acdream/src/AcDream.Content/BoundedDatObjectCache.cs
Erik 749e8ceeb1 fix(rendering): bound portal resource lifetime
Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
2026-07-18 21:35:16 +02:00

161 lines
5.3 KiB
C#

using DatReaderWriter.DBObjs;
using DatReaderWriter.Lib.IO;
using System.Diagnostics.CodeAnalysis;
namespace AcDream.Content;
/// <summary>
/// Thread-safe LRU for unpacked DAT objects retained by
/// <see cref="DatDatabaseWrapper"/>.
/// </summary>
/// <remarks>
/// The underlying <see cref="DatReaderWriter.DatCollection"/> remains the sole
/// reader and owner of the DAT databases. Entries here are managed object
/// references only; eviction therefore releases the adapter's reference and
/// never disposes or mutates an object.
///
/// DatReaderWriter objects do not expose an exact retained-size contract. The
/// byte budget is consequently conservative accounting rather than a hard
/// managed-heap limit: known raw texture payloads are charged exactly, while
/// other object graphs receive a fixed floor. The independent entry ceiling
/// provides the hard bound even when a generated DAT type grows an unmeasured
/// child graph.
/// </remarks>
internal sealed class BoundedDatObjectCache
{
internal const int DefaultEntryLimit = 256;
internal const long DefaultEstimatedByteLimit = 64L * 1024L * 1024L;
private const long UnknownObjectEstimate = 128L * 1024L;
private readonly record struct CacheKey(Type ObjectType, uint FileId);
private sealed record CacheEntry(
CacheKey Key,
IDBObj Value,
long EstimatedBytes);
private readonly int _entryLimit;
private readonly long _estimatedByteLimit;
private readonly Func<IDBObj, long> _estimateRetainedBytes;
private readonly Dictionary<CacheKey, LinkedListNode<CacheEntry>> _byKey = new();
private readonly LinkedList<CacheEntry> _leastRecentlyUsed = new();
private readonly object _gate = new();
private long _estimatedBytes;
internal BoundedDatObjectCache(
int entryLimit = DefaultEntryLimit,
long estimatedByteLimit = DefaultEstimatedByteLimit,
Func<IDBObj, long>? estimateRetainedBytes = null)
{
ArgumentOutOfRangeException.ThrowIfLessThan(entryLimit, 1);
ArgumentOutOfRangeException.ThrowIfLessThan(estimatedByteLimit, 1);
_entryLimit = entryLimit;
_estimatedByteLimit = estimatedByteLimit;
_estimateRetainedBytes = estimateRetainedBytes ?? EstimateRetainedBytes;
}
internal int Count
{
get
{
lock (_gate)
return _byKey.Count;
}
}
internal long EstimatedBytes
{
get
{
lock (_gate)
return _estimatedBytes;
}
}
internal bool TryGet<T>(uint fileId, [MaybeNullWhen(false)] out T value)
where T : IDBObj
{
lock (_gate)
{
if (!_byKey.TryGetValue(new CacheKey(typeof(T), fileId), out var node))
{
value = default;
return false;
}
MarkMostRecentlyUsed(node);
value = (T)node.Value.Value;
return true;
}
}
/// <summary>
/// Returns the existing canonical object for a key, or admits
/// <paramref name="candidate"/> and returns it. An object larger than the
/// complete byte budget is served to the caller but is not retained.
/// </summary>
internal T GetOrAdd<T>(uint fileId, T candidate)
where T : IDBObj
{
ArgumentNullException.ThrowIfNull(candidate);
var key = new CacheKey(typeof(T), fileId);
long estimatedBytes = Math.Max(1L, _estimateRetainedBytes(candidate));
lock (_gate)
{
if (_byKey.TryGetValue(key, out var existing))
{
MarkMostRecentlyUsed(existing);
return (T)existing.Value.Value;
}
if (estimatedBytes > _estimatedByteLimit)
return candidate;
while (_byKey.Count >= _entryLimit
|| _estimatedBytes > _estimatedByteLimit - estimatedBytes)
{
EvictLeastRecentlyUsed();
}
var entry = new CacheEntry(key, candidate, estimatedBytes);
var node = _leastRecentlyUsed.AddLast(entry);
_byKey.Add(key, node);
_estimatedBytes += estimatedBytes;
return candidate;
}
}
private void MarkMostRecentlyUsed(LinkedListNode<CacheEntry> node)
{
if (!ReferenceEquals(node, _leastRecentlyUsed.Last))
{
_leastRecentlyUsed.Remove(node);
_leastRecentlyUsed.AddLast(node);
}
}
private void EvictLeastRecentlyUsed()
{
LinkedListNode<CacheEntry>? node = _leastRecentlyUsed.First;
if (node is null)
throw new InvalidOperationException("DAT object cache accounting is inconsistent.");
_leastRecentlyUsed.RemoveFirst();
_byKey.Remove(node.Value.Key);
_estimatedBytes -= node.Value.EstimatedBytes;
}
private static long EstimateRetainedBytes(IDBObj value)
{
// RenderSurface is the dominant byte-bearing object on the mesh path.
// Charge its unpacked source payload exactly, plus the conservative
// floor for the generated object and array overhead.
if (value is RenderSurface renderSurface)
return Math.Max(UnknownObjectEstimate, renderSurface.SourceData.LongLength + 256L);
return UnknownObjectEstimate;
}
}