Inbound state continues while portal reveal blocks ordinary world simulation. Synchronize only the derived render projection after those hidden-frame network and command phases so the first revealed draw cannot observe a stale live transform, without advancing effects, particles, attachments, or lights. |
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| .. | ||
| LiveObjectFrameController.cs | ||
| RenderSceneUpdateCommitPhase.cs | ||
| UpdateFrameOrchestrator.cs | ||
| UpdateFrameRuntimeAdapters.cs | ||