acdream/tests/AcDream.App.Tests/UI/Layout/LayoutImporterMediaBearingChildSweepTests.cs
Erik bd359d5181 fix(chargen): Campaign CC gate round 1 closeout — Group 3: round review fixes (F4-F11, F14, F16)
The remaining code-bearing findings from the round review, F4-F16 minus
the doc-only items (batched separately):

- F4: three client-wide UiButton corpus sweeps (LabelBox path — exactly
  the 4 Town buttons, confined to chargen; conflicting custom-selection-
  pair + standard Normal/Highlight media — zero found, no gate
  tightening needed; per-state label-color map — 209 matches beyond
  chargen, confirming AP-222's mechanism has always been broadly active
  since it shipped generically in DatWidgetFactory).
- F5/F6: LayoutImporter's Batch C un-consumed-children carve-out now
  honors a child's own AuthoredInvisible flag (a narrow honor scoped to
  exactly that carve-out, not the general #408 client-wide one) — the
  chat transcript's new-text indicator (0x1000048C) was building as a
  visible phantom element retail never shows; verified both directions
  against the gold-frame pieces, which do not author Invisible.
- F7: BoundedProcessOutputCapture.AppendLine combines the line text and
  its trailing newline into one buffer and one file open/write/close
  instead of two.
- F9: corrected a stale comment in RuntimeSettingsTargets — #407 split
  DisplayModeCatalog's Resolutions/WindowedResolutions in two, so the
  fullscreen validator's own narrower list is now DELIBERATELY different
  from the Config dropdown's fuller offering, not the "must match" bug
  the comment described.
- F10: documented (not changed) why the LabelBox path's default 3px
  inset and the face-relative +4px gap in DatWidgetFactory.BuildButton
  are deliberately different numbers — neither carries a retail
  citation, and moving either to match the other would be an unfounded
  guess on a button that currently works correctly.
- F11: Heritage/Profession/Summary/Town description pages now compose
  DatRichText.Compose's result ONCE inside their already revision-gated
  Refresh, caching the built line list instead of re-wrapping on every
  draw call.
- F14: documented (not changed) why PrivateEntityViewportRenderer's
  _animatedIds set carrying a reserved-but-never-drawn backdrop id is
  harmless — BuildDrawEntities already excludes a null/empty backdrop
  from the actual draw list, so the id is never looked up.
- F16: the Summary preview now uses its own render-id pair
  (SummaryPreviewRenderId/SummaryPreviewBackdropRenderId, 0xDA11D035/
  0xDA11D036) instead of sharing the Appearance page's
  (0xDA11D032/0xDA11D034) — confirmed by tracing
  FixedEntityTextureOwnerLease through TextureCache to
  CompositeTextureArrayCache's shared owner tracker that both pages'
  previews share ONE process-wide TextureCache, so sharing render ids
  was a real cross-page texture-release collision (either page's own
  re-dress or disposal could release the OTHER page's still-active
  textures), not a theoretical one.

F3's own register bookkeeping (AP-229 addendum) and F12's register/AD
header-count corrections land in the docs-only commit alongside F15.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-16 15:34:07 +02:00

235 lines
10 KiB
C#

using System.IO;
using System.Linq;
using AcDream.App.UI;
using AcDream.App.UI.Layout;
using AcDream.Content;
using DatReaderWriter;
using DatReaderWriter.DBObjs;
using DatReaderWriter.Options;
namespace AcDream.App.Tests.UI.Layout;
/// <summary>
/// Campaign CC gate round 1 Batch C, Commit 2: client-wide blast-radius
/// sweep for the <c>UiText</c>/<c>UiField</c> media-bearing-child
/// un-consume fix (<see cref="LayoutImporter"/>'s new <c>UiText or
/// UiField</c> carve-out). Walks EVERY installed <c>LayoutDesc</c>
/// (<c>DatCollection.GetAllIdsOfType&lt;LayoutDesc&gt;</c>) and reports
/// every Type-12 (<c>UIElement_Text</c>) element that does NOT author
/// PassToChildren on any state (the pre-fix "consumes everything" shape)
/// but HAS at least one direct child carrying its own state media — the
/// exact set the fix now builds instead of silently dropping. Logged via
/// <c>Console.WriteLine</c> so the full enumeration is visible in test
/// output for the commit message; the assertions pin only landmark counts/
/// elements (not a brittle exact global total) so the gate survives a
/// future DAT revision without going red on an unrelated content change.
