Carry local WorldEntity identity through render hits, lighting pulses, and deferred movement actions so GUID reuse cannot target a replacement. Reset all session-owned selection and ItemHolder state and prevent combat auto-target during teardown. |
||
|---|---|---|
| .. | ||
| IRetailSelectionGeometrySource.cs | ||
| IRetailSelectionLightingSource.cs | ||
| IRetailSelectionRenderSink.cs | ||
| RetailSelectionGeometryCache.cs | ||
| RetailSelectionLightingPulse.cs | ||
| RetailSelectionScene.cs | ||