Detailed handoff for the next session. Key correction from the deep-dive: retail empty equip slots are TRANSPARENT (the doll shows through), NOT silhouettes — the current blue border is wrong. Decomposes into Slice 1 (equip slots: bind to CurrentlyEquippedLocation + drag-to-wield via the GetAndWieldItem 0x001A wire gap) and Slice 2 (the heavy 3D doll UiViewport Type 0xD + Core->App IUiViewportRenderer seam). Maps the reuse surface (UiItemSlot, drag spine, optimistic-move, EntitySpawnAdapter) + open questions + a paste-ready new-session prompt. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| .. | ||
| architecture | ||
| audit | ||
| plans | ||
| research | ||
| superpowers | ||
| bugs.md | ||
| ISSUES.md | ||