Adds the plugin-facing UI registration surface (Task 9, final D.2b task). Plugins call host.Ui.AddMarkupPanel(path, binding) from Enable(); calls are buffered in BufferedUiRegistry before the GL window opens, then drained into UiHost.Root in GameWindow.OnLoad inside the RetailUi block after the first- party vitals panel. Faulty plugin markup is isolated (try/catch per panel, logged + skipped). IPluginHost.Ui added; AppPluginHost wired; StubHost in Core.Tests updated; BufferedUiRegistryTests confirms drain-once semantics. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
14 lines
393 B
C#
14 lines
393 B
C#
// src/AcDream.Plugin.Abstractions/IPluginHost.cs
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namespace AcDream.Plugin.Abstractions;
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/// <summary>
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/// Entry point for a plugin into the acdream runtime. The surface will grow
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/// across phases as more systems come online.
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/// </summary>
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public interface IPluginHost
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{
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IPluginLogger Log { get; }
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IGameState State { get; }
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IEvents Events { get; }
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IUiRegistry Ui { get; }
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}
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