acdream/tests/AcDream.App.Tests/UI/Layout/ItemAppraisalTextFormatterTests.cs
Erik 6718ee45a0 fix(ui): preserve retail item titles and spacing
Carry PublicWeenieDesc material type into the live object model so examination titles use the DAT-authored material prefix. Preserve retail AddItemInfo empty appends and embedded armor separator, restoring the deliberate blank rows between appraisal sections.

Co-authored-by: Codex <codex@openai.com>
2026-07-24 05:21:01 +02:00

860 lines
30 KiB
C#

using System.Numerics;
using AcDream.App.UI;
using AcDream.App.UI.Layout;
using AcDream.Core.Items;
using AcDream.Core.Net.Messages;
using AcDream.Core.Spells;
namespace AcDream.App.Tests.UI.Layout;
public sealed class ItemAppraisalTextFormatterTests
{
[Fact]
public void WeaponAndMagic_AreProjectedInRetailOrderWithDatDescriptions()
{
var obj = new ClientObject
{
ObjectId = 0x50000001u,
Name = "Flaming Sword",
Type = ItemType.MeleeWeapon,
ValidLocations = EquipMask.MeleeWeapon,
Value = 12_500,
Burden = 450,
Workmanship = 8.4f,
};
var properties = new PropertyBundle();
properties.Ints[353u] = 2;
properties.Ints[19u] = 12_500;
properties.Ints[5u] = 450;
properties.Ints[204u] = 4;
properties.Ints[105u] = 8;
properties.Ints[106u] = 300;
properties.Ints[107u] = 250;
properties.Ints[108u] = 500;
properties.Ints[117u] = 20;
properties.Floats[29u] = 1.05d;
properties.Strings[14u] = "Use this item to attack.";
properties.Strings[16u] = "A finely balanced enchanted blade.";
SpellMetadata flame = Spell(101u, "Flame Bolt VI", "Hurls a bolt of flame.");
SpellMetadata armor = Spell(102u, "Impenetrability VI", "Increases the target's armor.");
AppraiseInfoParser.Parsed appraisal = Parsed(
properties,
spells: [101u, 0x8000_0066u],
weapon: new AppraiseInfoParser.WeaponProfile(
DamageType: 1u,
WeaponTime: 30u,
WeaponSkill: 44u,
Damage: 40u,
DamageVariance: 0.25d,
DamageMod: 1d,
WeaponLength: 1d,
MaxVelocity: 0d,
WeaponOffense: 1.15d,
MaxVelocityEstimated: 0u));
string report = ItemAppraisalTextFormatter.Build(
obj,
appraisal,
id => id switch
{
101u => flame,
102u => armor,
_ => null,
});
Assert.Contains("Value: 12,500", report);
Assert.Contains("Workmanship: Utterly flawless (8)", report);
Assert.Contains("Skill: Heavy Weapons (Sword)", report);
Assert.Contains("Damage: 30 - 40, Slashing", report);
Assert.Contains("Elemental Damage Bonus: 4, Slashing.", report);
Assert.Contains("Speed: Fast (30)", report);
Assert.Contains("Bonus to Attack Skill: +15%.", report);
Assert.Contains("Bonus to Melee Defense: +5%.", report);
Assert.Contains("Spells: Flame Bolt VI", report);
Assert.DoesNotContain("Spells: Flame Bolt VI, Impenetrability VI", report);
Assert.Contains("Spellcraft: 300.", report);
Assert.Contains("Mana: 250 / 500.", report);
Assert.Contains("Mana Cost: 20.", report);
Assert.Contains("Spell Descriptions:", report);
Assert.Contains("~ Flame Bolt VI: Hurls a bolt of flame.", report);
Assert.Contains("Enchantments:", report);
Assert.Contains(
"~ Impenetrability VI: Increases the target's armor.",
report);
Assert.True(
report.IndexOf("Skill:", StringComparison.Ordinal)
< report.IndexOf("Spells:", StringComparison.Ordinal));
Assert.True(
report.IndexOf("Spells:", StringComparison.Ordinal)
< report.IndexOf("Spell Descriptions:", StringComparison.Ordinal));
Assert.EndsWith("A finely balanced enchanted blade.", report);
}
[Fact]
public void NpcLooksLikeObjectCreature_UsesRetailUnknownsAndSuppressesNegativeCapacity()
{
var obj = new ClientObject
{
ObjectId = 0x50000005u,
Name = "Black Phyntos Hive",
Type = ItemType.Creature,
ItemsCapacity = -1,
ContainersCapacity = -1,
};
var properties = new PropertyBundle();
properties.Strings[16u] =
"A hollowed out tree trunk that has a Phyntos Wasp Hive in it.";
ItemAppraisalReport report = ItemAppraisalTextFormatter.BuildReport(
obj,
Parsed(properties),
_ => null);
Assert.Equal(
"Value: ???\nBurden: Unknown\n\n\n\n"
+ "A hollowed out tree trunk that has a Phyntos Wasp Hive in it.",
report.ToString());
Assert.DoesNotContain("Can hold", report.ToString());
Assert.Collection(
report.Fragments,
value =>
{
Assert.Equal(ItemAppraisalSeparator.None, value.Separator);
Assert.Equal("Value: ???", value.Text);
},
burden =>
{
Assert.Equal(ItemAppraisalSeparator.Line, burden.Separator);
Assert.Equal("Burden: Unknown", burden.Text);
},
tinkeringBoundary =>
{
Assert.Equal(ItemAppraisalSeparator.Line, tinkeringBoundary.Separator);
Assert.Equal(string.Empty, tinkeringBoundary.Text);
},
specialPropertiesBoundary =>
{
Assert.Equal(ItemAppraisalSeparator.Line, specialPropertiesBoundary.Separator);
Assert.Equal(string.Empty, specialPropertiesBoundary.Text);
},
description =>
{
Assert.Equal(ItemAppraisalSeparator.Paragraph, description.Separator);
Assert.Equal(properties.Strings[16u], description.Text);
});
}
[Fact]
public void HookWithHookProfile_SuppressesHooksOwnCapacity()
{
var obj = new ClientObject
{
ObjectId = 0x50000015u,
Name = "Weapon Hook",
Type = ItemType.Container,
ItemsCapacity = 24,
ContainersCapacity = 1,
HookItemTypes = (uint)ItemType.Weapon,
HookType = 4u,
};
ItemAppraisalReport report = ItemAppraisalTextFormatter.BuildReport(
obj,
Parsed(
new PropertyBundle(),
hook: new AppraiseInfoParser.HookProfile(
Flags: 0u,
ValidLocations: 0u,
AmmoType: 0u)),
_ => null);
Assert.DoesNotContain("Can hold", report.ToString());
}
[Fact]
public void OrdinaryContainer_PresentsCapacityAsRetailParagraph()
{
var obj = new ClientObject
{
ObjectId = 0x50000006u,
Name = "Backpack",
Type = ItemType.Container,
ItemsCapacity = 24,
ContainersCapacity = 1,
};
string report = ItemAppraisalTextFormatter.Build(
obj,
Parsed(new PropertyBundle()),
_ => null);
Assert.Equal(
"Value: ???\nBurden: Unknown\n\n\n\n"
+ "Can hold up to 24 items and 1 containers.",
report);
}
[Fact]
public void Boots_PreserveRetailBlankSectionBoundaries()
{
var obj = new ClientObject
{
ObjectId = 0x50000016u,
Name = "Steel Toed Boots",
Type = ItemType.Clothing,
ValidLocations = EquipMask.FootWear,
Priority = 0x0001_0000u,
};
var properties = new PropertyBundle();
properties.Ints[19u] = 1_250;
properties.Ints[5u] = 180;
properties.Ints[105u] = 7;
properties.Ints[28u] = 80;
AppraiseInfoParser.Parsed appraisal = Parsed(
properties,
armor: new AppraiseInfoParser.ArmorProfile(
SlashingProtection: 1f,
PiercingProtection: 1f,
BludgeoningProtection: 1f,
ColdProtection: 1f,
FireProtection: 1f,
AcidProtection: 1f,
NetherProtection: 1f,
LightningProtection: 1f));
ItemAppraisalReport report = ItemAppraisalTextFormatter.BuildReport(
obj,
appraisal,
_ => null);
Assert.Contains(
"Workmanship: Flawless (7)\n\nCovers Feet\n\nArmor Level: 80",
report.ToString());
var text = new UiText { Width = 1_000f };
string[] lines = ItemAppraisalTextLayout.Shape(text, report)
