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Cells
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fix(physics): make collision activation starvation-free
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2026-07-31 18:34:46 +02:00 |
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DerethCalendar.cs
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refactor(runtime): own world environment state
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2026-07-26 16:45:04 +02:00 |
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DerethDateTime.cs
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refactor(runtime): own world environment state
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2026-07-26 16:45:04 +02:00 |
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InteriorEntityIdAllocator.cs
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feat(vfx): port retail effect scheduling and delivery
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2026-07-14 09:25:44 +02:00 |
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LandblockCollisionBuild.cs
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feat(streaming): shadow-publish flat collision assets
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2026-07-25 16:38:54 +02:00 |
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LandblockLoader.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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LandblockStaticEntityIdAllocator.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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LoadedLandblock.cs
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feat(streaming): PhysicsDatBundle on LoadedLandblock (datLock fix scaffold)
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2026-06-23 09:31:26 +02:00 |
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MeshRef.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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PaletteOverride.cs
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feat(net+app): SubPalette overlays applied to palette-indexed textures (Phase 5b)
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2026-04-11 16:30:08 +02:00 |
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PhysicsDatBundle.cs
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refactor(physics): remove parsed collision graphs
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2026-07-25 18:21:19 +02:00 |
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ProceduralSceneryIdAllocator.cs
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fix(portal): synchronize destination presentation state
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2026-07-16 21:17:13 +02:00 |
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SceneryGenerator.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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SkyDayGroupSelector.cs
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refactor(runtime): own world environment state
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2026-07-26 16:45:04 +02:00 |
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SkyDescLoader.cs
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refactor(runtime): own world environment state
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2026-07-26 16:45:04 +02:00 |
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SkyState.cs
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fix(diag): Campaign V slice V7 commit 2 - pin the world clock, because the route never did
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2026-07-28 19:34:13 +02:00 |
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StreamingReadinessGate.cs
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fix(#192): close login streaming race — gate on a known real position, not session state
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2026-07-09 15:57:43 +02:00 |
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TeleportAnimSequencer.cs
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fix(runtime): align portal and movement presentation
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2026-07-17 08:48:27 +02:00 |
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WbSceneryAdapter.cs
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feat(O-T2): extract pure stateless helpers to AcDream.Core.Rendering.Wb
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2026-05-21 15:13:26 +02:00 |
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WeatherState.cs
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refactor(world): own live environment state
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2026-07-22 10:54:33 +02:00 |
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WorldEntity.cs
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perf(vfx): port retail particle visibility degradation
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2026-07-17 15:27:36 +02:00 |
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WorldView.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |