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fixtures
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test(ui): FA3 -- social panel fixture dump, live-mount probe, conformance tests
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2026-08-12 02:58:28 +02:00 |
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AppraisalUiControllerTests.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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CharacterControllerTests.cs
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feat(render): Campaign V slice V11 commit 1 - delete ImGui, Studio, and the DevTools frontend
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2026-07-28 23:56:04 +02:00 |
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CharacterLayoutImportProbe.cs
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feat(player): port retail augmentation stat chain
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2026-07-31 08:08:23 +02:00 |
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CharacterManagementLiveDatTests.cs
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Harden retail character selection recovery
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2026-08-14 20:59:10 +02:00 |
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CharacterManagementUiControllerTests.cs
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Make character UI retries transactional
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2026-08-14 21:14:08 +02:00 |
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CharacterOptionsPageControllerTests.cs
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fix #FA4-D6-D7,SF-8: revert three of FA4's four dimming un-dims (IgnoreFellowshipRequests, FellowshipAutoAcceptRequests, FellowshipShareLoot)
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2026-08-12 07:33:42 +02:00 |
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CharacterSheetProviderTests.cs
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feat(player): port retail augmentation stat chain
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2026-07-31 08:08:23 +02:00 |
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CharacterStatControllerTests.cs
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fix(ui): refresh live skill rows
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2026-07-31 08:22:46 +02:00 |
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ChatIndicatorButtonLiveMountProbeTests.cs
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fix #382: chat-window indicator buttons invisible until first hovered
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2026-08-11 23:03:31 +02:00 |
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ChatLayoutConformanceTests.cs
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feat(chat): retail text style — two-plane glyph outlines, authored SpewBox/chat styles
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2026-08-10 19:28:34 +02:00 |
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ChatLayoutFixtureGenerator.cs
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feat(chat): Campaign CH slice CH6a — retail chat-window layout + 8-grip resize
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2026-08-10 09:38:27 +02:00 |
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ChatOptionsDatDefaultsTests.cs
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feat(ui): Campaign OP slice OP5 — the Chat tab
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2026-08-11 06:25:59 +02:00 |
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ChatOptionsPageControllerTests.cs
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fix #380: Chat tab opacity sliders were missing their retail row captions
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2026-08-11 23:01:22 +02:00 |
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ChatTranscriptRendererTests.cs
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feat(chat): retail text style — two-plane glyph outlines, authored SpewBox/chat styles
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2026-08-10 19:28:34 +02:00 |
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ChatWindowControllerTests.cs
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fix(chat): CH6a/b rework — grip media, retail window-id model, floaty fixture
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2026-08-10 13:09:32 +02:00 |
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CombatLayoutConformanceTests.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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CombatUiControllerTests.cs
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fix: powerbar mode captions - jump 'Height' + combat 'Power'/'Accuracy'
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2026-08-14 08:14:14 +02:00 |
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ConfigOptionsPageControllerTests.cs
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fix #391: curated modern-only resolution list from the monitor's modes
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2026-08-13 17:16:09 +02:00 |
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CreatureAppraisalRowsTests.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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DatStringResolverTemplateTests.cs
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fix: social gate round 2, part 2 - confirmation-dialog sentences + the
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2026-08-13 21:10:42 +02:00 |
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DatWidgetFactoryFontResolveTests.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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DatWidgetFactoryTests.cs
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Implement retail character management screen
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2026-08-14 20:29:19 +02:00 |
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EffectsUiControllerTests.cs
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fix(ui): OP2 rework — dormant UiDatElement subclasses, fixed Panel/CheckboxBitfield64 mechanism
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2026-08-11 01:08:08 +02:00 |
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ElementReaderTests.cs
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fix(ui): OP2 rework — dormant UiDatElement subclasses, fixed Panel/CheckboxBitfield64 mechanism
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2026-08-11 01:08:08 +02:00 |
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ExternalContainerControllerTests.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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FaPanelSlotProbeTests.cs
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research: Campaign FA lanes A-D + the U2 slot-table probe (social panel found)
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2026-08-11 23:42:19 +02:00 |
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FixtureLoader.cs
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test(ui): FA3 -- social panel fixture dump, live-mount probe, conformance tests
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2026-08-12 02:58:28 +02:00 |
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FloatingChatLayoutConformanceTests.cs
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fix(chat): CH6a/b rework — grip media, retail window-id model, floaty fixture
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2026-08-10 13:09:32 +02:00 |
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FloatingChatWindowControllerTests.cs
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feat(chat): Campaign CH slice CH6b — floating chat windows 1-4
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2026-08-10 12:10:20 +02:00 |
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IndicatorBarControllerTests.cs
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fix(movement): invalidate burden on enchantment changes
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2026-07-31 10:16:27 +02:00 |
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IndicatorDetailPanelControllerTests.cs
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fix(ui): restore effect detail scrolling
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2026-07-17 13:28:18 +02:00 |
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InventoryControllerTests.cs
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fix(movement): invalidate burden on enchantment changes
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2026-07-31 10:16:27 +02:00 |
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InventoryFrameImportProbe.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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ItemAppraisalTextFormatterTests.cs
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fix(ui): preserve retail item titles and spacing
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2026-07-24 05:21:01 +02:00 |
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ItemCooldownUiControllerTests.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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ItemListCellTemplateTests.cs
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feat(items): port retail shared cooldown overlays
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2026-07-23 10:41:16 +02:00 |
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JumpPowerbarControllerTests.cs
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feat(ui): port retail jump power bar
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2026-07-13 10:22:12 +02:00 |
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JumpPowerbarLayoutConformanceTests.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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KeyboardConfigControllerTests.cs
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fix #394 #395 #396: OP8 re-gate round — caption font, retail key names, capture dialog
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2026-08-14 13:45:55 +02:00 |
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KeyboardConfigLiveMountProbeTests.cs
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fix #396 crash: map WaitDialog class type 0x19 to UiDialogRoot; dialog-open failure lands on the contracted refusal path
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2026-08-14 13:48:29 +02:00 |
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LayoutConformanceTests.cs
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feat(ui): port retained widget foundations
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2026-07-10 17:55:41 +02:00 |
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LayoutImporterTests.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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MouseTurningSettingsMacroTests.cs
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feat(ui): Campaign OP slice OP3 — Options panel shell, open paths, Gameplay tab
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2026-08-11 02:14:40 +02:00 |
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OP2ReworkBlastRadiusConformanceTests.cs
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fix(ui): OP3 re-review residuals R1/R2/R3 (coordinator pass)
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2026-08-11 03:25:40 +02:00 |
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OptionPageModelTests.cs
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fix(ui,runtime): OP4 re-review residuals R1-R4 (coordinator pass) — OP4 CLOSED
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2026-08-11 06:36:14 +02:00 |
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OptionsPanelControllerTests.cs
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fix #381: Options-panel footer needs an opaque backing field
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2026-08-11 23:01:43 +02:00 |
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OptionsPanelLayoutConformanceTests.cs
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feat(ui): Campaign OP slice OP5 — the Chat tab
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2026-08-11 06:25:59 +02:00 |
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OptionsPanelLiveMountProbeTests.cs
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fix #385: Options dropdowns — white centered text + size-to-content popup
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2026-08-13 08:51:57 +02:00 |
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PaperdollClickMapTests.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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PaperdollControllerTests.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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PaperdollSlotBackgroundTests.cs
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fix(paperdoll): port quest-gated Aetheria slots
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2026-07-13 09:55:20 +02:00 |
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PaperdollToggleTests.cs
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feat(D.2b): Slice 2 — paperdoll armor/non-armor partition + Slots toggle state
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2026-06-23 08:57:50 +02:00 |
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PowerbarLayoutProbeTests.cs
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fix: trade gate round 4 - "The trade has been cancelled." + retail's
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2026-08-14 12:45:10 +02:00 |
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RadarControllerTests.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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RadarLayoutConformanceTests.cs
