Step 4 of the apparatus plan. Adds the cdb script + runner that pairs
with Issue98CellarUpReplayTests to compare retail's walkable-query
behavior against acdream's during the Holtburg cottage cellar ascent.
Breakpoints (all symbols verified against refs/acclient.pdb via grep
docs/research/named-retail/symbols.json):
- BPA: BSPLEAF::find_walkable — leaf-level walkable query
- BPB: CPolygon::walkable_hits_sphere — per-polygon overlap test
- BPC: CPolygon::find_crossed_edge — per-polygon edge containment
- BPD: CTransition::check_other_cells — outer dispatcher
- BPE: COLLISIONINFO::set_contact_plane — GOLD signal: retail accepted
this plane
- BPF: CPolygon::adjust_sphere_to_plane — per-polygon projection
Output format: 32-bit hex bits for all floats via dwo() + %08X (cdb's
%f handling is broken for dwo reads; see a6-probe.cdb v3→v4 history).
Decoder: tools/cdb/decode_retail_hex.py already handles _h=0x... fields.
Auto-detach threshold: 50000 hits across BPA/B/C/D/F. BPE is unbounded
(contact plane writes are rare, ~18 per ascent per slice 5 capture).
Runner: tools/cdb/issue98-runner.ps1
.\tools\cdb\issue98-runner.ps1 -ScenarioTag "cellar_up_attempt_1"
Prereqs (per CLAUDE.md retail debugger toolchain section):
- Retail acclient.exe v11.4186 running and in-world
- ACE running on 127.0.0.1:9000
- Character at the BOTTOM of a Holtburg cottage cellar stair
- cdb.exe present at the Windows Kits 10 path
Output:
docs\research\2026-05-23-a6-captures\<ScenarioTag>\retail.log
Reading the log:
- [BPE] lines tell you which plane retail accepted (the answer we need).
- Cross-reference [BPE]'s normal/d against the cell fixtures in
tests/AcDream.Core.Tests/Fixtures/issue98/*.json to identify which
cell + polyId retail picked.
- The divergence between retail's accepted polygon and our replay test's
"no walkable accepted" result IS the fix target.
The capture itself is a user action (cdb requires a live retail
process); this commit only ships the protocol. Step 5 (comparison doc)
follows after the capture lands.