acdream/tests/AcDream.Runtime.Tests/Physics/RuntimeWorldFrameTests.cs
Erik 6dcb94ac1b test(runtime): restore the world-frame precondition across first-entry fixtures
670f307c made remote first-entry placement resolve its landblock-local
CreateObject origin through Runtime's world frame
(RuntimeSetPositionState.PrepareMover:1526-1544) and return
RetrySetupUnavailable until that frame exists. Only the accepted local-player
Create publishes it (RuntimeEntityObjectLifetime.RegisterEntityCore:558-570 ->
RuntimePhysicsState.ObserveLocalWorldFrame).

Fixtures that drive remote conductors in a world with no local player - a
state production never occupies, since the player's own Create always precedes
broadcast Creates - therefore parked forever on RetrySetupUnavailable. Their
initial-create residences never retired, which cascaded into rejected
appearance updates, missing canonical bodies, unconverged ownership ledgers,
and a GameRuntime teardown that could not complete stage 10.

The measured blast radius was far larger than the handoff recorded. It claimed
"six selected fixture failures"; a baseline run found 43. The App suite was
fully green at 01f4791e and 670f307c broke 28 tests at once; the Runtime suite
lost 13, twelve of them in RuntimeRemoteFirstEntryStateTests - the exact
conductor that commit gated. Both commits were verified on focused runs only.

The production gate is correct, so nothing here weakens it. It matches App's
own coordinate owner: LiveWorldOriginState is initialized once from the local
player's spawn (LiveEntityHydrationPorts.cs:226) and rebased only by
StreamingOriginRecenterCoordinator.Advance at a teleport boundary - exactly
ObserveLocalWorldFrame's semantics. Every fixture is repaired by supplying the
missing precondition beside the resident landblock it already models, and not
one expected value or assertion was changed.

The mechanism shipped with zero tests. RuntimeWorldFrameTests now pins its
contract: the local player publishes the frame, remotes never do, neighbouring
landblocks convert at 192 m per step, ordinary movement across a landblock
boundary must NOT rebase it, an accepted teleport must, and a zero cell id
neither publishes nor resolves. That "no rebase on ordinary movement" rule is
load-bearing - if it and LiveWorldOriginState ever disagree, remote objects
are placed a multiple of 192 m from where the world is streamed.

Runtime 1,009/1,009; App 4,048 passed / 3 skipped.

Refs #281.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-03 13:32:28 +02:00

