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AnimatedEntityState.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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Building.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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BuildingLoader.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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BuildingRegistry.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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CachedBatch.cs
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fix(render): correct foliage-wind classification, receiver/caster desync, and frame binding (Campaign VM VM6 review)
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2026-08-23 01:54:36 +02:00 |
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CompositeWarmupEntitySource.cs
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perf(streaming): scope reveal warmup spatially
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2026-07-25 04:39:48 +02:00 |
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ContiguousRangeAllocator.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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DebugRenderSettings.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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DrawElementsIndirectCommand.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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EntityClassificationCache.cs
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feat(render): Campaign V slice V4t-2 — the world texture stack crosses to GpuTextureSlot
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2026-07-28 12:43:50 +02:00 |
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EntitySpawnAdapter.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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EnvCellLandblockBuild.cs
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feat(render) Campaign FW3.3: ShellDrawLiftZ is RETIRED - cells draw at the dat origin
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2026-08-30 16:08:52 +02:00 |
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EnvCellLandblockPublication.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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EnvCellMeshPreparationScheduler.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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EnvCellRenderer.cs
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fix #435 (part 1): delete 17 probes that outlived their closed investigations
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2026-08-24 11:41:20 +02:00 |
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EnvCellRenderer.Rhi.cs
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feat(render) Campaign FW2: OrderedDrawStream + walk-order submitter
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2026-08-30 12:31:31 +02:00 |
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EnvCellSceneryInstance.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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EnvCellVisibilitySnapshot.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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FoliageWindClassification.cs
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refactor(render): one group-creation seam, required foliage key field, first-frame wind snap (Campaign VM VM6 review 3)
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2026-08-23 03:03:56 +02:00 |
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GeometryUtils.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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GlobalMeshBuffer.cs
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perf(render) #429: allocation-exact streamed-mesh completion
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2026-08-24 09:14:00 +02:00 |
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GpuMemoryTracker.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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GpuRetiredRangeAllocator.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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GroupKey.cs
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refactor(render): one group-creation seam, required foliage key field, first-frame wind snap (Campaign VM VM6 review 3)
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2026-08-23 03:03:56 +02:00 |
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IEntityTextureLifetime.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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IMeshPipelineDevice.cs
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feat(render): Vulkan campaign V11 step 3 — drop the GL packages and shaders
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2026-07-29 02:58:15 +02:00 |
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InstanceData.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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IWbMeshAdapter.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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LandblockSpawnAdapter.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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MeshUploadCaches.cs
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fix(streaming): prepare quiesced destination entities
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2026-07-24 20:21:57 +02:00 |
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MeshUploadFrameBudget.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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ModernRenderData.cs
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feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
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2026-07-29 02:19:53 +02:00 |
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ObjectMeshManager.cs
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perf(render) #429: allocation-exact streamed-mesh completion
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2026-08-24 09:14:00 +02:00 |
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RetryableResourceReleaseLedger.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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SceneData.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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TextureAtlasManager.cs
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feat(render): Vulkan campaign V11 step 3 — drop the GL packages and shaders
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2026-07-29 02:58:15 +02:00 |
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TextureAtlasSlotAllocator.cs
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feat(render): unify physical residency accounting
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2026-07-24 16:20:48 +02:00 |
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TextureFormatExtensions.cs
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feat(render): Vulkan campaign V11 step 3 — drop the GL packages and shaders
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2026-07-29 02:58:15 +02:00 |
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WbDrawDispatcher.cs
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refactor(render): delete the packed dispatcher
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2026-08-31 04:44:22 +02:00 |
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WbDrawDispatcher.DirectionalShadowReceivers.cs
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fix(render): shadow-gated-off receiver frames light from the authored sun again (Campaign VM VM6 review 5)
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2026-08-23 03:58:41 +02:00 |
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WbDrawDispatcher.DirectionalShadows.cs
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fix(render): apply retail marker admission to the walk
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2026-08-31 04:31:22 +02:00 |
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WbDrawDispatcher.OrderedStream.cs
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fix(render) Campaign FW3.4a: rebind sections per DrawOrderedRange - the device-lost fix
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2026-08-30 17:07:29 +02:00 |
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WbDrawDispatcher.Rhi.cs
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feat(render) Campaign FW3.2a: the walk-to-draw population layer
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2026-08-30 13:52:23 +02:00 |
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WbDrawDispatcher.WalkClassify.cs
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refactor(render): delete the packed dispatcher
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2026-08-31 04:44:22 +02:00 |
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WbFrustum.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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WbMeshAdapter.cs
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fix(render): apply retail marker admission to the walk
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2026-08-31 04:31:22 +02:00 |
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WbRenderPass.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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WbTextureResolutionPolicy.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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WorldTextureArray.cs
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feat(render): Vulkan campaign V11 step 3 — drop the GL packages and shaders
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2026-07-29 02:58:15 +02:00 |
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WorldTransformFrameArena.cs
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |