Move camera/root resolution, live settings and listener preview, sky/lighting/fog preparation, animated classification, and building visibility scratch behind a typed WorldRenderFrameBuilder while preserving retail frame order and borrowed lifetimes. Co-authored-by: Codex <codex@openai.com> |
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| .. | ||
| acdream-architecture.md | ||
| code-structure.md | ||
| retail-divergence-register.md | ||
| worldbuilder-inventory.md | ||