236 lines
8 KiB
C#

using System.Numerics;
using AcDream.Core.Net;
using AcDream.Core.Net.Messages;
using AcDream.Core.Physics;
using AcDream.Runtime.Entities;
namespace AcDream.Runtime.Tests.Physics;
/// <summary>
/// Coverage for the world-frame owner introduced by <c>670f307c</c>
/// (<c>RuntimePhysicsState.ObserveLocalWorldFrame</c> /
/// <c>TryGetWorldFrameOffset</c>). CreateObject and Position frames are
/// landblock-local; Runtime converts them into the one streamed world frame
/// before <c>SetPosition</c>. That mechanism shipped with no tests, and its
/// absence silently parked every remote first-entry placement on
/// <c>RetrySetupUnavailable</c>, so these pin its exact contract:
/// the local player publishes it, remotes never do, ordinary movement across
/// a landblock boundary must NOT rebase it, and an accepted teleport must.
///
/// The "no rebase on ordinary movement" rule is not an arbitrary choice — it
/// matches App's own coordinate owner, <c>LiveWorldOriginState</c>, whose
/// <c>Recenter</c> is called only from
/// <c>StreamingOriginRecenterCoordinator.Advance</c> at a teleport boundary.
/// If these two ever disagree, remote objects are placed at a multiple of
/// 192 m from where the world is streamed.
/// </summary>
public sealed class RuntimeWorldFrameTests
{
private const uint CenterLandblock = 0xA9B60000u;
private const uint CenterCell = CenterLandblock | 0x0001u;
[Fact]
public void LocalPlayerCreate_PublishesTheWorldFrameAtItsLandblock()
{
using var lifetime = new RuntimeEntityObjectLifetime();
BindGeneration(lifetime);
Assert.False(lifetime.Physics.TryGetWorldFrameOffset(
CenterCell,
out _,
out _));
lifetime.RegisterEntityWithInitialResidence(
Spawn(0x50000001u, CenterCell),
isLocalPlayer: true);
Assert.True(lifetime.Physics.TryGetWorldFrameOffset(
CenterCell,
out float offsetX,
out float offsetY));
Assert.Equal(0f, offsetX);
Assert.Equal(0f, offsetY);
}
[Fact]
public void RemoteCreate_NeverPublishesTheWorldFrame()
{
using var lifetime = new RuntimeEntityObjectLifetime();
BindGeneration(lifetime);
lifetime.RegisterEntityWithInitialResidence(
Spawn(0x70000001u, CenterCell),
isLocalPlayer: false);
// Without the frame a remote conductor must park rather than commit a
// landblock-local origin as if it were already a world position.
Assert.False(lifetime.Physics.TryGetWorldFrameOffset(
CenterCell,
out _,
out _));
}
[Theory]
// One landblock east is +192 m on X; one north is +192 m on Y.
[InlineData(0xAAB60001u, 192f, 0f)]
[InlineData(0xA8B60001u, -192f, 0f)]
[InlineData(0xA9B70001u, 0f, 192f)]
[InlineData(0xA9B50001u, 0f, -192f)]
public void NeighbouringLandblocks_ConvertAt192MetresPerStep(
uint cellId,
float expectedX,
float expectedY)
{
using var lifetime = new RuntimeEntityObjectLifetime();
BindGeneration(lifetime);
lifetime.Physics.ObserveLocalWorldFrame(
CenterCell,
teleportAdvanced: false);
Assert.True(lifetime.Physics.TryGetWorldFrameOffset(
cellId,
out float offsetX,
out float offsetY));
Assert.Equal(expectedX, offsetX);
Assert.Equal(expectedY, offsetY);
}
[Fact]
public void OrdinaryMovementAcrossALandblockBoundary_DoesNotRebaseTheFrame()
{
using var lifetime = new RuntimeEntityObjectLifetime();
BindGeneration(lifetime);
lifetime.Physics.ObserveLocalWorldFrame(
CenterCell,
teleportAdvanced: false);
// Walking east into the next landblock: an accepted Position, but no
// teleport. The streamed world keeps its origin, so the frame must
// stay put and that landblock must still convert to +192 m.
lifetime.Physics.ObserveLocalWorldFrame(
0xAAB60001u,
teleportAdvanced: false);
Assert.True(lifetime.Physics.TryGetWorldFrameOffset(
0xAAB60001u,
out float offsetX,
out float offsetY));
Assert.Equal(192f, offsetX);
Assert.Equal(0f, offsetY);
}
[Fact]
public void AcceptedTeleport_RebasesTheFrameOnTheDestination()
{
using var lifetime = new RuntimeEntityObjectLifetime();
BindGeneration(lifetime);
lifetime.Physics.ObserveLocalWorldFrame(
CenterCell,
teleportAdvanced: false);
lifetime.Physics.ObserveLocalWorldFrame(
0xAAB60001u,
teleportAdvanced: true);
// The destination is now the origin, and the departure landblock sits
// one step west of it.
Assert.True(lifetime.Physics.TryGetWorldFrameOffset(
0xAAB60001u,
out float destinationX,
out float destinationY));
Assert.Equal(0f, destinationX);
Assert.Equal(0f, destinationY);
Assert.True(lifetime.Physics.TryGetWorldFrameOffset(
CenterCell,
out float sourceX,
out _));
Assert.Equal(-192f, sourceX);
}
[Fact]
public void AZeroCellIdNeitherPublishesNorResolves()
{
using var lifetime = new RuntimeEntityObjectLifetime();
BindGeneration(lifetime);
lifetime.Physics.ObserveLocalWorldFrame(0u, teleportAdvanced: false);
Assert.False(lifetime.Physics.TryGetWorldFrameOffset(
CenterCell,
out _,
out _));
lifetime.Physics.ObserveLocalWorldFrame(
CenterCell,
teleportAdvanced: false);
Assert.False(lifetime.Physics.TryGetWorldFrameOffset(
0u,
out _,
out _));
}
private static void BindGeneration(RuntimeEntityObjectLifetime lifetime)
{
var generation = new RuntimeGenerationToken(1UL);
lifetime.BindEventContext(() => generation, static () => 1UL);
}
private static WorldSession.EntitySpawn Spawn(uint guid, uint cell)
{
var position = new CreateObject.ServerPosition(
cell, 1f, 2f, 3f, 1f, 0f, 0f, 0f);
var timestamps = new PhysicsTimestamps(
Position: 1,
Movement: 1,
State: 1,
Vector: 1,
Teleport: 0,
ServerControlledMove: 1,
ForcePosition: 0,
ObjDesc: 1,
Instance: 1);
var physics = new PhysicsSpawnData(
RawState: (uint)PhysicsStateFlags.ReportCollisions,
Position: position,
Movement: null,
AnimationFrame: null,
SetupTableId: null,
MotionTableId: 0x09000001u,
SoundTableId: null,
PhysicsScriptTableId: null,
Parent: null,
Children: null,
Scale: 1f,
Friction: 0.5f,
Elasticity: 0.05f,
Translucency: null,
Velocity: Vector3.Zero,
Acceleration: null,
AngularVelocity: Vector3.Zero,
DefaultScriptType: null,
DefaultScriptIntensity: null,
Timestamps: timestamps);
return new WorldSession.EntitySpawn(
Guid: guid,
Position: position,
SetupTableId: null,
AnimPartChanges: Array.Empty<CreateObject.AnimPartChange>(),
TextureChanges: Array.Empty<CreateObject.TextureChange>(),
SubPalettes: Array.Empty<CreateObject.SubPaletteSwap>(),
BasePaletteId: null,
ObjScale: 1f,
Name: "world-frame-fixture",
ItemType: null,
MotionState: null,
MotionTableId: 0x09000001u,
PhysicsState: physics.RawState,
ObjectDescriptionFlags: 0x8u,
Friction: 0.5f,
Elasticity: 0.05f,
InstanceSequence: 1,
MovementSequence: 1,
ServerControlSequence: 1,
PositionSequence: 1,
Physics: physics);
}
}