/// </summary>
public sealed class LayoutImporterMediaBearingChildSweepTests
{
private static string DatDirectory =>
System.Environment.GetEnvironmentVariable("ACDREAM_DAT_DIR")
?? Path.Combine(
System.Environment.GetFolderPath(System.Environment.SpecialFolder.UserProfile),
"Documents",
"Asheron's Call");
private readonly record struct Finding(uint LayoutId, uint ElementId, uint[] MediaBearingChildIds);
[InstalledDatFact]
public void MediaBearingChildSweep_EnumeratesEveryAffectedType12Element()
{
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
var findings = new List<Finding>();
foreach (uint layoutId in dats.GetAllIdsOfType<LayoutDesc>().OrderBy(x => x))
{
ElementInfo? tree = LayoutImporter.ImportInfos(dats, layoutId);
if (tree is null) continue;
Walk(layoutId, tree, findings);
}
Console.WriteLine($"[SWEEP] {findings.Count} affected Type-12 elements across "
+ $"{findings.Select(f => f.LayoutId).Distinct().Count()} layouts.");
foreach (Finding f in findings.OrderBy(f => f.LayoutId).ThenBy(f => f.ElementId))
{
Console.WriteLine(
$"[SWEEP] layout=0x{f.LayoutId:X8} element=0x{f.ElementId:X8} "
+ $"mediaBearingChildren=[{string.Join(",", f.MediaBearingChildIds.Select(id => $"0x{id:X8}"))}]");
}
// Landmarks the investigation specifically flagged for the user's
// visual check — assert they are genuinely in the affected set
// (not asserting a brittle exact global count).
Assert.Contains(findings, f => f.LayoutId == 0x21000005u && f.ElementId == 0x1000059Au);
Assert.Contains(findings, f => f.LayoutId == 0x2100006Fu && f.ElementId == 0x10000011u);
// The three chargen description boxes this campaign already fixed.
Assert.Contains(findings, f => f.ElementId == 0x100003E0u); // Profession
Assert.Contains(findings, f => f.ElementId == 0x10000409u); // Town
Assert.Contains(findings, f => f.ElementId == 0x10000404u); // Summary how-to
Assert.True(findings.Count > 0, "the sweep must find at least the known chargen landmarks.");
}
/// <summary>
/// Regression pin (Commit 2): the two landmarks the investigation
/// flagged for the user's own visual check actually BUILD their
/// media-bearing children as real widgets now, on a NON-chargen
/// layout — proving the fix is not accidentally chargen-only. FLAG:
/// this is a structural/widget-level pin only; the user's own visual
/// check of chat + the main game UI is still owed (the lead schedules
/// it) — a passing test here does not stand in for that.
/// </summary>
[InstalledDatFact]
public void MainGameUiAndChatInput_MediaBearingChildrenNowBuildAsRealWidgets()
{
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
// MAIN GAME UI (0x21000005/0x1000059A): the same eight gold-frame
// pieces the chargen boxes carry. F5/F6 closeout: NONE of these
// author Invisible, so all eight must build VISIBLE — the "other
// direction" the reviewer named, pinned here alongside the
// enumeration sweep's own DoesNotContain assertions.
AssertChildrenBuild(
dats, layoutId: 0x21000005u, elementId: 0x1000059Au,
expectedChildIds:
[
0x100002DEu, 0x100002DFu, 0x100002E0u, 0x100002E1u,
0x100000E8u, 0x100002E2u, 0x100002E3u, 0x100000EAu,
],
expectedInvisible: []);
// Chat transcript (0x2100006F/0x10000011): a single media-bearing
// child. F5/F6 closeout: 0x1000048C (the new-text indicator)
// authors Invisible=true — must build HIDDEN, not as a phantom
// visible element.
