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DatSpawnClaimHydrationClassifier.cs
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refactor(app): compose session and player startup
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2026-07-22 18:28:32 +02:00 |
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DungeonStreamingGate.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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EntityVanishProbe.cs
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fix(streaming): #138-B avatar vanishes after teleporting out — don't relocate during PortalSpace
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2026-06-24 12:30:20 +02:00 |
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GpuLandblockRetirement.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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GpuWorldState.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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LandblockBuild.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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LandblockBuildFactory.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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LandblockBuildRequest.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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LandblockPhysicsPublisher.cs
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fix(physics): make collision activation starvation-free
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2026-07-31 18:34:46 +02:00 |
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LandblockPresentationPipeline.cs
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fix(physics): seal collision generations before activation
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2026-07-31 15:53:05 +02:00 |
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LandblockPresentationRetirementOwner.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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LandblockRenderPublisher.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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LandblockRetirementCoordinator.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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LandblockStaticPresentationPublisher.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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LandblockStreamer.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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LandblockStreamJob.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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LandblockStreamResultCost.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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LandblockStreamTier.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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LocalPlayerTeleportController.cs
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refactor(runtime): unify generation reset for direct hosts
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2026-07-27 00:43:26 +02:00 |
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RuntimeTeleportDestinationAdapter.cs
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refactor(runtime): own teleport destination correlation
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2026-07-26 17:52:34 +02:00 |
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SealedDungeonCellClassifier.cs
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refactor(runtime): extract local teleport and player mode
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2026-07-22 02:50:15 +02:00 |
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StreamingCompletionQueue.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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StreamingController.cs
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fix(physics): activate collision generations atomically
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2026-07-31 15:19:25 +02:00 |
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StreamingFrameController.cs
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refactor(runtime): close simulation ownership
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2026-07-26 15:53:31 +02:00 |
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StreamingMutationException.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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StreamingOriginRecenterCoordinator.cs
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fix(streaming): preserve portal destination ownership
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2026-07-25 08:35:12 +02:00 |
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StreamingRegion.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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StreamingWorkBudget.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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StreamingWorkBudgetOptions.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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TeleportLandblockTransition.cs
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fix(world): remove non-retail portal exit fade
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2026-07-15 23:20:52 +02:00 |
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TwoTierDiff.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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WorldGenerationQuiescence.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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WorldRevealCoordinator.cs
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refactor(runtime): unify generation reset for direct hosts
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2026-07-27 00:43:26 +02:00 |
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WorldRevealReadinessBarrier.cs
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perf(streaming): reserve destination reveal capacity
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2026-07-24 19:39:23 +02:00 |