239 lines
8 KiB
C#
239 lines
8 KiB
C#
using System.Numerics;
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using System.Reflection;
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using AcDream.App.Rendering;
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using AcDream.Core.Vfx;
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namespace AcDream.App.Tests.Rendering;
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public sealed class WorldRenderDiagnosticsTests
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{
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[Fact]
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public void GlTripwire_DisabledPerformsNoGlRead()
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{
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var gl = new RecordingGlStateReader();
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var log = new RecordingLog();
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var diagnostics = new WorldRenderDiagnostics(gl, log);
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diagnostics.EmitGlStateTripwireIfChanged(enabled: false);
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Assert.Equal(0, gl.StateCaptureCount);
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Assert.Empty(log.Messages);
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}
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[Fact]
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public void GlTripwire_LogsOnlyChangesAndReportsStableFrameCount()
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{
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var gl = new RecordingGlStateReader
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{
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State = State(depthFunction: 0x201),
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};
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var log = new RecordingLog();
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var diagnostics = new WorldRenderDiagnostics(gl, log);
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diagnostics.EmitGlStateTripwireIfChanged(enabled: true);
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diagnostics.EmitGlStateTripwireIfChanged(enabled: true);
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gl.State = State(depthFunction: 0x203);
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diagnostics.EmitGlStateTripwireIfChanged(enabled: true);
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Assert.Equal(3, gl.StateCaptureCount);
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Assert.Collection(
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log.Messages,
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first =>
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{
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Assert.StartsWith("[gl-state] frame=1 stable=0", first);
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Assert.Contains("dfunc=0x201", first);
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},
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changed =>
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{
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Assert.StartsWith("[gl-state] frame=3 stable=1", changed);
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Assert.Contains("dfunc=0x203", changed);
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});
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}
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[Fact]
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public void ScissorProbe_SequenceAdvancesAcrossSuppressedDuplicates()
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{
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var gl = new RecordingGlStateReader
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{
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Scissor = new RenderGlScissorSnapshot(
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true,
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new IntRenderRectangle(1, 2, 3, 4)),
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};
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var log = new RecordingLog();
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var diagnostics = new WorldRenderDiagnostics(gl, log);
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diagnostics.EmitClipRouteScissorProbe(true, true, new Vector4(-1, -1, 1, 1));
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diagnostics.EmitClipRouteScissorProbe(true, true, new Vector4(-1, -1, 1, 1));
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gl.Scissor = new RenderGlScissorSnapshot(
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true,
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new IntRenderRectangle(5, 6, 7, 8));
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diagnostics.EmitClipRouteScissorProbe(true, true, new Vector4(-1, -1, 1, 1));
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Assert.Equal(3, gl.ScissorCaptureCount);
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Assert.Collection(
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log.Messages,
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first => Assert.StartsWith("[clip-route-scis] n=1", first),
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changed => Assert.StartsWith("[clip-route-scis] n=3", changed));
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}
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[Fact]
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public void Owner_RetainsNoBorrowedFrameProductsOrBroadRuntimeOwners()
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{
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FieldInfo[] fields = typeof(WorldRenderDiagnostics).GetFields(
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BindingFlags.Instance | BindingFlags.NonPublic);
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Type[] forbidden =
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[
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typeof(GameWindow),
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typeof(PortalVisibilityFrame),
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typeof(ClipFrameAssembly),
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typeof(InteriorEntityPartition.Result),
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typeof(AcDream.Core.Physics.PhysicsEngine),
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typeof(CameraController),
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typeof(CellVisibility),
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];
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foreach (Type type in forbidden)
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Assert.DoesNotContain(fields, field => field.FieldType == type);
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Assert.DoesNotContain(
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fields,
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field => typeof(Delegate).IsAssignableFrom(field.FieldType));
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}
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// Campaign V slice V11 deleted SilkRenderGlStateReader, the raw-GL
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// IRenderGlStateReader implementation this test pinned (it was never
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// constructed in production — NullRenderGlStateReader.Instance is the
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// sole surviving implementer), so the "consume the entering GL error
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// before other state reads" source-order tripwire it protected has
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// nothing left to pin.
