Port retail's three-stamp inbound gate for 0xF74C UpdateMotion: - MotionSequenceGate (Core/Physics): CPhysicsObj::is_newer (0x00451ad0) wraparound u16 compare, verbatim per ACE PhysicsObj.is_newer (the BN pseudo-C setcc returns are garbled; ACE + branch structure are the oracle). Gates: INSTANCE_TS at dispatch (stale incarnation drops before any stamp is touched), MOVEMENT_TS strictly-newer (stamped BEFORE the server-control check, per CPhysics::SetObjectMovement 0x00509690), SERVER_CONTROLLED_MOVE_TS drop-when-stored-newer. - Seed from CreateObject's PhysicsDesc timestamp block (index 1 = ObjectMovement now parsed; ACE WorldObject_Networking.cs:411-420 order) — without seeding, entities whose movement sequence is past 0x8000 at spawn would drop every UM against a zero stamp. Adopt-on-first / advance-only-after, so the #138 rehydrate replay of retained spawns cannot regress live stamps. - UpdateMotion + EntitySpawn now carry instance/movement/serverControl sequences + isAutonomous (was parsed-past; isAutonomous feeds the S2 funnel's last_move_was_autonomous). Gate wired at the top of OnLiveMotionUpdated before any state mutation; [UM_STALE] diag under ACDREAM_DUMP_MOTION / ACDREAM_REMOTE_VEL_DIAG; gate dropped with the entity on DeleteObject. Register: AD-32 added (adopt-newer-incarnation instead of retail's QueueBlobForObject); TS-26 updated (UM side closed, UP side open). Deviation map: docs/research/2026-07-02-inbound-motion-deviation-map.md. 19 new gate tests + parser coverage; full suite 3276 green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
119 lines
5.6 KiB
C#
119 lines
5.6 KiB
C#
using System;
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namespace AcDream.Core.Physics;
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/// <summary>
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/// Per-entity staleness gate for inbound movement events (0xF74C), ported
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/// from retail (L.2g S1, closes deviation DEV-6 for the UM path).
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///
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/// <para>Retail keeps a <c>update_times[NUM_PHYSICS_TS]</c> array of u16
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/// stamps on every <c>CPhysicsObj</c> (acclient.h:6084 —
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/// <c>PhysicsTimeStamp</c>) and rejects out-of-order network events with a
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/// wraparound-aware compare. Three of those stamps gate movement events:</para>
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///
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/// <list type="bullet">
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/// <item><b>INSTANCE_TS (8)</b> — checked at dispatch
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/// (<c>ACSmartBox::DispatchSmartBoxEvent</c> case 0xF74C,
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/// acclient_2013_pseudo_c.txt:357214-357239): an event stamped with an
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/// OLDER object incarnation than the one we know is dropped before any
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/// other stamp is touched. Retail additionally QUEUES events for a NEWER
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/// incarnation (<c>SmartBox::QueueBlobForObject</c>) until that object
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/// version exists; acdream adopts-and-applies instead — register row
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/// AD-32 records the divergence.</item>
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/// <item><b>MOVEMENT_TS (1)</b> — <c>CPhysics::SetObjectMovement</c>
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/// (0x00509690, acclient_2013_pseudo_c.txt:271370) applies an event only
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/// when its movement sequence is STRICTLY newer than the stored stamp
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/// (equal = duplicate delivery = drop), and stamps BEFORE evaluating the
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/// server-control gate — a movement sequence is consumed even when the
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/// event is subsequently dropped for stale server control.</item>
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/// <item><b>SERVER_CONTROLLED_MOVE_TS (5)</b> — same function: the event is
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/// dropped when the STORED server-control stamp is strictly newer than
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/// the incoming one (a newer server-control era has already been seen);
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/// equal passes and re-stamps.</item>
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/// </list>
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///
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/// <para>The compare itself is <c>CPhysicsObj::is_newer</c> (0x00451ad0);
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/// the Binary Ninja pseudo-C mangles its setcc returns, so the port follows
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/// ACE's verbatim <c>PhysicsObj.is_newer</c> (PhysicsObj.cs:2853-2859),
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/// cross-checked against the decomp's branch structure.</para>
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/// </summary>
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public sealed class MotionSequenceGate
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{
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private ushort _instanceTs; // update_times[INSTANCE_TS = 8]
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private ushort _movementTs; // update_times[MOVEMENT_TS = 1]
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private ushort _serverControlTs; // update_times[SERVER_CONTROLLED_MOVE_TS = 5]
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private bool _seeded;
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/// <summary>
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/// <c>CPhysicsObj::is_newer</c> (0x00451ad0): true when
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/// <paramref name="newStamp"/> is newer than <paramref name="oldStamp"/>
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/// under u16 wraparound — when the absolute difference exceeds 0x7fff
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/// the numerically SMALLER value is the newer one (the counter wrapped).
