acdream/docs/architecture
Erik 6b0472ee32 fix(rendering): port retail shared alpha list
Queue translucent world GfxObj batches and scene particles in one stable far-to-near stream using transformed DAT sort centers, then drain it at retail's landscape and final-world boundaries. Preserve authored blend, cull, lighting, opacity, and adjacent-only batching so particles behind lifestones are composited through the crystal instead of overpainting it.

Release build succeeds and all 5,914 tests pass with five intentional skips.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-18 08:14:05 +02:00
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acdream-architecture.md fix(rendering): port retail shared alpha list 2026-07-18 08:14:05 +02:00
code-structure.md feat(vfx): port retail hidden and teleport presentation 2026-07-14 14:59:48 +02:00
retail-divergence-register.md fix(rendering): port retail shared alpha list 2026-07-18 08:14:05 +02:00
worldbuilder-inventory.md fix(rendering): port retail shared alpha list 2026-07-18 08:14:05 +02:00