acdream/docs/architecture
Erik 6d6e5b5fa5 refactor(render): extract world frame preparation
Move camera/root resolution, live settings and listener preview, sky/lighting/fog preparation, animated classification, and building visibility scratch behind a typed WorldRenderFrameBuilder while preserving retail frame order and borrowed lifetimes.

Co-authored-by: Codex <codex@openai.com>
2026-07-22 05:54:00 +02:00
..
acdream-architecture.md docs(architecture): plan GameWindow render-frame extraction 2026-07-22 04:11:58 +02:00
code-structure.md docs(architecture): plan GameWindow render-frame extraction 2026-07-22 04:11:58 +02:00
retail-divergence-register.md refactor(render): extract world frame preparation 2026-07-22 05:54:00 +02:00
worldbuilder-inventory.md fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00