acdream/tests/AcDream.Core.Tests
Erik c5cc8ae5fc feat(journal): QJ3/QJ4/QJ5 — both remaining tabs are live
The Journal panel now has all three tabs working: contracts from the server,
and a per-character notebook with its searchable index.

Two ported details that a reimplementation would get wrong in a way nobody
notices until they lose work:

Every navigation button commits the current page FIRST. Retail's
ListenToElementMessage @0x004968D0 calls SaveThisPage on the way out of all
five of them, which is why paging away never eats what you just typed. And the
file is written when the notes page is HIDDEN, not only at exit — a crash then
costs at most the page in front of you.

The search is CASE-SENSITIVE across label, title and notes: retail compares
with wcsstr and lowercases neither side. Making it insensitive would be
friendlier and would be a divergence, so it is ported as-is with a test naming
the reason. The double-click window is a full SECOND (m_LastClickTime + 1.0,
@0x00493158) rather than the 500 ms the item-interaction path uses, and firing
it clears the tracker so a third click does not re-open.

Two unlabelled buttons on the notes page turned out to be prev/next: retail
switches on (idElement - 0x10000565), which names them without a caption. The
running-timer readout is authored at the same x as the three day/hour/minute
boxes, so the strip is one or the other — that overlap is the data form of
ShowEditableTimer versus ShowRunningTimer, not a layout bug.

DeltaTimeToString moved out of the contract code into AcDream.Core.Ui. It is
ClientUISystem's, not gmContractsUI's — the journal timer and the contract
repeat countdown both call it, and it only lived under Quests because that was
its first caller. A bridge class to reach it across features would have been
the wrong answer to the same observation.

The journal file lives in the client's data directory rather than beside the
executable, for the same reason the chat log does. Register QJ-1.

Campaign QJ slices 3, 4 and 5 of 5 — code-complete, connected gate owed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-21 15:42:05 +02:00
..
Audio test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
CharGen fix(chargen): Campaign CC gate round 1 Batch G — real color wheel (DoColorSpots/DoGradDisk color rendering) 2026-08-16 14:16:14 +02:00
Chat feat(chat): CT-B4 — @log, and the research block that was a wrong question 2026-08-21 11:28:20 +02:00
Combat fix(combat): #298 — admit player targets to melee/missile attack and the camera 2026-08-03 21:29:15 +02:00
Conformance ci: tag DAT-dependent tests into the InstalledDat lane; drop invariant workaround 2026-08-19 11:19:14 +02:00
Fixtures fix(physics): enforce retail step-down support radius (#273) 2026-07-31 12:10:03 +02:00
Input test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
Items test: finish diagnostic classification 2026-08-18 13:41:17 +02:00
Journal feat(journal): QJ1/QJ2 — the journal's pages and their file 2026-08-21 15:31:47 +02:00
Lighting perf(lighting): bound global light selection 2026-07-25 05:40:32 +02:00
Meshing feat(vfx): bind effects to live animated poses 2026-07-14 10:56:01 +02:00
Physics fix: retail text and golden-string tests must not follow the machine's locale 2026-08-19 19:56:09 +02:00
Player fix(ui): restore retail vitals and window interactions 2026-08-20 13:26:35 +02:00
Plugins feat(plugins): enforce apiVersion; launcher plugins default ON with "none" opt-out 2026-08-20 21:28:04 +02:00
Properties build: make release restore reproducible 2026-08-18 10:29:00 +02:00
Quests feat(journal): QJ3/QJ4/QJ5 — both remaining tabs are live 2026-08-21 15:42:05 +02:00
Rendering test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
Selection refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00
Social refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00
Spells fix(ui): restore retail vitals and window interactions 2026-08-20 13:26:35 +02:00
Streaming test: observe landblock worker joins 2026-08-18 13:03:30 +02:00
Terrain test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
Textures fix(ui): Campaign LA gate round 2 — character-select screen media resolution 2026-08-15 09:12:10 +02:00
Ui feat(chat): port retail client command families 2026-07-13 14:50:15 +02:00
Vfx fix(vfx): classify hardwareless particle emitters once 2026-07-27 00:03:44 +02:00
World feat(ui): Campaign OP slice OP4 — the Character tab 2026-08-11 04:31:34 +02:00
AcDream.Core.Tests.csproj build: make release restore reproducible 2026-08-18 10:29:00 +02:00
GlobalUsings.cs refactor(runtime): own local movement and outbound cadence 2026-07-26 12:33:53 +02:00
packages.neutral.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00
xunit.runner.json test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation 2026-06-02 15:20:24 +02:00