The steady-state accepted-Position merge did two things retail never does,
on every single Position packet: it installed the wire placement frame and
unparented unconditionally, and it derived the record's FullCellId from
bare wire acceptance. Both are now correct, and they land together - a
half-flipped intermediate (classified flags with the wire stamp, or vice
versa) is exactly the mixed-residency state this campaign keeps paying for.
WHY the flags need no route. SmartBox::HandleReceivedPosition @0x00453FD0
decides both pre-placement writes BEFORE MoveOrTeleport is consulted: Gate A
@0x0045400C returns @0x0045409D ahead of unset_parent @0x00454129 and ahead
of the HasAnims SetPlacementFrame gate @0x00454137. Neither gate reads the
near/far/teleport classification. So the two flags are a pure function of
(disposition, hasAnimations) and are computable inside the merge, pre-merge,
with no signature change, no route construction and no playerDistance - the
scoping's ~150-400-line route-plumbing estimate over-counted because it did
not see this. That truth table IS
RuntimeAuthoritativePositionRouteClassifier.ClassifyAcceptedPosition's own
ApplyPlacementFrameBeforeRouting/UnparentBeforeRouting rows; the classifier
stays the oracle and the equality is pinned by test, not by a shared path,
so each computation remains separately sabotage-verifiable.
WHY the cell is withheld. HandleReceivedPosition reads the wire objcell_id
into a LOCAL @0x00453FE3 and hands it only to BlipPlayer / TeleportPlayer /
MoveOrTeleport / ConstrainTo; it never assigns the object's cell. The
object's cell moves inside the placement family (SetPositionInternal
@0x00515BD0 to set_cell, enter_world) or per-frame transit, and nowhere
else. The continuation executor has encoded that rule since the executor
slice; this caller now matches it verbatim.
WHAT DELIBERATELY SURVIVES. Two steady-state wire-cell writers stay,
downstream of the merge and outside the classification window: the
OnPosition prologue rebucket (W2, into CommitRebucket), which is also the
local player's own cell-freshness path, and the post-routing wire-cell adopt
for non-placing arms (W3, AP-135). Gating W2 "for symmetry" would freeze the
player's canonical cell between teleports and #319's child-cell equality
would inherit the freeze. AD-60's rewrite names both so the retirement
cannot be misread as "wire acceptance never changes residency anywhere".
REGISTER. AP-131 RETIRED - the unconditional literals no longer exist; the
caller was corrected, not deleted, so the row's own "deleted at the
production cutover" framing is overtaken. AD-60's legacy half RETIRED and
the row REWRITTEN rather than deleted, naming W2/W3 (route 4b-3's D8
precedent: a silent whole-row deletion would hide surviving channels).
AP-130 amended - the merge consumes the same static HasAnimations proxy,
deliberately not escalated to a live animation-queue read. AP-146 and #320
amended - their "accepted inbound Position (RefreshSnapshot into
RuntimeEntityRecord.cs:234)" local-player cell writer is now the generic
tail's CommitRebucket, and a ForcePosition (which returns before that tail)
is placement-receipt-authoritative. #275 closed.
HEADLINE BEHAVIOURAL DELTA, stated once: a refused or contended local
ForcePosition now leaves FullCellId at the last committed cell where the
merge used to stamp the refused packet's wire cell. Retail cannot refuse
(AD-62) and its body keeps its last placed cell, so the new shape is the
retail-reachable one.
THREE CONSUMER SITES THE CONTRACT'S BLAST-RADIUS SURVEY MISSED, all
D2-caused, all found by the suite rather than by reading, all intended
semantics rather than regressions (recorded in the contract's new section
14):
(1) DatLiveEntityProjectionMaterializer's self-projection branch reads
FullCellId inside OnPosition's prologue recovery, ahead of W2. It now
correctly declines to project from an unplaced wire claim; production
installs the bucket at W2 in the same call (verified: no return between
the recovery call and W2 is conditioned on IsSpatiallyProjected or
FullCellId). Two hydration tests asserted the bucket at the recovery
boundary and now drive the production W2 step - the same shape as trap
T2, one layer up.