.Select(line => line.Text)
.ToArray();
int workmanship = Array.IndexOf(lines, "Workmanship: Flawless (7)");
Assert.True(workmanship >= 0);
Assert.Equal(string.Empty, lines[workmanship + 1]);
Assert.Equal("Covers Feet", lines[workmanship + 2]);
Assert.Equal(string.Empty, lines[workmanship + 3]);
Assert.Equal("Armor Level: 80", lines[workmanship + 4]);
}
[Fact]
public void BookCapacity_UsesRetailUsedThenTotalPropertyOrder()
{
var obj = new ClientObject
{
ObjectId = 0x5000000Bu,
Name = "Book",
Type = ItemType.Writable,
};
var properties = new PropertyBundle();
properties.Ints[174u] = 3;
properties.Ints[175u] = 10;
string report = ItemAppraisalTextFormatter.Build(
obj,
Parsed(properties),
_ => null);
Assert.EndsWith("3 of 10 pages full.", report);
}
[Theory]
[InlineData((ushort)0x0000, ItemAppraisalFontStyle.Detrimental)]
[InlineData((ushort)0x0008, ItemAppraisalFontStyle.Beneficial)]
public void WeaponDamage_UsesRetailEnchantmentFontSelection(
ushort highHalf,
ItemAppraisalFontStyle expected)
{
var obj = new ClientObject
{
ObjectId = 0x50000007u,
Name = "Sword",
Type = ItemType.MeleeWeapon,
ValidLocations = EquipMask.MeleeWeapon,
};
AppraiseInfoParser.Parsed parsed = Parsed(
new PropertyBundle(),
weapon: new AppraiseInfoParser.WeaponProfile(
DamageType: 1u,
WeaponTime: 30u,
WeaponSkill: 44u,
Damage: 40u,
DamageVariance: 0d,
DamageMod: 1d,
WeaponLength: 1d,
MaxVelocity: 0d,
WeaponOffense: 1d,
MaxVelocityEstimated: 0u),
weaponEnchantments: ((ushort)0x0008, highHalf));
ItemAppraisalReport report = ItemAppraisalTextFormatter.BuildReport(
obj,
parsed,
_ => null);
ItemAppraisalFragment damage = Assert.Single(
report.Fragments,
fragment => fragment.Text.StartsWith(
"Damage:",
StringComparison.Ordinal));
Assert.Equal(expected, damage.Style);
}
[Fact]
public void TextLayout_PreservesRetailPaletteAcrossParagraphs()
{
Vector4 normal = Vector4.One;
var beneficial = new Vector4(0f, 1f, 0f, 1f);
var detrimental = new Vector4(1f, 0f, 0f, 1f);
var text = new UiText
{
Width = 1_000f,
FontColorPalette = [normal, beneficial, detrimental],
};
var report = new ItemAppraisalReport(
[
new ItemAppraisalFragment(
"Normal",
ItemAppraisalSeparator.None,
ItemAppraisalFontStyle.Normal),
new ItemAppraisalFragment(
"High",
ItemAppraisalSeparator.Line,
ItemAppraisalFontStyle.Beneficial),
new ItemAppraisalFragment(
"Low",
ItemAppraisalSeparator.Paragraph,
ItemAppraisalFontStyle.Detrimental),
]);
IReadOnlyList<UiText.Line> lines = ItemAppraisalTextLayout.Shape(
text,
report);
Assert.Equal(["Normal", "High", "", "Low"], lines.Select(line => line.Text));
Assert.Equal(normal, lines[0].Color);
Assert.Equal(beneficial, lines[1].Color);
Assert.Equal(detrimental, lines[3].Color);
}
[Fact]
public void LockInformation_UsesRetailPresenceRulesWordingAndParagraphs()
{
var obj = new ClientObject
{
ObjectId = 0x50000009u,
Name = "Locked Chest",
Type = ItemType.Container,
};
var properties = new PropertyBundle();
properties.Bools[3u] = true;
properties.Ints[38u] = 212;
properties.Ints[173u] = 42;
ItemAppraisalReport report = ItemAppraisalTextFormatter.BuildReport(
obj,
Parsed(properties),
_ => null);
Assert.Contains(
report.Fragments,
fragment => fragment.Text == "Locked"
&& fragment.Separator == ItemAppraisalSeparator.Paragraph);
Assert.Contains(
report.Fragments,
fragment => fragment.Text
== "The lock looks difficult to pick (Resistance 212)."
