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CompositeLiveEntityResourceLifecycleTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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DeferredLiveEntityRuntimeComponentLifecycleTests.cs
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refactor(app): compose session and player startup
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2026-07-22 18:28:32 +02:00 |
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ExternalContainerLifecycleControllerTests.cs
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fix(items): finish corpse pickup and combat switching
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2026-07-17 18:35:29 +02:00 |
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GameWindowLiveEntityCompositionTests.cs
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refactor(app): complete session startup composition
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2026-07-22 18:49:31 +02:00 |
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InboundPhysicsStateControllerTests.cs
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refactor(world): extract live projection mechanics
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2026-07-21 16:17:03 +02:00 |
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LiveEntityHydrationControllerTests.cs
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feat(rendering): journal live scene projections
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2026-07-24 22:05:42 +02:00 |
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LiveEntityLifecycleStressTests.cs
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fix(runtime): restore interaction completion ownership
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2026-07-23 05:51:51 +02:00 |
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LiveEntityLivenessControllerTests.cs
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fix(streaming): retire stale portal-region entities
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2026-07-18 10:02:15 +02:00 |
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LiveEntityPhysicsHostOwnershipTests.cs
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refactor(runtime): extract local teleport and player mode
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2026-07-22 02:50:15 +02:00 |
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LiveEntityPresentationControllerTests.cs
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fix(runtime): restore interaction completion ownership
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2026-07-23 05:51:51 +02:00 |
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LiveEntityProjectionWithdrawalControllerTests.cs
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fix(runtime): restore interaction completion ownership
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2026-07-23 05:51:51 +02:00 |
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LiveEntityRuntimeTeardownControllerTests.cs
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refactor(world): extract live entity teardown
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2026-07-21 18:25:59 +02:00 |
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LiveEntityRuntimeTests.cs
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refactor(runtime): extract the live object frame
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2026-07-22 00:42:26 +02:00 |
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LiveEntitySameGenerationUpdateRouterTests.cs
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refactor(world): extract live entity network updates
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2026-07-21 19:11:49 +02:00 |
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LiveEntityTeardownPlanTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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LiveEntityWorldOriginCoordinatorTests.cs
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refactor(runtime): extract local teleport and player mode
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2026-07-22 02:50:15 +02:00 |
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LiveObjectFrameControllerTests.cs
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refactor(settings): own two-phase runtime settings
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2026-07-22 13:30:22 +02:00 |
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LiveWorldOriginStateTests.cs
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refactor(update): cut over the frame orchestrator
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2026-07-22 03:31:38 +02:00 |
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ParentAttachmentStateTests.cs
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refactor(world): extract live projection mechanics
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2026-07-21 16:17:03 +02:00 |
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RecallTeleportAnimationTests.cs
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fix(rendering): synchronize hidden live projections
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2026-07-25 03:14:15 +02:00 |
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RetailInboundEventDispatcherTests.cs
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feat(physics): port retail complete object frame pipeline
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2026-07-20 09:10:31 +02:00 |
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UpdateFrameOrchestratorTests.cs
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perf(rendering): reconcile only changed attachments
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2026-07-25 05:18:33 +02:00 |
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WorldEnvironmentControllerTests.cs
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refactor(world): own live environment state
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2026-07-22 10:54:33 +02:00 |