AssertChildrenBuild(
dats, layoutId: 0x2100006Fu, elementId: 0x10000011u,
expectedChildIds: [0x1000048Cu],
expectedInvisible: [0x1000048Cu]);
}
private static void AssertChildrenBuild(
IDatReaderWriter dats, uint layoutId, uint elementId, uint[] expectedChildIds,
uint[] expectedInvisible)
{
ElementInfo? tree = LayoutImporter.ImportInfos(dats, layoutId);
Assert.NotNull(tree);
ElementInfo? target = FindInfo(tree!, elementId);
Assert.NotNull(target);
UiElement built = LayoutImporter.Build(
target!, _ => (0u, 0, 0), null).Root;
Assert.IsType<UiText>(built);
foreach (uint childId in expectedChildIds)
{
UiElement? child = UiElement.FindDescendant(built, childId);
Assert.NotNull(child);
bool shouldBeInvisible = expectedInvisible.Contains(childId);
Assert.Equal(!shouldBeInvisible, child!.Visible);
}
}
private static ElementInfo? FindInfo(ElementInfo node, uint id)
{
if (node.Id == id) return node;
foreach (ElementInfo child in node.Children)
{
ElementInfo? found = FindInfo(child, id);
if (found is not null) return found;
}
return null;
}
private readonly record struct InvisibleChildFinding(uint LayoutId, uint ParentElementId, uint ChildElementId);
/// <summary>
/// Campaign CC gate round 1 closeout, F5/F6: of the media-bearing
/// children the Batch C carve-out now builds instead of dropping
/// (<see cref="MediaBearingChildSweep_EnumeratesEveryAffectedType12Element"/>'s
/// own set), which ones author dat property <c>0x3B</c> (Invisible)
/// THEMSELVES — retail would never show them
/// (<c>UIElement::OnSetAttribute @0x00462d80</c> case 8), so building
/// them unconditionally as a visible widget is a regression the
/// carve-out's own commit didn't check for. Confirms the chargen
/// gold-frame pieces are NOT among them (the other direction the
/// reviewer named — Batch A's chargen-scoped hide walk must not eat
/// them either way, but this proves the DATA itself never marks them
/// invisible, independent of which honor mechanism runs).
/// </summary>
[InstalledDatFact]
public void MediaBearingChildSweep_EnumeratesWhichAffectedChildrenAuthorInvisible()
{
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
var invisibleFindings = new List<InvisibleChildFinding>();
foreach (uint layoutId in dats.GetAllIdsOfType<LayoutDesc>().OrderBy(x => x))
{
ElementInfo? tree = LayoutImporter.ImportInfos(dats, layoutId);
if (tree is null) continue;
WalkForInvisibleMediaBearingChildren(layoutId, tree, invisibleFindings);
}
Console.WriteLine($"[SWEEP-INV] {invisibleFindings.Count} media-bearing children of the "
+ "Batch C carve-out author Invisible=true themselves.");
foreach (InvisibleChildFinding f in invisibleFindings)
{
Console.WriteLine($"[SWEEP-INV] layout=0x{f.LayoutId:X8} parent=0x{f.ParentElementId:X8} "
+ $"child=0x{f.ChildElementId:X8}");
}
// The chargen gold-frame pieces (GF-12) must NOT author Invisible —
// otherwise a narrow per-child honor would eat them, undoing that
// fix. Checked directly against the data, independent of whichever
// honor mechanism runs.
uint[] goldFramePieceIds =
[
0x100002DEu, 0x100002DFu, 0x100002E0u, 0x100002E1u,
0x100000E8u, 0x100002E2u, 0x100002E3u, 0x100000EAu,
];
foreach (uint pieceId in goldFramePieceIds)
{
Assert.DoesNotContain(invisibleFindings, f => f.ChildElementId == pieceId);
}
}
private static void WalkForInvisibleMediaBearingChildren(
uint layoutId, ElementInfo node, List<InvisibleChildFinding> findings)
{
if (node.Type == 12u)
{
bool passToChildren = node.States.Values.Any(static s => s.PassToChildren);
if (!passToChildren)
{
foreach (ElementInfo child in node.Children)
{
if (child.StateMedia.Count > 0 && child.Invisible)
findings.Add(new InvisibleChildFinding(layoutId, node.Id, child.Id));
}
}
}
foreach (ElementInfo child in node.Children)
WalkForInvisibleMediaBearingChildren(layoutId, child, findings);
}
private static void Walk(uint layoutId, ElementInfo node, List<Finding> findings)
{
if (node.Type == 12u)
{
bool passToChildren = node.States.Values.Any(static s => s.PassToChildren);
if (!passToChildren)
{
uint[] mediaBearingChildren = node.Children
.Where(static c => c.StateMedia.Count > 0)
.Select(static c => c.Id)
.ToArray();
if (mediaBearingChildren.Length > 0)
findings.Add(new Finding(layoutId, node.Id, mediaBearingChildren));
}
}
foreach (ElementInfo child in node.Children)
Walk(layoutId, child, findings);
}
}