&& fragment.Separator == ItemAppraisalSeparator.Paragraph);
}
[Fact]
public void MissingLockedFlag_ReportsLockpickBonusInsteadOfInventingLockState()
{
var obj = new ClientObject
{
ObjectId = 0x5000000Au,
Name = "Lockpick",
Type = ItemType.Misc,
};
var properties = new PropertyBundle();
properties.Ints[38u] = -7;
string report = ItemAppraisalTextFormatter.Build(
obj,
Parsed(properties),
_ => null);
Assert.Contains("Bonus to Lockpick Skill: -7", report);
Assert.DoesNotContain("Locked", report);
Assert.DoesNotContain("Unlocked", report);
}
[Fact]
public void ArmorRequirementsAndUses_UseRetailLabelsAndResistanceBands()
{
var obj = new ClientObject
{
ObjectId = 0x50000002u,
Name = "Platemail Hauberk",
Type = ItemType.Armor,
ValidLocations = EquipMask.ChestArmor,
Structure = 8,
MaxStructure = 10,
};
var properties = new PropertyBundle();
properties.Ints[28u] = 200;
properties.Ints[158u] = 1;
properties.Ints[159u] = 6;
properties.Ints[160u] = 250;
properties.Ints[324u] = 4;
properties.Ints[369u] = 50;
properties.Ints[370u] = 3;
properties.Ints[92u] = 8;
properties.Bools[69u] = false;
properties.Strings[25u] = "Tester";
AppraiseInfoParser.Parsed appraisal = Parsed(
properties,
armor: new AppraiseInfoParser.ArmorProfile(
SlashingProtection: 1.2f,
PiercingProtection: 0.8f,
BludgeoningProtection: 0.4f,
ColdProtection: 0f,
FireProtection: 1.6f,
AcidProtection: 2f,
NetherProtection: 1f,
LightningProtection: 0.2f));
string report = ItemAppraisalTextFormatter.Build(
obj,
appraisal,
_ => null);
Assert.Contains("Ratings: Dam 3", report);
Assert.Contains("Armor Level: 200", report);
Assert.Contains("Slashing: Above Average (240)", report);
Assert.Contains("Piercing: Average (160)", report);
Assert.Contains("Bludgeoning: Below Average (80)", report);
Assert.Contains("Cold: None (0)", report);
Assert.Contains("Fire: Excellent (320)", report);
Assert.Contains("Acid: Unparalleled (400)", report);
Assert.Contains("Electric: Poor (40)", report);
Assert.Contains("Wield requires Viamontian", report);
Assert.Contains("Wield requires Melee Defense 250", report);
Assert.Contains("Use requires level 50.", report);
Assert.Contains("Number of uses remaining: 8", report);
Assert.Contains("Created by Tester.", report);
Assert.Contains("This item cannot be sold.", report);
}
[Fact]
public void Launcher_UsesDamageBonusModifierAndAmmunitionWording()
{
var obj = new ClientObject
{
ObjectId = 0x50000003u,
Name = "Longbow",
Type = ItemType.MissileWeapon,
ValidLocations = EquipMask.MissileWeapon,
AmmoType = 1,
};
AppraiseInfoParser.Parsed appraisal = Parsed(
new PropertyBundle(),
weapon: new AppraiseInfoParser.WeaponProfile(
DamageType: 2u,
WeaponTime: 45u,
WeaponSkill: 47u,
Damage: 12u,
DamageVariance: 0d,
DamageMod: 1.13d,
WeaponLength: 1d,
MaxVelocity: 50d,
WeaponOffense: 1d,
MaxVelocityEstimated: 1u));
string report = ItemAppraisalTextFormatter.Build(
obj,
appraisal,
_ => null);
Assert.Contains("Skill: Missile Weapons", report);
Assert.Contains("Damage Bonus: 12", report);
Assert.DoesNotContain("Damage Bonus: 12, Piercing", report);
Assert.Contains("Damage Modifier: +13%.", report);
Assert.Contains("Speed: Average (45)", report);
Assert.Contains("Range: 85 yds. (based on STRENGTH 100)", report);
