acdream/docs
Erik 69ad2cf12d docs(D.2b): implementation plan — inventory empty-slot art via cell-template resolution
5-task TDD plan for the OPEN empty-slot-art issue: ItemListCellTemplate resolver
(ports UIElement_ItemList::InternalCreateItem's 0x1000000e -> 0x21000037 lookup),
UiItemList.CellEmptySprite, InventoryController + GameWindow wiring, divergence
rows AP-55/AP-56, ISSUES close + visual gate. Each task is test-first with exact
code; Task 1 pins the exact retail sprites from the live dat.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 10:40:51 +02:00
..
architecture docs(D.2b): inventory finish Stage 1 — handoff + divergence rows + ISSUES 2026-06-21 21:31:24 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs(D.2b-B): B-Controller visually confirmed; #145 continuation + overflow follow-up 2026-06-21 18:01:38 +02:00
research docs(D.2b): inventory finish Stage 1 — handoff + divergence rows + ISSUES 2026-06-21 21:31:24 +02:00
superpowers docs(D.2b): implementation plan — inventory empty-slot art via cell-template resolution 2026-06-22 10:40:51 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md docs(D.2b): inventory finish Stage 1 — handoff + divergence rows + ISSUES 2026-06-21 21:31:24 +02:00