(2) ProjectileController.SyncPresentationFromResolvedBody writes
ParentCellId = record.FullCellId. On a refused missile placement that is
now the committed source cell. The MAJOR-1 invariant is unchanged and is
now asserted as the identity it always meant rather than as a wire-cell
constant.
(3) The merge's Rebucketed ternary does NOT become always-Updated as the
contract predicted, and is deliberately kept: the
Forget(restoreCancelledPark: true) above it can roll a wakeable
lost-cell park back, and RestoreParkWithdrawal restores canonical
residency. That is a real cell edge produced inside this method by a
placement owner.
TEST-COUNT RECONCILIATION. Baseline measured at this HEAD by stashing the
change: Runtime.Tests 1176, App.Tests 4135 (4132 passed / 3 skipped),
solution 11,106 passed / 4 skipped - matching the recorded figure at
6921a027 exactly. Post-change: Runtime.Tests 1195, App.Tests 4135 unchanged,
solution 11,125 passed / 4 skipped / 0 failed. Net +19, entirely new Runtime
tests: 3 facts plus a 12-row matrix theory in
InboundPhysicsStateControllerTests, 1 fact plus a 2-row theory in the new
RuntimeSteadyStatePositionMergeTests, and 1 fact in
RuntimeAcceptedPositionDriveControllerTests. No test was deleted; five
existing tests were rewritten in place, never delete-only. No new skip; none
of #302/#308/#321 appeared.
SABOTAGE VERIFICATIONS (each new discriminating test, both directions;
production line broken, suite run, line restored):
installPlacementFrame (!force && !hasAnimations) to (!force)
5 fail: ApplyOnAnimatedEntity_NeverInstallsTheWirePlacementFrame plus
the 4 animated non-force matrix rows.
installPlacementFrame to false
6 fail: ApplyOnNonAnimatedEntity_InstallsTheWirePlacementFrame,
PositionPlacementAbsentAndPresentZeroBothApplyRetailZero plus the 4
non-animated non-force matrix rows.
clearParent (!force) to true
3 fail: ForcePositionOnParentedLocalPlayer_RetainsTheParentAttachment
plus the 2 force+parented matrix rows.
clearParent (!force) to false
4 fail: the 4 Apply+parented matrix rows.
refreshPosition false to acceptedPosition
4 fail: AcceptedPosition_WithholdsTheWireCellAtTheMergeBoundary,
ContendedForcePosition_WritesNoResidencyAnywhere,
ReentrantNewerPositionDuringPickupDiscardSuppressesStalePickupDelta,
MissileFarRefused_...ParentCellIdAgreesWithCommittedCell. Confirmed a
second time by the baseline measurement above, where the withhold test
was the sole red.
CommitRebucket publishes Updated instead of Rebucketed
2 fail: both parent classes of
CellChangingAcceptedPosition_ConservesOneRebucketAndOneChildPropagation.
RuntimeEntityDirectory.SetFullCell drops PropagateFullCellToChildren
2 fail: the same two rows.
T4 respected: the ForcePosition placement-frame half is inert
(appliedPlacement keeps old.PlacementId under either flag value), so the
force row's discriminating assertion is parent retention, never the frame.
NOT DONE, deliberately: the executor is still not wired into the
steady-state path (#275's alternative branch); W2/W3 are untouched; no probe
added or stripped; AP-130's proxy not escalated; no while-here unification
of the two merge callsites. No automated OnPosition-level test drives the
full pickup / drop / reproject sequence (no fixture covers pickup at that
layer); the contract's connected gate recipe item 1 is the positive evidence
for it and has NOT been run - this commit is not connected-gated.