Assert.Contains("Uses arrows as ammunition.", report);
}
[Fact]
public void SpecialProperties_AreCombinedUsingRetailNames()
{
var obj = new ClientObject
{
ObjectId = 0x50000004u,
Name = "Imbued Katar",
Type = ItemType.MeleeWeapon,
};
var properties = new PropertyBundle();
properties.Ints[279u] = 3;
properties.Ints[292u] = 4;
properties.Ints[179u] = 0x0000_0481;
properties.Ints[114u] = 1;
properties.Ints[33u] = 1;
properties.Floats[167u] = 90d;
properties.Bools[99u] = true;
properties.Bools[100u] = true;
string report = ItemAppraisalTextFormatter.Build(
obj,
Parsed(properties),
_ => null);
Assert.Contains("You can only carry 3 of these items.", report);
Assert.Contains("Cooldown When Used: 1m 30s ", report);
Assert.Contains("Cleave: 4 enemies in front arc.", report);
Assert.Contains(
"Properties: Critical Strike, Cold Rending, +1 Melee Defense, Attuned, Bonded, Ivoryable, Dyeable",
report);
Assert.Contains("This item cannot be further imbued.", report);
}
[Fact]
public void SpecializedItemBranches_FollowRetailNamesWordingAndOrder()
{
var obj = new ClientObject
{
ObjectId = 0x50000020u,
Name = "Ruby Coat",
Type = ItemType.Clothing,
ValidLocations = EquipMask.ChestWear,
Priority = 0x0008u | 0x0010u | 0x0020u | 0x0040u,
};
var properties = new PropertyBundle();
properties.Ints[171u] = 2;
properties.Strings[39u] = "Alyssa";
properties.Strings[40u] = "Borelean";
properties.Ints[105u] = 10;
properties.Ints[170u] = 4;
properties.Ints[265u] = 13;
properties.Ints[370u] = 3;
properties.Ints[371u] = -4;
properties.Ints[379u] = 2;
properties.Ints[86u] = 50;
properties.Ints[87u] = 50;
properties.Int64s[4u] = 300;
properties.Int64s[5u] = 100;
properties.Ints[319u] = 10;
properties.Ints[320u] = 3;
properties.Ints[109u] = 250;
properties.Ints[188u] = 4;
properties.Bools[108u] = true;
properties.Ints[17u] = 42;
properties.Ints[267u] = 1;
properties.Ints[98u] = 1;
properties.Ints[268u] = 90_061;
properties.Strings[16u] = "Ruby sword";
properties.Ints[172u] = 5;
properties.Ints[131u] = 0x26;
properties.Ints[177u] = 2;
properties.Ints[178u] = 0x26;
properties.Ints[111u] = 2 | 0x20 | 0x10;
string report = ItemAppraisalTextFormatter.Build(
obj,
Parsed(properties),
_ => null,
Names(
materials: new Dictionary<uint, string> { [0x26u] = "Ruby" }));
Assert.Contains("This item has been tinkered 2 times.", report);
Assert.Contains("Last tinkered by Alyssa.", report);
Assert.Contains("Imbued by Borelean.", report);
Assert.Contains("Workmanship: Well-crafted (2.50)", report);
Assert.Contains("Salvaged from 4 items.", report);
Assert.Contains("Set: Soldier's", report);
Assert.Contains("Ratings: Dam 3", report);
Assert.DoesNotContain("Dam Resist", report);
Assert.Contains("This item adds 2 Vitality.", report);
Assert.Contains(
"Covers Chest, Abdomen, Upper Arms, Lower Arms",
report);
Assert.Contains("Restricted to characters of Level 50.", report);
Assert.Contains("Item Level: 3 / 10", report);
Assert.Contains("Item XP: 300 / 600", report);
Assert.Contains("Activation requires Arcane Lore: 250, Viamontian", report);
Assert.Contains(
"This rare item has a timer restriction of 3 minutes. "
+ "You will not be able to use another rare item with a timer "
+ "within 3 minutes of using this one.",
report);
Assert.Contains("Rare #42", report);