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[Fact]
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public void TerrainDiagnostics_RetryFailedPublicationWithoutLosingSamples()
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{
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var log = new ThrowOnceLog();
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var diagnostics = new WorldRenderDiagnostics(new RecordingGlStateReader(), log);
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var facts = new TerrainRenderDiagnosticFacts(3, 5, 8);
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diagnostics.BeginTerrainDraw();
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diagnostics.EndTerrainDraw();
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Assert.Throws<InvalidOperationException>(() =>
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diagnostics.PublishTerrainDiagnostics(facts));
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diagnostics.BeginTerrainDraw();
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diagnostics.EndTerrainDraw();
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diagnostics.PublishTerrainDiagnostics(facts);
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Assert.Single(log.Messages);
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Assert.Contains("draws=3/frame", log.Messages[0]);
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Assert.Contains("visible=3", log.Messages[0]);
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Assert.Contains("loaded=5", log.Messages[0]);
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Assert.Contains("capacity=8", log.Messages[0]);
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}
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[Fact]
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public void RenderSignature_LogsOnlyChangesAndCarriesStableCount()
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{
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var log = new RecordingLog();
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var diagnostics = new WorldRenderDiagnostics(new RecordingGlStateReader(), log);
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EmitMinimalSignature(diagnostics, "flat");
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EmitMinimalSignature(diagnostics, "flat");
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EmitMinimalSignature(diagnostics, "pview");
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Assert.Collection(
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log.Messages,
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first => Assert.StartsWith("[render-sig] frame=1 stable=0 branch=flat", first),
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changed => Assert.StartsWith("[render-sig] frame=3 stable=1 branch=pview", changed));
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}
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private static RenderGlStateSnapshot State(int depthFunction) => new(
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DepthTest: true,
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DepthWrite: true,
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DepthFunction: depthFunction,
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Blend: false,
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BlendSource: 1,
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BlendDestination: 0,
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CullFace: true,
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CullMode: 0x405,
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FrontFace: 0x900,
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Scissor: false,
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ScissorBox: new IntRenderRectangle(0, 0, 1280, 720),
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Viewport: new IntRenderRectangle(0, 0, 1280, 720),
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DrawFramebuffer: 0,
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AlphaToCoverage: false,
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Stencil: false,
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ClipBits: 0,
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Error: 0);
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private sealed class RecordingGlStateReader : IRenderGlStateReader
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{
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public RenderGlStateSnapshot State { get; set; } = WorldRenderDiagnosticsTests.State(0x201);
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public RenderGlScissorSnapshot Scissor { get; set; }
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public int StateCaptureCount { get; private set; }
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public int ScissorCaptureCount { get; private set; }
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public RenderGlStateSnapshot CaptureState()
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{
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StateCaptureCount++;
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return State;
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}
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public RenderGlScissorSnapshot CaptureScissor()
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{
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ScissorCaptureCount++;
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return Scissor;
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}
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}
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private sealed class RecordingLog : IRenderFrameDiagnosticLog
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{
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public List<string> Messages { get; } = [];
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public void WriteLine(string message) => Messages.Add(message);
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}
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private sealed class ThrowOnceLog : IRenderFrameDiagnosticLog
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{
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private bool _throw = true;
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public List<string> Messages { get; } = [];
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public void WriteLine(string message)
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{
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if (_throw)
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{
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_throw = false;
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throw new InvalidOperationException("diagnostic sink failed");
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}
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Messages.Add(message);
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}
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}
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private static void EmitMinimalSignature(
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WorldRenderDiagnostics diagnostics,
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string branch) =>
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diagnostics.EmitRenderSignatureIfChanged(
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enabled: true,
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branch: branch,
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clipRoot: null,
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viewerRoot: null,
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playerRoot: null,
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viewerCellId: 0,
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playerCellId: 0,
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playerIndoorGate: false,
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cameraInsideCell: false,
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renderSkyGate: false,
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drawSkyThisFrame: false,
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terrainDrawn: false,
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terrainClipMode: TerrainClipMode.Skip,
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skyDrawn: false,
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depthClear: false,
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outdoorSceneryDrawn: false,
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liveDynamicDrawnCount: 0,
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sceneParticles: "none",
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visibleCells: null,
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clipAssembly: null,
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drawableCells: null,
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partition: null,
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cameraPosition: Vector3.Zero,
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playerPosition: Vector3.Zero);
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}
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