acdream/tests/AcDream.App.Tests/Rendering/Gpu
Erik 0840d5fb77 docs(render): document the checkpoint's probe flags and re-pin portal_depth
The b3b7d922 investigation checkpoint committed two probe read sites
(ACDREAM_PROBE_CATHEDRAL_SKIP_PUNCH, ACDREAM_PROBE_FACILITY_STAIRS) without
their launch-options rows, and removed the #117/#129 bias from
portal_depth.vert without re-pinning its SPIR-V oracle hash. Both left the
hermetic App lane red at the OVERHAUL v2 base. Rows added (both default-off,
scheduled for deletion in S5); the shader pin now records the binary on the
branch, with S4 named as the owner of its acceptance.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-02 19:14:57 +02:00
..
Vk docs(render): document the checkpoint's probe flags and re-pin portal_depth 2026-09-02 19:14:57 +02:00
GpuContractTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
RecordingGpuDevice.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
RecordingGpuDeviceTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00