Assert.Contains(
"This item expires in 1 days, 1 hours, 1 minutes, 1 seconds.",
report);
Assert.Contains("Priceless Ruby sword, set with 2 Rubies", report);
Assert.Contains("Player Killers may not use this portal.", report);
Assert.Contains("This portal cannot be recalled nor linked to.", report);
Assert.Contains("This portal cannot be summoned.", report);
Assert.True(
report.IndexOf("Set: Soldier's", StringComparison.Ordinal)
< report.IndexOf("Covers Chest", StringComparison.Ordinal));
Assert.True(
report.IndexOf("Rare #42", StringComparison.Ordinal)
< report.IndexOf("This item expires", StringComparison.Ordinal));
}
[Fact]
public void SlayerAndWieldCreatureRequirements_UseRetailEnumNames()
{
var properties = new PropertyBundle();
properties.Ints[166u] = 10;
properties.Ints[158u] = 11;
properties.Ints[159u] = 0;
properties.Ints[160u] = 10;
string report = ItemAppraisalTextFormatter.Build(
new ClientObject
{
ObjectId = 0x50000021u,
Name = "Drudge Slayer",
Type = ItemType.MeleeWeapon,
},
Parsed(properties),
_ => null,
Names(creatures: new Dictionary<uint, string> { [10u] = "Drudge" }));
Assert.Contains("Properties: Drudge slayer", report);
Assert.Contains("Wield requires Drudge type", report);
Assert.DoesNotContain("Creature type 10", report);
Assert.DoesNotContain("creature 10", report);
}
[Fact]
public void HealerProfile_UsesHealingRowsInsteadOfConsumableBoostProse()
{
var properties = new PropertyBundle();
properties.Ints[89u] = 2;
properties.Ints[90u] = 12;
properties.Floats[100u] = 1.25d;
var obj = new ClientObject
{
ObjectId = 0x50000022u,
Name = "Healing Kit",
Type = ItemType.Misc,
PublicWeenieBitfield = (uint)PublicWeenieFlags.Healer,
};
string report = ItemAppraisalTextFormatter.Build(
obj,
Parsed(properties),
_ => null);
Assert.Contains("Bonus to Healing Skill: 12", report);
Assert.Contains("Restoration Bonus: 125%", report);
Assert.DoesNotContain("Restores 12 Health when used.", report);
}
[Fact]
public void FailedMagicAndLauncher_PreserveRetailUnknownRows()
{
var obj = new ClientObject
{
ObjectId = 0x50000023u,
Name = "Unknown Bow",
Type = ItemType.MissileWeapon,
ValidLocations = EquipMask.MissileWeapon,
AmmoType = 1,
};
AppraiseInfoParser.Parsed appraisal = Parsed(
new PropertyBundle(),
spells: [101u],
weapon: new AppraiseInfoParser.WeaponProfile(
DamageType: 2u,
WeaponTime: uint.MaxValue,
WeaponSkill: 47u,
Damage: uint.MaxValue,
DamageVariance: 0d,
DamageMod: 1d,
WeaponLength: 1d,
MaxVelocity: 0d,
WeaponOffense: 1d,
MaxVelocityEstimated: 0u),
success: false);
string report = ItemAppraisalTextFormatter.Build(
obj,
appraisal,
_ => null);
Assert.Equal(2, Count(report, "Spells: unknown."));
Assert.Contains("Damage Bonus: Unknown", report);
Assert.Contains("Damage Modifier: Unknown", report);
Assert.Contains("Speed: Unknown", report);
Assert.Contains("Range: Unknown", report);
}
[Fact]
public void OrdinaryStaminaConsumable_UsesRetailConsumedWording()
{
var properties = new PropertyBundle();
properties.Ints[89u] = 4;
properties.Ints[90u] = -20;
string report = ItemAppraisalTextFormatter.Build(
new ClientObject
{
ObjectId = 0x50000024u,
Name = "Stamina Food",
Type = ItemType.Food,
},
Parsed(properties),
_ => null);
Assert.Contains("Depletes 20 Stamina when consumed.", report);
}
