acdream/memory
Erik 0f2d98c501 fix(combat): synchronize auto-target presentation
Make the retained toolbar consume retail's payload-free selection notice from canonical live state so a reentrant Auto Target replacement cannot be erased by the outer clear. Restrict automatic acquisition to the requested hostile non-player monster policy and record the intentional PK edge divergence.

Co-Authored-By: Codex <codex@openai.com>
2026-07-12 20:26:00 +02:00
..
project_animation_runtime.md fix(animation): preserve wire motion on every spawn path 2026-07-12 14:27:44 +02:00
project_collision_port.md docs(physics): Phase L.2 movement collision conformance plan 2026-04-29 21:28:56 +02:00
project_movement_collision_conformance.md fix(physics): L.4 — steep airborne hits slide-tangent (interim, deviates from retail) 2026-04-30 13:22:07 +02:00
project_named_decompilation.md docs(workflow): align CLAUDE.md + memory + roadmap with named-retail foundation 2026-04-25 17:36:53 +02:00
project_retail_research_index.md docs(workflow): align CLAUDE.md + memory + roadmap with named-retail foundation 2026-04-25 17:36:53 +02:00
project_session_2026_04_14.md docs: session handoff + collision port mandate in memory 2026-04-14 15:48:21 +02:00
project_session_2026_04_16.md feat(ui): debug overlay + refined input controls 2026-04-17 18:45:38 +02:00
project_session_2026_04_17.md memory: extend 2026-04-17 session handoff with evening bug-bash work 2026-04-18 15:55:31 +02:00
project_session_2026_04_18.md docs: session memory — evening animation investigation + agent dispatch 2026-04-19 10:52:24 +02:00
project_session_2026_04_19.md docs(memory): session 2026-04-19 handoff — remote motion port complete 2026-04-19 21:33:12 +02:00
project_ui_architecture.md fix(combat): synchronize auto-target presentation 2026-07-12 20:26:00 +02:00