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/// </summary>
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public static bool IsNewer(ushort oldStamp, ushort newStamp)
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{
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if (Math.Abs(newStamp - oldStamp) > short.MaxValue)
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return newStamp < oldStamp;
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return oldStamp < newStamp;
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}
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/// <summary>
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/// Seed the stamps from the entity's CreateObject PhysicsDesc timestamp
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/// block. Retail initializes <c>update_times</c> wholesale from the 9
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/// u16s at the tail of PhysicsDesc (ACE
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/// <c>WorldObject_Networking.cs:411-420</c> writes them in
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/// PhysicsTimeStamp enum order); without this, an entity whose movement
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/// sequence is already past 0x8000 at spawn would have every subsequent
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/// movement event judged stale against a zero stamp.
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///
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/// <para>The first Seed adopts the stamps wholesale (fresh object);
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/// subsequent Seeds only move stamps FORWARD. This makes the #138
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/// rehydrate path (which replays a RETAINED CreateObject through the
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/// spawn handler) a no-op instead of a stamp regression, while a genuine
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/// wire re-create (server sequences only advance) still seeds correctly.
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/// Retail has no equivalent replay path — its objects keep their stamps
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/// for their whole lifetime — so advance-only is the faithful mapping.</para>
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/// </summary>
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public void Seed(ushort instanceSeq, ushort movementSeq, ushort serverControlSeq)
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{
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if (!_seeded)
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{
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_instanceTs = instanceSeq;
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_movementTs = movementSeq;
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_serverControlTs = serverControlSeq;
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_seeded = true;
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return;
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}
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if (IsNewer(_instanceTs, instanceSeq)) _instanceTs = instanceSeq;
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if (IsNewer(_movementTs, movementSeq)) _movementTs = movementSeq;
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if (IsNewer(_serverControlTs, serverControlSeq)) _serverControlTs = serverControlSeq;
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}
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/// <summary>
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/// Apply the retail three-stamp gate to an inbound movement event.
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/// Returns true when the event should be applied (stamps updated),
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/// false when it must be dropped as stale/duplicate/superseded.
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/// </summary>
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public bool TryAcceptMovementEvent(ushort instanceSeq, ushort movementSeq, ushort serverControlSeq)
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{
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// Dispatch-level incarnation gate — runs before any other stamp is
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// touched (retail drops at DispatchSmartBoxEvent, never reaching
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// SetObjectMovement).
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if (IsNewer(instanceSeq, _instanceTs))
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return false;
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_instanceTs = instanceSeq; // adopt equal-or-newer (AD-32; retail queues newer)
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// Gate 1: movement sequence must be strictly newer.
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if (!IsNewer(_movementTs, movementSeq))
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return false;
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_movementTs = movementSeq; // stamped BEFORE the server-control gate, per retail
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// Gate 2: drop when a newer server-control era has already been seen.
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if (IsNewer(serverControlSeq, _serverControlTs))
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return false;
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_serverControlTs = serverControlSeq;
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return true;
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}
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}
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