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feat(ui): port retail radar and compass
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2026-07-10 16:14:37 +02:00 |
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RadarLayoutFixtureGenerator.cs
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feat(ui): port retail radar and compass
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2026-07-10 16:14:37 +02:00 |
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RadarSnapshotProviderTests.cs
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refactor(app): key live projections by runtime identity
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2026-07-25 21:50:58 +02:00 |
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RetailDialogFactoryTests.cs
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Make character UI retries transactional
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2026-08-14 21:14:08 +02:00 |
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RetailFixtureConformanceTests.cs
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feat(ui): port retail appraisal panel
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2026-07-23 11:34:08 +02:00 |
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RetailFpsControllerTests.cs
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fix #213: complete suicide and framerate presentation
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2026-07-13 15:50:47 +02:00 |
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RetailKeyNamesTests.cs
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fix #394 #395 #396: OP8 re-gate round — caption font, retail key names, capture dialog
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2026-08-14 13:45:55 +02:00 |
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RetailLayoutFixtureGenerator.cs
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test(ui): FA3 -- social panel fixture dump, live-mount probe, conformance tests
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2026-08-12 02:58:28 +02:00 |
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RetailPanelUiControllerTests.cs
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fix(ui): OP3 review fixes — byte-verified Magic chat lines, Gameplay/OptionPage shape, mid-air tri-state, shared geometry
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2026-08-11 03:05:27 +02:00 |
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RetailWindowFrameTests.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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RowTemplateResolverTests.cs
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feat(ui): FA4 -- fellowship page fully live
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2026-08-12 04:40:53 +02:00 |
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SelectedObjectControllerTests.cs
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feat(ui): double-click-to-buy (AP-171, user-approved) + #353 toolbar text fixes — authored right-justify and two-line name wrap (Fable)
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2026-08-08 17:42:02 +02:00 |
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SocialFellowshipPageControllerTests.cs
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fix: social panel completion batch (user gate 2026-08-13, "fix all")
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2026-08-13 19:30:51 +02:00 |
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SocialPanelControllerTests.cs
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fix: social panel completion batch (user gate 2026-08-13, "fix all")
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2026-08-13 19:30:51 +02:00 |
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SocialPanelLiveMountProbeTests.cs
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fix: social gate round 2, part 1 - border-only move cursor, literal-\n
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2026-08-13 20:36:24 +02:00 |
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SpellbookRowStyleTests.cs
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fix(ui): keep spellbook tab captions above chrome
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2026-07-15 17:02:14 +02:00 |
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SpellbookWindowControllerTests.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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SpellcastingUiControllerTests.cs
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feat(ui): the spell-bar drop ring — retail's authored drag-accept state, and the ring exposed a real drop off-by-one
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2026-08-08 20:18:51 +02:00 |
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SpellExamineComponentTemplateFactoryTests.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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ToolbarControllerTests.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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ToolbarInputControllerTests.cs
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feat(ui): complete retail quick-slot input
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2026-07-11 08:59:49 +02:00 |
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UiDatElementTests.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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UiPropertyBagTests.cs
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feat(chat): retail text style — two-plane glyph outlines, authored SpewBox/chat styles
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2026-08-10 19:28:34 +02:00 |
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UiTextLayoutCacheTests.cs
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test(app): put every strict-zero site on the probe (#250)
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2026-07-29 03:49:13 +02:00 |
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UiViewportFactoryTests.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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VendorUiControllerTests.cs
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fix(vendor): re-gate residuals — MaxStackSize is the stack operand, wire-authored use radius, purse summaries
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2026-08-08 15:23:10 +02:00 |
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VitalsBindingTests.cs
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feat(ui): port retained widget foundations
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2026-07-10 17:55:41 +02:00 |
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VividTargetIndicatorLayoutTests.cs
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feat(selection): port retail offscreen target indicator
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2026-07-18 07:41:12 +02:00 |