[Theory]
[InlineData(1, 250L, "Item Level: 3 / 10", "Item XP: 250 / 300")]
[InlineData(2, 300L, "Item Level: 3 / 10", "Item XP: 300 / 700")]
public void ItemExperienceStyles_UseRetailCumulativeCurves(
int style,
long experience,
string expectedLevel,
string expectedExperience)
{
var properties = new PropertyBundle();
properties.Int64s[4u] = experience;
properties.Int64s[5u] = 100L;
properties.Ints[319u] = 10;
properties.Ints[320u] = style;
string report = ItemAppraisalTextFormatter.Build(
new ClientObject
{
ObjectId = 0x50000025u,
Name = "Leveling Item",
Type = ItemType.Misc,
},
Parsed(properties),
_ => null);
Assert.Contains(expectedLevel, report);
Assert.Contains(expectedExperience, report);
}
[Fact]
public void EndOfRetailDatNameResolver_LoadsMaterialAndCreatureNames()
{
string? datDirectory = ResolveDatDirectory();
if (datDirectory is null)
return;
using var dats =
new AcDream.App.Tests.BoundedTestDatCollection(datDirectory);
CreatureDisplayNameResolver creatures =
CreatureDisplayNameResolver.Load(dats);
RetailAppraisalNameResolver names =
RetailAppraisalNameResolver.Load(dats, creatures);
Assert.Equal("Ruby", names.ResolveMaterial(0x26));
Assert.Equal("Ghost", names.ResolveCreature(77));
}
private static AppraiseInfoParser.Parsed Parsed(
PropertyBundle properties,
uint[]? spells = null,
AppraiseInfoParser.WeaponProfile? weapon = null,
AppraiseInfoParser.ArmorProfile? armor = null,
AppraiseInfoParser.HookProfile? hook = null,
(ushort Highlight, ushort Color)? weaponEnchantments = null,
bool success = true)
=> new(
Guid: 0x50000001u,
Flags: AppraiseInfoParser.IdentifyResponseFlags.IntStatsTable,
Success: success,
Properties: properties,
SpellBook: spells ?? [],
ArmorProfile: armor,
CreatureProfile: null,
WeaponProfile: weapon,
HookProfile: hook,
ArmorLevels: null,
ArmorEnchantments: null,
WeaponEnchantments: weaponEnchantments,
ResistEnchantments: null);
private static SpellMetadata Spell(
uint id,
string name,
string description)
=> new(
SpellId: id,
Name: name,
School: "War Magic",
Family: id,
IconId: 0u,
SpellWords: string.Empty,
Duration: 0f,
ManaCost: 10,
IsDebuff: false,
IsFellowship: false,
Description: description,
SortKey: 0,
Difficulty: 0,
Flags: 0u,
Generation: 6,
IsFastWindup: false,
IsOffensive: true,
IsUntargeted: false,
Speed: 0f,
CasterEffect: 0u,
TargetEffect: 0u,
TargetMask: 0u,
SpellType: 0);
private static RetailAppraisalNameResolver Names(
IReadOnlyDictionary<uint, string>? materials = null,
IReadOnlyDictionary<uint, string>? creatures = null)
=> new(
materials ?? new Dictionary<uint, string>(),
new CreatureDisplayNameResolver(
creatures ?? new Dictionary<uint, string>()));
private static int Count(string source, string value)
{
int count = 0;
int start = 0;
while ((start = source.IndexOf(
value,
start,
StringComparison.Ordinal)) >= 0)
{
count++;
start += value.Length;
}
return count;
}
private static string? ResolveDatDirectory()
{
string? configured =
Environment.GetEnvironmentVariable("ACDREAM_DAT_DIR");
if (!string.IsNullOrWhiteSpace(configured)
&& Directory.Exists(configured))
{
return configured;
}
string fallback = Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
"Documents",
"Asheron's Call");
return Directory.Exists(fallback) ? fallback : null;
}
}