Contract: docs/research/2026-08-05-c5b-contract.md (committed here, with its
section 14 implementation outcome appended).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
297 lines
11 KiB
C#
297 lines
11 KiB
C#
using AcDream.Core.Net;
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using AcDream.Core.Net.Messages;
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using AcDream.Core.Physics;
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using AcDream.Runtime;
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using AcDream.Runtime.Entities;
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namespace AcDream.Runtime.Tests.Entities;
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/// <summary>
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/// C5b (#275) — the steady-state accepted-Position merge is no longer a
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/// residency writer. Retires AD-60's legacy half.
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///
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/// <para>
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/// Retail's <c>SmartBox::HandleReceivedPosition</c> @0x00453FD0 reads the
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/// wire <c>objcell_id</c> into a LOCAL @0x00453FE3 and hands it only to
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/// <c>BlipPlayer</c>/<c>TeleportPlayer</c>/<c>MoveOrTeleport</c>/
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/// <c>ConstrainTo</c>; it never assigns the object's own cell. The object's
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/// cell moves inside the placement family
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/// (<c>SetPositionInternal</c> @0x00515BD0 -> <c>set_cell</c>,
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/// <c>enter_world</c>) or per-frame movement transit, and nowhere else.
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/// </para>
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///
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/// <para>
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/// TRAP T2: the withhold assertion belongs at THIS boundary
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/// (<see cref="RuntimeEntityObjectLifetime.TryApplyPosition"/>), never at
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/// <c>LiveEntityNetworkUpdateController.OnPosition</c> level — the OnPosition
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/// prologue rebucket legitimately commits the wire cell a few statements
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/// later (W2, the local player's own cell-freshness path, AP-146/#320), and
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/// an OnPosition-level assertion would fail and tempt a weakening.
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/// </para>
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/// </summary>
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public sealed class RuntimeSteadyStatePositionMergeTests
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{
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private const uint Landblock = 0xA9C60000u;
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private const uint LandblockSentinel = Landblock | 0xFFFFu;
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private const uint Cell = Landblock | 0x0001u;
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private const uint OtherCell = Landblock | 0x0002u;
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/// <summary>
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/// C5b proof obligation 2. The pose half of the merge still lands; only
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/// the derived <c>FullCellId</c> write is withheld, and a later canonical
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/// commit still moves it.
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/// </summary>
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[Fact]
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public void AcceptedPosition_WithholdsTheWireCellAtTheMergeBoundary()
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{
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using RuntimeEntityObjectLifetime lifetime = EngineLifetime();
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Bind(lifetime);
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const uint guid = 0x80005001u;
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RuntimeEntityRecord canonical =
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lifetime.RegisterEntity(Spawn(guid, 1)).Canonical!;
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Assert.Equal(Cell, canonical.FullCellId);
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Assert.True(lifetime.TryApplyPosition(
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PositionUpdate(guid, OtherCell, positionSequence: 2),
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isLocalPlayer: false,
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forcePositionRotation: null,
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currentLocalVelocity: null,
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acknowledgeProjection: null,
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out PositionTimestampDisposition disposition,
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out _,
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out AcceptedPhysicsTimestamps timestamps));
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Assert.Equal(PositionTimestampDisposition.Apply, disposition);
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// THE withhold: an accepted wire cell that differs from the committed
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// cell leaves the record exactly where the last commit put it.
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Assert.Equal(Cell, canonical.FullCellId);
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Assert.NotEqual(OtherCell, canonical.FullCellId);
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// 4b-3's D1 threading now equals a structural property of the record
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// through the whole classification window.
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Assert.Equal(Cell, timestamps.PreMergeCommittedCellId);
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// The POSE half of the merge is emphatically not withheld.
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Assert.Equal(
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OtherCell,
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canonical.Snapshot.Position!.Value.LandblockId);
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Assert.Equal(30f, canonical.Snapshot.Position!.Value.PositionX);
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Assert.Equal((ushort)2, canonical.Snapshot.PositionSequence);
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// A canonical commit — the only kind of writer retail allows — still
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// changes residency.
