{
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EvictLeastRecentlyUsed();
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}
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var entry = new CacheEntry(key, candidate, estimatedBytes);
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var node = _leastRecentlyUsed.AddLast(entry);
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_byKey.Add(key, node);
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_estimatedBytes += estimatedBytes;
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return candidate;
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}
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}
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private void MarkMostRecentlyUsed(LinkedListNode<CacheEntry> node)
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{
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if (!ReferenceEquals(node, _leastRecentlyUsed.Last))
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{
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_leastRecentlyUsed.Remove(node);
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_leastRecentlyUsed.AddLast(node);
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}
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}
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private void EvictLeastRecentlyUsed()
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{
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LinkedListNode<CacheEntry>? node = _leastRecentlyUsed.First;
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if (node is null)
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throw new InvalidOperationException("DAT object cache accounting is inconsistent.");
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_leastRecentlyUsed.RemoveFirst();
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_byKey.Remove(node.Value.Key);
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_estimatedBytes -= node.Value.EstimatedBytes;
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}
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private static long EstimateRetainedBytes(IDBObj value)
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{
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// RenderSurface is the dominant byte-bearing object on the mesh path.
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// Charge its unpacked source payload exactly, plus the conservative
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// floor for the generated object and array overhead.
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if (value is RenderSurface renderSurface)
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return Math.Max(UnknownObjectEstimate, renderSurface.SourceData.LongLength + 256L);
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return UnknownObjectEstimate;
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}
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}
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