acdream/tests/AcDream.App.Tests/World
Erik 6a026c5ab0 fix(rendering): synchronize hidden live projections
Inbound state continues while portal reveal blocks ordinary world simulation. Synchronize only the derived render projection after those hidden-frame network and command phases so the first revealed draw cannot observe a stale live transform, without advancing effects, particles, attachments, or lights.
2026-07-25 03:14:15 +02:00
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CompositeLiveEntityResourceLifecycleTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
DeferredLiveEntityRuntimeComponentLifecycleTests.cs refactor(app): compose session and player startup 2026-07-22 18:28:32 +02:00
ExternalContainerLifecycleControllerTests.cs fix(items): finish corpse pickup and combat switching 2026-07-17 18:35:29 +02:00
GameWindowLiveEntityCompositionTests.cs refactor(app): complete session startup composition 2026-07-22 18:49:31 +02:00
InboundPhysicsStateControllerTests.cs refactor(world): extract live projection mechanics 2026-07-21 16:17:03 +02:00
LiveEntityHydrationControllerTests.cs feat(rendering): journal live scene projections 2026-07-24 22:05:42 +02:00
LiveEntityLifecycleStressTests.cs fix(runtime): restore interaction completion ownership 2026-07-23 05:51:51 +02:00
LiveEntityLivenessControllerTests.cs fix(streaming): retire stale portal-region entities 2026-07-18 10:02:15 +02:00
LiveEntityPhysicsHostOwnershipTests.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
LiveEntityPresentationControllerTests.cs fix(runtime): restore interaction completion ownership 2026-07-23 05:51:51 +02:00
LiveEntityProjectionWithdrawalControllerTests.cs fix(runtime): restore interaction completion ownership 2026-07-23 05:51:51 +02:00
LiveEntityRuntimeTeardownControllerTests.cs refactor(world): extract live entity teardown 2026-07-21 18:25:59 +02:00
LiveEntityRuntimeTests.cs refactor(runtime): extract the live object frame 2026-07-22 00:42:26 +02:00
LiveEntitySameGenerationUpdateRouterTests.cs refactor(world): extract live entity network updates 2026-07-21 19:11:49 +02:00
LiveEntityTeardownPlanTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
LiveEntityWorldOriginCoordinatorTests.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
LiveObjectFrameControllerTests.cs refactor(settings): own two-phase runtime settings 2026-07-22 13:30:22 +02:00
LiveWorldOriginStateTests.cs refactor(update): cut over the frame orchestrator 2026-07-22 03:31:38 +02:00
ParentAttachmentStateTests.cs refactor(world): extract live projection mechanics 2026-07-21 16:17:03 +02:00
RecallTeleportAnimationTests.cs fix(rendering): synchronize hidden live projections 2026-07-25 03:14:15 +02:00
RetailInboundEventDispatcherTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
UpdateFrameOrchestratorTests.cs fix(rendering): publish scene deltas at update boundary 2026-07-24 23:00:31 +02:00
WorldEnvironmentControllerTests.cs refactor(world): own live environment state 2026-07-22 10:54:33 +02:00