On login (or teleport) into a dungeon, FPS started ~10 and climbed over ~30 s.
Root cause: the dungeon "collapse" (which shrinks the 25x25 streaming window to
the player's single dungeon landblock — AC dungeons have no neighbours) only
fires once the per-frame `insideDungeon` gate reads true, and that gate keys on
the physics CurrCell, which isn't set until the player is PLACED, which waits for
the dungeon landblock to hydrate. So during the whole hydration window NormalTick
bootstraps the full window — ~24 unrelated ocean-grid neighbour dungeons + their
~19k entities each — and the collapse only mops them up afterward. That mop-up is
the ramp.
Fix: trigger the SAME collapse early, the instant we recenter the streaming center
onto a sealed dungeon cell, before the first NormalTick.
- StreamingController.PreCollapseToDungeon(cx,cy): fires EnterDungeonCollapse
early (idempotent). The expensive neighbour window is never enqueued.
- GameWindow.IsSealedDungeonCell(cellId): reads the EnvCell dat SeenOutside flag
(CurrCell is null pre-placement) — the same flag ObjCell.SeenOutside and the
per-frame gate use, so the early decision matches the eventual one. Distinguishes
a real dungeon from a cottage/inn interior (SeenOutside → keeps its outdoor
surround). Excludes the 0xFFFE/0xFFFF structural shell ids so an outdoor spawn id
can't type-confuse a LandBlock record as an EnvCell.
- Hooks: OnLiveEntitySpawnedLocked (login) + OnLivePositionUpdated (teleport).
- Observer robustness: during a teleport PortalSpace hold the streaming observer
follows the recentered destination, not the frozen pre-teleport position (which
could drift >=2 landblocks off and trip ExitDungeonExpand). And
_lastLivePlayerLandblockId is now filtered to the player guid (resolves the
Phase A.1 TODO) so a stray NPC UpdatePosition can't drift the login-hold observer
off the dungeon.
Faithful EARLY trigger of the existing AP-36 collapse mechanism, not a new
workaround — AP-36 amended in the same commit. Adversarially reviewed across
timing / threading / faithfulness lenses; 5 new tests including the real runtime
ordering (Tick bootstraps, then PreCollapse cancels). Core suite green (1463).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>