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Assert.True(lifetime.CommitRebucket(
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canonical,
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OtherCell,
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LandblockSentinel));
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Assert.Equal(OtherCell, canonical.FullCellId);
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}
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/// <summary>
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/// C5b proof obligation 3 — publish-delta conservation across the moved
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/// edge (trap T3). Pre-C5b the merge itself published the
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/// <c>Rebucketed</c> delta and propagated to children, and the prologue
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/// rebucket then early-returned publish-less because the cell already
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/// matched. Post-C5b the merge publishes <c>Updated</c> and the prologue
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/// rebucket's <c>CommitRebucket</c> publishes the <c>Rebucketed</c>:
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/// same kind, same value, same publisher, a later point in the same call.
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/// Exactly ONE of each, never zero and never two — pinned at the
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/// observable, not at the source site.
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///
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/// <para>Both parent classes per the #319 discipline: a test population
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/// that only ever sees creature parents is blind to the player class.
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/// </para>
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/// </summary>
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[Theory]
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[InlineData(0x50005101u, 0x50005102u)]
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[InlineData(0x80005201u, 0x80005202u)]
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public void CellChangingAcceptedPosition_ConservesOneRebucketAndOneChildPropagation(
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uint parentGuid,
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uint childGuid)
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{
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using RuntimeEntityObjectLifetime lifetime = EngineLifetime();
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Bind(lifetime);
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RuntimeEntityRecord parent =
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lifetime.RegisterEntity(Spawn(parentGuid, 1)).Canonical!;
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lifetime.RegisterEntity(Spawn(childGuid, 1, includePosition: false));
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Assert.True(CommitAttachment(lifetime, parentGuid, 1, childGuid, 2));
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Assert.True(lifetime.Entities.TryGetActive(
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childGuid, out RuntimeEntityRecord child));
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Assert.Equal(Cell, child.FullCellId);
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ulong childSpatialBefore = child.SpatialAuthorityVersion;
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var deltas = new List<RuntimeEntityDelta>();
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using IDisposable subscription = lifetime.Events.Subscribe(
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new RecordingEntityObserver(deltas));
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// The production steady-state sequence, in production order: the
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// merge, then the OnPosition prologue rebucket (W2) at the wire cell.
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Assert.True(lifetime.TryApplyPosition(
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PositionUpdate(parentGuid, OtherCell, positionSequence: 3),
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isLocalPlayer: false,
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forcePositionRotation: null,
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currentLocalVelocity: null,
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acknowledgeProjection: null,
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out PositionTimestampDisposition disposition,
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out _,
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out _));
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Assert.Equal(PositionTimestampDisposition.Apply, disposition);
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Assert.True(lifetime.CommitRebucket(parent, OtherCell, LandblockSentinel));
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Assert.Equal(OtherCell, parent.FullCellId);
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RuntimeEntityDelta rebucketed = Assert.Single(
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deltas,
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d => d.Change is RuntimeEntityChange.Rebucketed
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&& d.Entity.Identity.ServerGuid == parentGuid);
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Assert.Equal(OtherCell, rebucketed.Entity.CellId);
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// #319's child-equality channel: exactly one propagation, and the
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// child lands on the parent's new cell.
