acdream/docs
Erik b4ed8e7908 docs: file #136 — red-cone dungeon decoration renders red (frozen-phase render divergence)
Investigated the user-reported divergence (a solid-red cone in the 0x0007 dungeon
that retail doesn't draw). Narrowed by elimination:
- geometry, not VFX (survives particles-off)
- object 0x70007055 / Setup 0x020019F0, physState=0x1C — NOT NoDraw/Hidden
- its distinguishing texture 0x06006D65 (DXT1 256x128) DECODES tan/opaque offline,
  identical to a neighbour decoration (0x020019EE / tex 0x06006D63) that renders fine
- not a per-instance tint (hook dropped)
=> the red is introduced at runtime in the WB bindless texture-array upload/sampling
path (a #105-class "samples undefined until flushed" / layer-handle misassignment),
possibly lighting. Both WB-render-migration and sky/lighting are FROZEN phases, so the
fix awaits explicit sign-off. Full diagnosis + reusable diagnostic approach in the issue.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-14 18:11:15 +02:00
..
architecture fix(G.3): place the player on the cell floor for an indoor dungeon login (#135 follow-up) 2026-06-14 17:13:12 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans milestone: re-open M1.5 — dungeon support (full G.3) pulled into scope; M2 re-deferred 2026-06-13 14:45:53 +02:00
research handoff: M1.5 dungeon support (G.3) grounded — design research + the terrain-less-premise refutation 2026-06-13 14:53:27 +02:00
superpowers docs(G.3): gate correction — G.3a core landed; #95 CONFIRMED LIVE (not superseded) 2026-06-13 18:30:43 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md docs: file #136 — red-cone dungeon decoration renders red (frozen-phase render divergence) 2026-06-14 18:11:15 +02:00