Add optional `onShortcuts` callback to `GameEventWiring.WireAll`; invoke it with `parsed.Shortcuts` after the inventory/equipped loops in the PlayerDescription handler. `GameWindow` holds the list in a new `Shortcuts` property (initialized to empty) so the toolbar (D.5.1 Task 5) can read hotbar slots without keeping a parser reference. Existing callers compile unchanged — the parameter defaults to null. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| .. | ||
| AcDream.App.Tests | ||
| AcDream.Core.Net.Tests | ||
| AcDream.Core.Tests | ||
| AcDream.Core.Tests.Fixtures.HelloPlugin | ||
| AcDream.UI.Abstractions.Tests | ||