acdream/tests/AcDream.UI.Abstractions.Tests/Panels/Settings/ChatSettingsTests.cs
Erik e07fba5731 fix(chat): CH3 review fixes — phantom UN-9, allegiance-broadcast echo, /a legacy fallback
Applies the Opus review of Campaign CH slice CH3 (614a1e05):

- B1: UN-9 was a phantom divergence — ACE's CharacterOptions1.cs:47
  OR-sum is 0x50C4A54A (its own comment confirms 1355064650), identical
  to acdream's literal. The wrong 0x50C48D4A existed only in the research
  doc. Row deleted, register §5 reverted to 4 rows, research doc corrected
  with dated notes.
- S1/S4: AllegianceBroadcast (0x02000000) is a server-echoing channel —
  ACE's GameActionChatChannel handler includes the sender in its real-name
  Allegiance.Members broadcast (retail's DoAllegianceBroadcast has no
  AddTextToScroll), so the client must skip its local optimistic echo, not
  keep it. ChatChannelInfo.Legacy.IsSelfEchoChannel() now returns true for
  it; RouteLegacyChannel's comment corrected; Turbine.IsSelfEchoChannel()'s
  backwards comment rewritten truthfully.
- S3: retail's /a stays on the legacy AllegianceBroadcast bitflag until
  StartupTurbineChatSystem successfully starts Turbine chat — "never
  started" (TurbineChatState.Enabled == false) now falls back to legacy in
  both LiveSessionCommandRouter.RouteChat and
  DirectGameRuntimeCommandAdapter.TrySendChannel, while "enabled but no
  allegiance room" still correctly refuses locally.
- S5: added a LiveSessionEventRouter test proving the Options.Replace ->
  OnCharacterOptionsChanged seeding order, and RuntimeSettingsTargets /
  GameWindowLiveSessionOwnershipTests tests proving the concrete
  ICommandBus.Publish wiring and the single LiveSessionCommandSurface
  construction site.
- S6: AP-181 rewritten to name both of retail's omitted pre-send checks
  (IsMessageSafe silent-drop, then IsMessageSpam) and stop misattributing
  either to RouteLegacyChannel, which has no such gates.
- N1-N7: CharacterOptionId moved below SocialActions so its doc comment
  re-attaches; TurbineChatMembershipGate reuses TurbineChatDisplayNames
  instead of a duplicate table; the gate-to-refusal-text mapping is now
  shared via TurbineChatMembershipGate.ResolveRefusalText instead of
  duplicated in both hosts; ChatSettings.Default now matches ACE's real
  CharacterOptions2.Default (Roleplay/Society start off); a doc-comment
  clarifies only the five Hear toggles are server-backed; the register's
  §3 header recounted 129 -> 128.

Suite: 11,964 passed / 4 skipped / 0 failed (baseline 11,957/4/0 + 7 new
tests). Campaign ledger CH3 review column updated to APPROVE-WITH-FIXES.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-09 20:24:29 +02:00

47 lines
1.5 KiB
C#

using AcDream.UI.Abstractions.Panels.Settings;
namespace AcDream.UI.Abstractions.Tests.Panels.Settings;
/// <summary>
/// L.0: <see cref="ChatSettings"/> default-pin tests.
/// </summary>
public sealed class ChatSettingsTests
{
[Fact]
public void Default_values_match_AceCharacterOptions2Default_stance()
{
// N4 (CH3 Opus review): ACE's real CharacterOptions2.Default
// (0x00948700) turns General/Trade/LFG on but leaves Roleplay
// (0x800) and Society (0x80000) off — this is no longer an
// invented "all channels on" stance.
var d = ChatSettings.Default;
Assert.True(d.HearGeneralChat);
Assert.True(d.HearTradeChat);
Assert.True(d.HearLFGChat);
Assert.False(d.HearRoleplayChat);
Assert.False(d.HearSocietyChat);
Assert.False(d.AppearOffline);
Assert.True(d.ShowTimestamps);
Assert.True(d.FilterProfanity);
Assert.Equal(12f, d.FontSize);
}
[Fact]
public void Equality_is_value_based()
{
var a = ChatSettings.Default;
var b = ChatSettings.Default with { HearTradeChat = false };
var c = ChatSettings.Default with { HearTradeChat = false };
Assert.NotEqual(a, b);
Assert.Equal(b, c);
}
[Fact]
public void With_expression_clones_one_field()
{
var d = ChatSettings.Default with { FontSize = 16f };
Assert.Equal(16f, d.FontSize);
Assert.True(d.HearGeneralChat);
Assert.True(d.ShowTimestamps);
}
}