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Assert.Equal(OtherCell, child.FullCellId);
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Assert.Equal(childSpatialBefore + 1UL, child.SpatialAuthorityVersion);
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}
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private sealed class RecordingEntityObserver(List<RuntimeEntityDelta> destination)
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: IRuntimeEntityObjectObserver
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{
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public void OnEntity(in RuntimeEntityDelta delta) => destination.Add(delta);
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public void OnInventory(in RuntimeInventoryDelta delta)
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{
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}
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}
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private static RuntimeEntityObjectLifetime EngineLifetime()
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{
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var engine = new PhysicsEngine { DataCache = new PhysicsDataCache() };
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engine.AddLandblock(
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Landblock,
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new TerrainSurface(new byte[81], new float[256]),
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Array.Empty<CellSurface>(),
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Array.Empty<PortalPlane>(),
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worldOffsetX: 0f,
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worldOffsetY: 0f);
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return new RuntimeEntityObjectLifetime(engine);
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}
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private static void Bind(RuntimeEntityObjectLifetime lifetime)
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{
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var token = new RuntimeGenerationToken(1UL);
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lifetime.BindEventContext(() => token, static () => 1UL);
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}
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private static bool CommitAttachment(
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RuntimeEntityObjectLifetime lifetime,
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uint parentGuid,
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ushort parentInstance,
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uint childGuid,
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ushort childPositionSequence)
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{
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var relation = new ParentAttachmentRelation(
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parentGuid,
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childGuid,
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ParentLocation: 0u,
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PlacementId: 0u,
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parentInstance,
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childPositionSequence);
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lifetime.Entities.ParentAttachments.AcceptCreateObjectRelation(relation);
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var update = new ParentEvent.Parsed(
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parentGuid,
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childGuid,
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0u,
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0u,
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parentInstance,
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childPositionSequence);
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if (!lifetime.TryApplyParent(update, acknowledgeProjection: null, out _))
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return false;
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if (!lifetime.TryCommitParent(relation, acknowledgeProjection: null, out _))
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return false;
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if (!lifetime.Entities.ParentAttachments.CommitProjection(relation))
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return false;
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if (!lifetime.Entities.TryGetActive(
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childGuid,
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out RuntimeEntityRecord canonical))
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{
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return false;
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}
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return lifetime.CommitAcceptedParentCellless(
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canonical,
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canonical.PositionAuthorityVersion,
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acknowledgeProjection: null);
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}
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private static WorldSession.EntityPositionUpdate PositionUpdate(
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uint guid,
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uint cell,
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ushort positionSequence) =>
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new(
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guid,
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new CreateObject.ServerPosition(cell, 30f, 20f, 7f, 1f, 0f, 0f, 0f),
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Velocity: null,
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PlacementId: null,
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IsGrounded: true,
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InstanceSequence: 1,
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PositionSequence: positionSequence,
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TeleportSequence: 0,
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ForcePositionSequence: 0);
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private static WorldSession.EntitySpawn Spawn(
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uint guid,
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ushort incarnation,
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bool includePosition = true)
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{
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CreateObject.ServerPosition? position = includePosition
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? new CreateObject.ServerPosition(Cell, 10f, 20f, 7f, 1f, 0f, 0f, 0f)
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: null;
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var timestamps = new PhysicsTimestamps(
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Position: 1,
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Movement: 1,
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State: 1,
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Vector: 1,
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Teleport: 0,
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ServerControlledMove: 1,
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ForcePosition: 0,
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ObjDesc: 1,
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Instance: incarnation);
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var physics = new PhysicsSpawnData(
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RawState: (uint)PhysicsStateFlags.Gravity,
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Position: position,
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Movement: null,
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AnimationFrame: null,
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SetupTableId: null,
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MotionTableId: null,
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SoundTableId: null,
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PhysicsScriptTableId: null,
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Parent: null,
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Children: null,
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Scale: null,
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Friction: null,
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Elasticity: null,
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Translucency: null,
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Velocity: null,
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Acceleration: null,
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AngularVelocity: null,
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DefaultScriptType: null,
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DefaultScriptIntensity: null,
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Timestamps: timestamps);
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return new WorldSession.EntitySpawn(
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guid,
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position,
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SetupTableId: null,
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Array.Empty<CreateObject.AnimPartChange>(),
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Array.Empty<CreateObject.TextureChange>(),
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Array.Empty<CreateObject.SubPaletteSwap>(),
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null,
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null,
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"fixture",
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null,
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null,
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null,
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PhysicsState: (uint)PhysicsStateFlags.Gravity,
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InstanceSequence: incarnation,
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MovementSequence: 1,
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ServerControlSequence: 1,
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PositionSequence: 1,
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Physics: physics);
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}
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}
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